
Really Needy HUD
for your Second Life
Health

The Health meter is special in that, unlike the other 5 physiological needs, it does not normally decrease by itself.
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If Hunger, Thirst or Energy meters fall to 0%, your avatar will suffer damage (if in a damage-enabled parcel) and Health meter will start to decrease.
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Health meter will continue to drop unless your avatar eats/drinks/rests sufficiently to restore Hunger / Thirst / Energy meter above 0%.
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When Health reaches 20%, your avatar will lose consciousness.
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When Health reaches 0%, your avatar will die (which means your avatar will be teleported back to Home if on damage-enabled land).
If your avatar is poisoned, the Health meter will decrease steadily over time.
Injuries such as falling from a height, burns, gunshot wounds, blast injuries and bleeding will also deplete your avatar's Health meter. (Injuries add-on required).
If Health meter is below 100%, your avatar will need medical treatment to restore Health.
Example items which restore Health:
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Healing potion (if your sim is magic-themed)
Do also check out the Fitness feature which enables your avatar to earn Fitness Points by engaging in certain activities, increase Maximum Health, and unlock new abilities.

FITNESS & HEALTH
Your avatar's maximum Health is 100% by default. However if he / she exercises on a regular basis, it is possible to raise the maximum Health up to 200%.
Running
Swimming
Boxing
Really Advanced Hospital Bed
The most advanced hospital bed in Second Life, with comprehensive animations and props to support high quality medical roleplay.
OVERVIEW
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30 animations for both physician and patient with complimentary AVSitter2 system included.
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Use with the Really Needy HUD to restore Health & Energy meters, or just use for medical roleplay.
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Functional IV Drip Stand with choice of Saline, PPI, Plasma and Blood.
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Props include overbed table, breakfast, magazine, vase with rezzable flowers, injection syringe, butterfly IV needle, doctor's tablet and stylus, rolling stool, foam pillows.

Specifications for use with Really Needy HUD
• Restores Health of anyone (not just owner)
• Heals up to maximum of 20% Health per recovery cycle (configurable via notecard)
• Restores up to maximum of 60% Energy per recovery cycle (configurable via notecard)
• Recovery cycle of 60 seconds or longer (configurable via notecard)
• AUTO_TREAT enabled (ability to heal sitter without say /treat)
Note: The Hospital Bed can only restore your Health to 100%. If your maximum Health is higher than 100%, you need to take protein shakes (Level 4 Fitness) to raise it higher than 100%.
Paramedic kit
This is a scripted item, which includes complimentary AVSitter2 scripts and animations. It takes 2 sitters - healer and patient.
Although it is possible to 'self-treat' (only 1 sitter, which is the patient), you are encouraged to roleplay with another person, for example, a doctor, nurse, or para-medic.
Two versions are currently available for sale:

Really Useful Paramedic Kit (red)
- Restores health of owner only
- Heals up to 20% per recovery cycle
- Recovery cycle of 120 seconds (minimum)
- Modify & transfer

Really Useful Paramedic Bag (green)
- Restores health of anyone (not just owner)
- Heals up to 20% per recovery cycle
- Recovery cycle of 60 seconds (minimum)
- Modify & copy
You can also move the script to your own object to make your own equipment that restores Health. Your object must have AVSitter2 scripts in them for the script to work.
Note: The Really Useful Paramedic Kit / Bag can only restore your Health to 100%. If your maximum Health is higher than 100%, you need to take protein shakes (Level 4 Fitness) to raise it higher than 100%.
Injuries
Injuries can be simulated with an add-on script.
The add-on is included as part of the RPG Edition, and is an optional add-on (sold separately) for the Lifestyle Edition.
BOM layers (created by Izzie's) will be applied automatically to your avatar by the HUD with a simple setup.
Follow the links below for more details.

Gunshot wounds

Bruises

Blood splatter / cuts
Vital Signs
The Really Needy HUD (v2 and up) supports medical roleplay relating to 5 vital signs:
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Heart rate (HR)
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Body temperature (BT)
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Respiratory rate (RR)
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Blood pressure (BP) - systolic and diastolic
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Oxygen saturation (SAT)
To read the 5 vital signs from HUDs, you need either the
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REALLY USEFUL VITAL SIGNS MONITOR - available for 1L, or
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Your own scripted item can call the Vital Signs API
To write (change) the 5 vital signs of a HUD, you need the Vital Signs Setter.
VITAL SIGNS SETTER
To change the patient's vital signs, you need to acquire the Really Needy Vital Signs Setter. The patient must also give you permission to his / her HUD.
The Vital Signs Setter can be acquired in 2 ways:
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For home use, you can request 1 free unit (owner access only) when you buy the Really Needy HUD Adult Edition.
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For use in a roleplay sim, you need to register with me the name of your sim/parcel, landmark, and agree to have your sim/parcel listed in a directory on my site and inworld store. You will then be given 1 free unit, and you can choose if you want owner access only or group access.

FEATURED PARTNER PRODUCT
Animated realistic heart by Gyro Designs (v2.2)
Not only can you hear your heartbeat and see it pump in your chest, the beating of this realistic mesh heart is able to synchronise with the Really Needy HUD!
The Really Needy HUD (v2 and up) supports 5 vital signs, including Heart Rate. If your Heart Rate is elevated due to exercise, or changed by the Vital Signs Setter (eg. to simulate heart condition, injury or sickness), the beating will go faster or slower as well.
The mesh heart comes in red or black. The sound can be enabled or disabled, and volume is adjustable through the menu. Land impact is 4 but none if worn.
See the demo / buy it at the Really Needy Zone.
Drugs
There are 5 types of Drugs that will have interaction effects with your Really Needy HUD (v2 and up).
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Toxins
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Antidotes
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Medicines
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Supplements
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Alcohol
Follow the links below for more details.
Diseases
Your avatar can catch a disease by coming into contact with a Contagion (could be touch-based or proximity-based). Probability of catching a disease could also vary depending on certain factors. Some factors could be external while your physiological state could also make you more susceptible (eg. Energy meter is low or Hygiene meter is low).
Wearing a Face Mask will reduce your probability of catching a disease if you choose the Random mode of infection from the Contagion.

ADULTS
The above are for Adults. Scroll down for Kids Edition Diseases.
Other diseases being considered are as follows.
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Food poisoning NEW - see below
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Rabid rodent disease: sneezing, coughing, fever, vomiting, loss of bladder control, difficulty in swallowing, confusion/hallucination, fatigue. Non-contagious. Requires hospitalisation.
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Allergy: Sneezing. Non-contagious.
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Giggle fits: Uncontrollable laughing. Non-contagious.
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Alice in Wonderland Syndrome: Non-contagious.
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Cataplexy: If you laugh out loud, you may suffer sudden physical collapse though remaining conscious. Non-contagious.
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HyperAnxietyDisorder: Non-contagious.
Vote for your favourite disease in Comments, or post in our Discord server, or send me an email with your suggestion.

DISEASES ADD-ON
To simulate falling sick, taking medication and recovering, you need to have the Diseases add-on.
The purchase includes
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9 animations for sneezing, coughing, headache, fever, stomachache, vomiting
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Really Infectious Contagion v1.4 loaded with 20 diseases (10 Cold, 5 Flu, 5 Montezuma's Revenge)
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Medicine - 1 pill bottle (10 doses) each of Amoxicillin, Emodium, Panamol, Temiflu and Zertec
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Really Natural Iron Supplement (25 feeds)
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Gesture for sneezing any time
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Really Useful Face Mask - 1 box of 20 pcs
REALLY INFECTIOUS CONTAGION v2.1
& IMMUNE SYSTEM
This version of the Contagion allows other people (besides the owner) to get infected.
Someone who has been infected recently will not be infected again, until some time has passed.
To simulate this, the script keeps a list of the last 20 avatars who were infected, and an avatar will only be able to get infected if not on this list.
This purchase includes
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Really Infectious Contagion v2.1 loaded with 36 diseases (16 Cold, 10 Flu, 10 Montezuma's Revenge)
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6 immune systems (for owner + 5 users)


DISEASES ADD-ON KIDS EDITION
This version of Diseases add-on is designed for Really Needy HUD Lifestyle Edition Junior users, with human avatars roleplaying roughly 5 to 14 years old RL.
This purchase includes
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Really Infectious Contagion v1.5 loaded with 30 diseases - 10 Cold (Kid), 10 Flu (Kid), 10 Montezuma's Revenge (Kid)
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9 animations for headache, fever, stomachache, sneezing and vomiting
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Puker to simulate vomit particles spraying from mouth and vomit puddle on floor
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3 gestures for sneezing any time (animation + sound)
FEATURES
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The kids version of the diseases are shorter in duration and less severe compared to their adult counterparts
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More child-like emotes
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Additional comfort-care options not available for the adult Diseases
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Animations are sized for 'kid / tween' avatars
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Contagion can work either via menu proximity sensor. (Note: can only infect the owner)
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Puker and sneeze gestures for hours of sick fun!
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Compatible with Lelutka EvoX for facial expressions and Izzie's BOM layers
KIDS
COMFORT CARE
Comfort care lets everyday actions like drinking hot soup, bed rest, using wet wipes/tissue temporarily calm symptoms by suppressing upcoming symptom events, without directly curing the disease.
Disease name | Comfort care option | Trigger condition | Effect |
|---|---|---|---|
Cold | Soup | Item name contains 'soup'; restores Hunger or Thirst | +2 symptom suppression |
Cold | Bed rest | Item name contains 'bed'; restore at least 40% Energy | +2 symptom suppression |
Cold | Wipes / tissue | Item name contains 'wipes' or 'tissue'; restores Hygiene | +1 symptom suppression |
Flu | Soup | Item name contains 'soup'; restores Hunger or Thirst | +1 symptom suppression |
Flu | Bed rest | Item name contains 'bed'; restore at least 40% Energy | +2 symptom suppression |
Flu | Wipes / tissue | Item name contains 'wipes' or 'tissue'; restores Hygiene | +1 symptom suppression |
Montezuma's Revenge | Fluids / soup | Item name contains 'water', 'juice', 'drink' or 'soup'; restores Hunger or Thirst | +1 symptom suppression |
Montezuma's Revenge | Bed rest | Item name contains 'bed'; restore at least 40% Energy | +2 symptom suppression |
Notes:
1. Comfort care increases the symptom suppression counter, which skips upcoming main symptom events.
2. The comfort-care cap is 6 suppressions for Cold, and 3 suppressions for Flu and Montezuma's Revenge.
3. Bed rest benefit is usable only once per SL day.
4. Medicine provides stronger symptom suppression than comfort care and can also possibly shorten disease lifespan.
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Anti-histamine suppresses symptoms for Cold for 8 cycles.
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Anti-pyretic suppresses symptoms for Flu for 4 cycles.
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Anti-diarrheal suppresses symptoms for Montezuma’s Revenge for 4 cycles.
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Anti-viral helps shorten Flu by reducing the disease lifespan by 1 SL day.
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Anti-biotic helps shorten Montezuma’s Revenge by reducing the disease lifespan by 1 SL day.
FEATURED PARTNER COLLABORATION

TRIP AND FALL
Enables avatar to simulate getting injured from tripping and falling on the ground.
Works for both kids and grown-ups.
Includes:
(1) 'Trip and fall' script (installer will install the script in your HUD)
(2) 'Trip and roll' gesture
(3) Scraped Elbows BOM tattoo layers
(4) Scraped Elbows BOM tattoo layers
⚠ Your viewer must be RLVa enabled, for the Really Needy HUD to automatically wear layers on your avatar's body.
USAGE / ROLEPLAY INSTRUCTIONS
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1. To make your avatar trip and fall down, you have 2 choices:
(a) You can just simply type in chat: "/me trips", or some variation which starts with those words.
e.g. "/me trips and falls to the ground" will also work.
These also work:
- "/me stolpert" or "ich stolpere und falle zu boden" (German)
- "/me trébuche" (French)
- "/me 绊倒" or "/me 摔了一跤" or "/me 滑倒" (Chinese)
- "/me はつまずいた" or "/me は滑って転んだ" (Japanese)
(b) Or you can press <F2> to play the 'trip_and_roll' gesture if you activated it before-hand.
2. When your avatar falls, there is a 1 in 3 chance of elbow scrapes, 1 in 3 chance of knee scrapes, and 1 in 3 chance of both elbow+knee scrapes.
- Elbow scrapes will result in Health meter dropping 4%.
- Knee scrapes will result in Health meter dropping 6%.
- Elbow+knee scrapes will result in Health meter dropping 10%.
At the same time, the HUD will automatically wear the BOM layers inside the Elbow and/or Knees sub-folders.
3. If you have elbow scrapes, after a few SL days, the HUD will say that your elbows are getting better (Health meter regains 2%).
4. If you have knee scrapes, each day the HUD will wear a different subfolder containing a different BOM layer.
5. At the end of 8 SL days, your avatar should regain all the lost Health meter, and all BOM layers should auto-detach.
FEATURED PARTNER COLLABORATION

The Really Needy Aura provides visual cues to what your avatar is feeling, by syncing the Animated Cell Shader Aura by CREATiCA with the Really Needy HUD.
Your avatar's aura becomes visible based on the following physiological states:
[1] DANGER - When Health meter goes below 40%, the body outline will turn red.
[2] RESTORATION - When Health meter is restored to 100%, the body outline will glow white.
[3] FILTHY - When Hygiene meter is less than 20%, flies will circle around the avatar.
[4] CLIMAX - When Arousal meter reaches 100%, a multi-coloured glowing aura will accompany your avatar's orgasm.
The Animated Cell Shader Aura by CREATiCA is available for sale at my store (this link takes you right in front of the vendor).
Please buy the right one for your mesh body.

Add food-triggered illness roleplay to your Really Needy HUD with expired consumables, delayed symptoms, vomiting effects, toilet urgency, remedies, and more.
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30 food poisoning scripts to drop into your Consumables
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6 animations for installing into your Really Needy HUD
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Regurgitator to simulate vomit particles spraying from mouth and vomit puddle on floor
REALLY NASTY FOOD POISONING KIT
FEATURES
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Food Poisoning is triggered by eating expired CONSUMABLE items.
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The disease script is named innocuously as "Food Quality", so it can sit inside Needy-compatible food items* without obviously revealing the surprise
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Simply drop the script inside the Consumable item, and add an expiry date to the Consumable configuration notecard.
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Food Poisoning can affect the owner of the food and other avatars who eat the expired food.
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If you eat your own expired food, Food Poisoning is triggered directly through your HUD.
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If another avatar eats your expired food, they will need to be wearing a compatible Immune System for the disease to transfer to their HUD.
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Their Immune System may still fight off the food poisoning, so eating expired food does not guarantee illness every time.
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Symptoms begin about 30 minutes after consumption, followed by 10 hourly disease cycles. (Total disease duration: 10.5 hours).
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Symptoms include mild fever, nausea, vomiting, stomach churning and rumbling, painful stomach cramps, toilet urgency, diarrhoea, and whole body feeling weak. Serious cases of toilet urgency and diarrhoea may also result in urinary incontinence.
✓ Regurgitator
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HUD automatically attaches Regurgitator to simulate spewing of vomit particles from the mouth, plus nasty puke puddles that can be cleaned with a mop or rag.
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Puke puddles will automatically self-delete after an hour if not cleaned up before then.
✓ Animations
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3 new animations: serious vomiting, stomach pains, and needing to poop.
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3 existing animations (from Diseases Add-on v1.3/v1.4): open mouth 2c, stomachache standing 1 looped, and stomachache standing 2 looped.
✘ Remedies for Food Poisoning (sold separately)
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Anti-emetic medicine (Anti Sickness Pills) for vomiting and nausea - lasts 4 hours
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Anti-diarrheal medicine (Emodium) for toilet urgency and diarrhoea - lasts 4 hours
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Ginger Tea for nausea - lasts 2 hours
✓ Compatible with Lelutka EvoX heads
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LeLUTKA EvoX head/face animations will be activated during nausea, stomach pains, vomiting, toilet urgency and diarrhea attacks.
✓ Compatible with Izzie's BOM layers
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"Tired Face" BOM layers by Izzie's (part of Skin Effects Pack) will be activated in late stage of the disease.



