Really Needy HUD
for your Second Life
Search Results
48 results found with an empty search
- Farming | Really Needy HUD
Farming game for Really Needy HUD Crop Agriculture Soil Patch Farming Tools Types of Crops Planting Seeds Watering Crops Weeding Turns & Fertiliser Harvesting Animal Husbandry Farming HUD Selling produce Upgrading tools Wiki Video Tutorial Farming A game in the virtual world of Second Life where your avatar can grow crops and rear animals for a self-sustaining lifestyle; unlock new abilities by gaining Farming Experience Points and levelling up; compete for a spot on the Farming Leaderboard; sell what your avatar produces on the farm to others ; .. all while creating your dream farm! For the video tutorial on rearing animals, please click here to jump below VIDEO TUTORIAL KEY MOMENTS Types of crops - 0:06 Tilling - 1:02 Planting seeds - 1:48 Watering Can - 2:17 Refilling watering can (SL sea) - 2:46 Refilling watering can (Tap) - 3:11 Weeding using a trowel - 3:44 Weeding using a hoe - 4:48 Fixing the fence - 5:29 Fertiliser - 6:35 Garden hose - 7:21 Sprinkler - 7:38 Harvesting - 8:27 Harvested produce - 8:54 Crop Agriculture CROP AGRICULTURE GETTING STARTED To get started on Needy Farming, you need: Really Needy Farming HUD Basic farming tools Rake Watering Can Garden Trowel Either a Dirt Row or Soil Plot Seeds HOW TO PLAY Rez a soil patch on your land. Till your soil with a rake, if required. Plant seeds for the type of crop you would like to grow. Make sure your soil patch’s Growth mode is ON. Water your soil patch on a regular (daily) basis. Harvest the crop when it is ready. Soil Patch SOIL Types of soil patches There are two sizes you can choose from, for the soil patch to grow your crops. Really Useful Dirt Row can grow up to 3 plant units (at the same time) at level 0 does not need to be tilled before planting seeds land impact of 1 Really Useful Soil Plot can grow up to 8 plant units (at the same time) at level 0 needs to be tilled before planting seeds land impact of 6 weeds spawned will have additional 3 land impact two types available The first type can be set to Difficulty of Beginner or Intermediate. It cannot be changed to Advanced. The second type is set to Difficulty of Advanced only and cannot be changed to Beginner or Intermediate The maximum plant units will increase as your avatar increases in Farming level After rezzing the soil patch, click on the soil and hold down the mouse button until the SETTINGS menu pops-up. Settings Menu The two most important buttons for a start are Growth and Difficulty. Growth – this toggles Growth mode to be ON or OFF. When it is OFF, your plants will not grow and other things will not happen as well. You can turn it off when you are going to be absent from SL for a while. Difficulty – choose from BEGINNER, INTERMEDIATE or ADVANCED. Here are some basic differences . DIRT ROW SOIL PLOT Beginner Plants will stop growing but will not die if there is insufficient soil moisture No weeds risk No Farming experience points (Farming XP) will be awarded Intermediate Plants can die if there is insufficient / too much soil moisture Risk of weeds 2 Farming XP will be awarded for each crop harvested Advanced Plants can die if there is insufficient / too much soil moisture Risk of weeds Other risks as your avatar advances in level including fence breakdown risk, animal risk, pest risk and crow risk 4 Farming XP will be awarded for each crop harvested ❖ For more details on differences in game mechanics for Beginner / Intermediate / Advanced Difficulty level, check this wiki page . Other settings are: Turn – the amount of time which your crops will grow one stage is called a ‘turn’. The default turn is 24 hours when you start the game. As your avatar levels up, there are more options available to reduce the length of time for each turn by using Fertiliser. Moisture – turn on/off the floating text that shows the soil moisture level in %. Name – change the name of your soil patch. Fence - turn fence visible / invisible. (applicable only for Soil Plot for Beginner/Intermediate) Soil fertility - this is a score from 0-100%. 0-19: Barren; 20-39: Low; 40-59: Medium; 60-79: High; 80-99: Very High; 100: Maximum . Fertility decreases as crops mature, and can be increased with the usage of fertilisers. Fertility does not matter if Difficulty is set to Beginner or Intermediate. Fertility is able to affect the duration of the Turn if Difficulty is set to Advanced. Refer to the section below on Turns & Fertilisers for more details. Soil moisture - this is also a score from 0-100%. See section below on Watering Crops. Soil volume - this is the amount of soil in your soil patch in cubic metres. Roughly speaking, it is: length x breadth x height. FARMING TOOLS You start the game with the ability only to use basic tools - the Rake, Watering Can and Garden Trowel. As you level-up, you will unlock the ability to use more tools. The minimum Farming level required to use each tool is shown below. Farming Tools RAKE For tilling your Soil Plot before planting seeds . Add/attach the Rake to your avatar, stand on your soil and click on the Rake to start tilling your soil. A Soil Plot only needs to be tilled once every 30 turns before planting seeds. A Dirt Row does not need tilling. Use of the Rake will expend Energy. No land impact when attached. Level 0 WATERING CAN For watering your Soil Plot or Dirt Row. Add/attach the Watering Can to your avatar, stand on your soil and click on it to start watering your soil. You need to aim for the CENTRE of the Soil Plot or Dirt Row. (Water the soil plot, not the plants). If you run out of water, walk to the edge of a SL sea / lake and click on the Watering Can to refill (see video ). You can also install a Water Tap for refilling Watering Can (see video ). Use of the Watering Can will expend Energy. No land impact when attached. Level 0 GARDEN TROWEL For removing weeds from your Soil Plot or Dirt Row. Add/attach the Trowel to your avatar, stand parallel to the row of weeds and click on the Trowel to start weeding. Use of the Trowel will expend Energy, and also reduces Hygiene. No land impact when attached. Level 0 GARDEN TAP For refilling your watering can. Rez the garden tap. Rez the watering can next to your garden tap and it should move into position. Click the garden tap to turn it on. (It will turn off by itself). 3 land impact. Level 0 HOE For removing weeds from your Soil Plot or Dirt Row, with greater efficiency than the Garden Trowel. Add/attach the Hoe to your avatar, stand parallel to the row of weeds and click on the Hoe to start weeding. Use of the Hoe will expend Energy. No land impact when attached. Level 1 HAMMER For repairing the fence of your Soil Plot. Fence wood is required too. Add/attach the Hammer, rez the fence wood near your fence, click and hold on the broken fence until a menu pops-up and press the button. Drag the vertical wooden posts to the fence, followed by the horizontal planks to repair. No land impact when attached. Level 2 FERTILISER For accelerating crop growth, and producing bumper/premium crops (Level 4 and above) Soil patch owner must be minimum level 2. Industrial Fertiliser raises soil fertility by 15% while Organic Fertiliser raises fertility by 30%. Rez and move next to (or on) the soil patch. Say /use in chat and click the bag of fertiliser. Use of fertiliser will reduce Hygiene. 1 land impact. Level 2 WEEDKILLER For eradicating all weeds on your soil patch . Soil patch owner must be minimum level 5. Rez and move next to (or on) the soil patch. Say /use in chat and click the bag of Weedkiller. Caution: Causes Health damage if not wearing face mask when using the Weedkiller. Use of Weedkiller will reduce Hygiene. 1 land impact. Level 5 GARDEN HOSE For watering your Soil Plot or Dirt Row . Soil patch owner must be minimum level 3. Position the Hose to point at the centre of the soil patch. Click on it to turn it on. No Energy will be expended in using the Hose. 3 land impact. Level 3 SPRINKLER For watering your Soil Plot or Dirt Row . Soil patch owner must be minimum level 4. The Sprinkler has a timer you can set to turn it on periodically. No Energy is expended in using the Sprinkler. 2 land impact. Level 4 Credit: Sprinkler by LikeMeow QUICKLIME For removing moisture from your soil if you over-watered. Soil patch owner must be minimum level 5. Rez and move next to (or on) the soil patch. Say /use in chat and click the Sack of Quicklime. One Sack removes 0.1 cubic metres (100 litres) of water from the soil. Caution: Causes Health damage if not wearing face mask when using the Quicklime. Even when face mask is worn, there is still an additional 35% chance of 2%-10% Health damage. Use of Quicklime will reduce Hygiene. 1 land impact. Level 5 Level 6* PESTICIDE For preventing insect infestation on your crops. Soil patch owner must be minimum level 6*. Add/attach the Pesticide to your avatar, stand 1m in front of the crop and click on the Pesticide to spray. No land impact when attached . *Note: The minimum level to use Pesticide has been reduced to Level 5 for Soil Plot Advanced v2.5 and Dirt Row v2.5 onwards. SCARECROW For preventing crows from eating your mature crops. Rez the scarecrow and move it near your soil patch. Has an effective range of 10m (distance between the scarecrow and the centre of your soil patch). 2 land impact. *Note: The minimum level to use Scarecrow has been reduced to Level 6 for Soil Plot Advanced v2.5 and Dirt Row v2.5 onwards. Level 7* Overview of Agriculture Pesticide Drone PESTICIDE DRONE For advanced insect risk detection and automatic pesticide application Rez the drone and click for the menu - manual mode or set automatic timer mode. Has an effective range of 100m 5 land impact. Level 7 TYPES OF CROPS The following table shows the minimum level to grow each type of crop, the number of turns from seed to harvest and the plant units it consumes from a soil patch. Produce from the harvested crops can generally be consumed to restore Hunger. Some produce will restore both Hunger and Thirst. Some have special nutritional values (eg. vitamins) that can remedy Pregnancy conditions. Note that Raspberries and Blueberries do not restore any needs but are used for Cooking . Types of Crops VEGETABLES / SHRUBS LETTUCE x 1 Min level: 0 # turns to ha rvest: 5 # plant units: 1 CARROTS x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 BLUEBERRIES x 1 Min level: 4 # turns to ha rvest: 8 # plant units: 2 SPINACH x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 STRAWBERRIES x 1 Min level: 1 # turns to ha rvest: 10 # plant units: 1 SORREL x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 POTATOES x 1 Min level: 2 # turns to ha rvest: 6 # plant units: 2 BEETROOT x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 RASPBERRIES x 1 Min level: 3 # turns to ha rvest: 10 # plant units: 2 Credit: Potato plant mesh by LikeMeow TREES FIG TREE Min level: 3 # turns to ha rvest: 10 # plant units: 6 LEMON TREE Min level: 4 # turns to ha rvest: 10 # plant units: 6 ORANGE TREE Min level: 5 # turns to ha rvest: 10 # plant units: 6 AVOCADO TREE Min level: 6 # turns to ha rvest: 10 # plant units: 6 PLANTING SEEDS To plant seeds, rez the Seed object from the folder onto your soil patch. The seed object looks like a glowing sphere or cube to help you to position it. If your avatar is near the seed, the Farming HUD will play a planting animation as well. Bury the seed sphere/cube about half-way into the soil and it should 'vanish' with the message that it is successfully planted. If it does not vanish, use your Edit arrows to move it a little up or down. For every seed planted, your avatar's Hygiene will drop by 10% due to hands and legs getting dirty with soil. If you have the Really Dirty Hands & Legs BOM layers, they will automatically be activated . (See image on the right). If you have planted the seeds, click the soil and hold down the mouse button until the Settings menu pops-up. Then click the Growth button to start the growing phase. (The Growth button is like a start/pause, for example you might want to pause it if logging out, or you will not be in-world for an extended time). Planting Seeds Using Mega Weather Maker to water your soil patches If you own a Really Useful Mega Weather Maker v7, you can also use it for watering your Soil Plots and Dirt Rows. It has the advantage of covering a large area, without needing your avatar to use the Watering Can or Garden Hose on individual soil patches. You can set it to Rain and come back a few hours later. You can even set it to follow the weather of a RL city (using the RL to SL weather converter ) for additional realism. Choose a city which rains often. Tropical Rain delivers 8mm of rain per hour, which works out to be ~5.3% of moisture for the Soil Plot (Adv v2.7) and ~6.2% for the Dirt Row (v2.7). Light Rain delivers half as much moisture as Tropical Rain per hour. WATERING CROPS Soil moisture is probably the most important factor for growing your plants. Keep it between 25% and 80% . (Soil moisture percentage is calculated by volume of water divided by volume of soil.) If it is too dry or too wet, the plants will stop growing. (For Intermediate/Advanced, the plant health will be affected and will eventually die if not rectified). The soil moisture evaporation rate is 1 mm per turn for Beginner and Intermediate, and ranges from 1mm to 3mm per turn for Advanced. (1mm translates to about 0.7% for the Soil Plot). For watering the soil, the basic method is to use the Watering Can . The ability to use a Garden Hose will be unlocked at Level 3, and the ability to use a Sprinkler will be unlocked at Level 4. TIP: you should be aiming your Watering Can or Hose to the middle of the soil patch rather than watering the plants. You can also use the Mega Weather Maker v7 for watering soil - see sidebar. Watering Crops REMOVING WEEDS There is a 5% risk of weeds growing in your soil patch each round. This risk is only applicable for Difficulty mode of Intermediate and Advanced only and not applicable for Beginner. If weeds start to grow in your plot, add/attach the Garden Trowel or Hoe to your avatar, stand parallel to the row of weeds, and click on the Trowel to start weeding. (See the video for guidance). If you do nothing, the row of weeds will multiply each turn to become two rows, three rows, up to maximum of four rows. After that, your crops will start to lose health each turn, until they die or the weeds are eradicated . Weeding TURNS & FERTILISER The table below shows what are the options for setting the duration of a Turn, by level. (For Advanced difficulty only). By using fertiliser to raise the soil's fertility to above 60%, the duration of a Turn will be reduced to the corresponding figure in the Accelerated Turn column. For example: Thomas is currently level 3, so he has the option to set the Turn on his Advanced Soil Plot to either 24 hours or 12 hours. Thomas chooses to set it to 12 hours. Thomas decides that he wants to plant more crops this weekend. He buys some fertiliser and uses it to increase the soil fertility of his soil plot to 70%. While the soil fertility is above 60%, the Turn is reduced to 6 hours. Fertiliser also affects the chance to harvest premium crops and bumper crops at higher levels. Refer to the wiki for more details. Turns & Fertiliser Level Turn (number of hours) Accelerated Turn (number of hours) 1 24 12 2 to 4 24, 12 12, 6 5 to 7 24, 12, 10 12, 6, 5 8 to 10 24, 12, 10, 8 12, 6, 5, 4 Page 1 of 1 HARVESTING If your crop is ripe, wear your Needy Farming HUD and just click on the plant to harvest it. The harvested produce will be delivered to your inventory. (If your avatar is in a region with the Farming Server, it will be delivered to the Contents of your Needy Farming HUD.) The crop on the soil will delete itself shortly after harvesting. The Farming HUD will track the statistics of the number of crops harvested. It will report the statistics if you click on it. What the harvested items can be used for: Your avatar can consume it (restore Hunger, Thirst, or eat for some nutritional benefit if you are pregnant etc.) Your avatar can use it as an ingredient for Cooking (future) You can sell it to a NPC Vegetable Trader for N-coins You can sell it for L$ or trade it with another user You can have it delivered to a container (eg. pantry, storage bin etc.) (future) Harvesting Harvested Produce (Click the > arrow in the picture to see more) Lettuce, spinach, sorrel, strawberries, carrots, beetroot Potatos, lemons, oranges, figs, avocados Just a nice picture of lemons Lettuce, spinach, sorrel, strawberries, carrots, beetroot 1/3 Credit: Bowl of Spinach, Bowl of Sorrel, Basket of Lettuce, Crate of Potatoes, Basket of Oranges by LikeMeow ANIMAL HUSBANDRY Animal Husbandry Besides growing crops, your avatar can also rear animals. It will be dairy farming and poultry farming for a start, but will be expanded to more types of animals over time. Important Notes: Days below refer to RL days. Really Needy Farming HUD v1.1 is required to earn Farming XP. If you currently have an older version, say '/checkupdate2 ' in chat. If your Farming HUD is set to Beginner Difficulty mode, you will not earn any Farming XP. Use a soil patch to set Difficulty. Text in [square brackets] are features which are planned but have not yet been implemented. VIDEO TUTORIAL KEY MOMENTS Dairy Cow Feeding: 0:24 Petting: 1:20 Milking: 1:36 Chickens Wander: 2:20 Feeding: 2:52 Laying eggs: 3:57 Go Home: 4:40 If you follow this link to the video on Youtube, the resolution looks better than watching the embedded video on this page. DAIRY COWS Each animesh cow has a land impact of 20. Animations include standing idle, looking left/right, shaking head and eating. Production A dairy cow will nee d to be fed on a daily basis for 3 days in order to start lactating (ie. produce milk). On the 4th , 5th and 6th day, the cow can be milked if it has been fed for the day. The 6 days form one cycle, after which the cow returns to 'Day 1' and it has to be fed for 3 days before producing milk again. Each milking will produce a bucket of milk (about 6 quarts) Harvested item : Milk Bottle Holder Farming XP awarded : 2 Productive lifespan : 7 lactation cycles (21 harvests of milk in total) Feeding There are 3 types of cattle feed, sold separately Hay - basic nutrition Silage - moderate nutrition, 5% boost to Mood Grain - high nutrition, 10% boost to Mood How to feed Rez the Haystack or Silage or Grain and move it in front of the cow. Click the cow and choose "Feed" from the menu. If it says the cow is hungry, the feed is near enough. Otherwise you need to shift the feed nearer the cow. Once the feed is near enough, the cow will automatically start eating the feed. If you do not feed the cow for more than a day (to be exact, more than 26 hours after its last feeding time), its Mood will decrease by 10% but it will not die from hunger. After a feed, you have to wait at least 22 hours before feeding it again. Milking If you are not sure if the cow is lactating, click on the cow and choose "Milk" from the menu. It will say the cow is not ready to be milked if you have not fed the cow for the preceding 3 days or not fed the cow on Day 4, 5 or 6. To milk the cow, right-click on it and choose "Sit". Your avatar will automatically sit on a low stool and a bucket will appear below the cow's udders, and your avatar will start to milk the cow. Once the milking is done, the harvested milk will be delivered to your inventory. If the cow's mood is 100% or more, you have a chance of harvesting Premium Milk . The chance is 50% for Levels 1 to 4, and an additional 5% for each Level above 4. After a successful harvest of Premium Milk, the Mood will drop to 95%. Petting You can improve the Mood of the cow by 5% by petting it daily. Petting more than once a day does not have any increased effect. To pet the cow, have you avatar stand close to it. Click the cow and choose "Pet" from the menu. Milk Bottle Holder can be opened to give 6 Bottles of Milk. each Bottle of Milk (one quart) can be consumed to restore Hunger/Thirst, or used as an ingredient for Cooking (future) sold for N-coins (if unopened) to the NPC Wholesaler sold for L$ or traded with another user Milk Bottle Holder GRASS Min level: 0 # days to harvest: 4 # plant units: 9 Making hay Instead of buying hay to feed your cows, you have the option of growing grass yourself to make hay. Buy grass seeds at the store. (They are sold in pack of 12) Plant the grass seeds in a Soil Plot. You need 9 plant units as they take up quite a lot of space. Harvest the grass after 4 days. Harvested item: Haystack CHICKENS Each animesh hen has a land impact of 20. Animations include standing/pe cking, walking, fast-walking, sitting and laying. [Chickens can be rezze d on your land and left alone. Chickens who are old enough become Hens capable of laying eggs.] Production Hens will produce one egg per day if they are fed. When your avatar collects 6 eggs* from the same Hen, a harvested item will be delivered to your inventory. Harvested item : Basket of Eggs* Farming XP awarded : 2 Productive lifespan: 120 eggs * [If your Hen has Mood of 100% or higher when laying the egg, Premium Egg will be laid and Mood will reduce to 95%. Six Premium Eggs collected will yield harvested item of "Basket of Premium Eggs".] Basket of Eggs Feeding Hens only need to be fed once a day to lay eggs. If you do not feed the Hen, it will not die from hunger. Not feeding a Hen for more than 26 hours after the last feed time will decrease Mood by 10%. Feeding a Hen earlier than due time (22 hours from last feed up to 24 hours from last feed) will increase Mood by 10%. It can store the swallowed food in a pouch-like storage area in its esophagus called a crop, to digest it more leisurely later. As such, if you feed it earlier eg. 1 hour earlier than the 24 hour mark, you don't need to feed it again till 25 hours later. If you try to feed it too early (before 22 hours from last feed), it will not be hungry. There are 2 methods of feeding. Feed by hand Add/attach the "Bag of Chicken Feed " to your avatar Click on the bag and your avatar should play an animation of throwing chicken feed on the ground Hens within 5m will come toward the feed pellets to eat them [Place chicken feed in a trough, click on the Hen and choose "Feed" from the menu.] Bag of Chicken Feed contains 150 feeds. The feed pellets are temporary and will disappear within a minute or two if not eaten by the chickens; hence no land impact. Credit: mesh bag and 2 bento animations by LikeMeow; script and pellets by Grace7 Ling Bag of Chicken Feed Moving around When you rez the Hen, it will save the rez position in the region as its Home location . There are some options you can access in the menu for your Hen to customise its movement. Wander : the Hen will move around, but generally not further than 10m from its home location. Use this option only if the ground is relatively flat or your Hen might tumble. Stay : this cancels the Wander mode and the Hen will stay in its current position. (It will still move towards chicken feed if it is feeding time!) Go Home : the Hen will be moved to its home location and Wander mode will be turned off. Set Home : saves the current position of the Hen as its home location. If the Hen has stumbled or fallen over, you can give it a helping hand by touching it. If your hen has produced more than 90 eggs (ie. a more mature hen that can't run as fast as a younger hen), there is a 3% chance of it being eaten by a fox if it is not fed (as it wanders around, looking for food). A chicken coop will reduce or eliminate that risk if your hen or chicken is near or inside the coop. Laying eggs After a Hen finishes feeding, it will start to lay an egg 10 minutes later. If there is a Chicken Coop nearby, it will try to go to one of the unoccupied nestboxes to lay its egg. If there is no coop, it will just lay its egg wherever it is at. The egg laying will take 30 minutes. Collecting eggs To collect an egg that has been laid, ensure your avatar is wearing the Farming HUD and click on the egg. Collect 6 eggs from the same Hen to make a harvest. If the Farming HUD is not worn when you click the egg, the egg will just vanish and not record that it was collected. If an egg that has been laid is not collected the Hen that laid it will not lay more eggs. the Hen may not move away from the egg (even if Wander mode is on) after laying. (Maternal instincts?) Basket of Eggs can be opened to give 6 Eggs each Egg can be taken into inventory or moved to the Really Useful Frying Pan with a click, or used as an ingredient for Cooking (future) sold for N-coins (if unopened) to the NPC Wholesaler sold for L$ or traded with another user CHICKEN COOP If your avatar is doing serious egg farming and own 3 or more hens, you may like to consider investing in a chicken coop Full mesh with incredible realistic detail at just 10 land impact Two sliding doors , one on each side, which can be open/closed independently, with group access 6 nestboxes for up to 6 hens to lay eggs simultaneously Nestboxes on each side has openable lids to facilitate harvesting of eggs Credit: Coop design and build by LikeMeow. SPECIAL FEATURES Hens that are nearby will come to the coop if they need to lay eggs! Increases the production lifespan for Hens from 120 eggs to 150 eggs +5% Mood for Hens who lay their egg in a nestbox Reduces / eliminates risk of your Hens being eaten by a fox Really Nice Chicken Coop A Brought to you by The Really Useful Scripts Corner in partnership with Meow² Making WARRANTY: If you buy the Coop with Transfer permissions, you can do a 1 to 1 swap with me in case of any malfunctions within a year of purchase. Copy-only permission is available for 3x the price, with no warranty. Useful tips Rez your Hens outside either of the doors of the Coop, so that they don't wander too far away from the Coop. Feed your Hens near either one of the doors of the Coop, so that it is easy for them to enter the Coop to lay eggs after feeding. To access the Coop's menu, say "/1 menu" or "/1m" in chat. You can use the menu to reserve/clear nestboxes if required. (Normally the occupancy of each nestbox is automatically updated when a Hen goes into one to lay an egg and gets up after laying an egg). Known issues and fixes Occasionally the wandering script in the Hen encounters a memory ('stack-heap collision') error. When that happens, click on the Hen, and choose Reset from the menu. If you see the warning "Can't enable physics for keyframed objects" it is probably because you moved the hen while it is going up/down the slope in the coop or making its way to the nestbox. Avoid touching or grabbing the Hen while it is walking, to minimise such warnings. Farming HUD FARMING HUD This is what the Really Needy Farming HUD looks like when your avatar is starting out at Farming Level 0: To update your Farming HUD if you have an older version, say '/checkupdate2 ' in chat Clicking the Arrow icon will cause the HUD to stow-away to the right side of your screen. Clicking the Farm icon will cause the HUD to provide summary statistics of how many crops you have harvested, and how many Farming Experience Points ("Farming XP") you have. Clicking the Rake icon, Watering Can icon or Garden Trowel icon will cause your avatar to attach those tools if you have setup the RLV folder correctly. (See below) When your avatar reaches Level 1, the Trowel icon changes to a Hoe, because the ability to use a Hoe will be unlocked. When your avatar reaches Level 2, the Hammer icon appears, because the ability to use a Hammer to fix a fence will be unlocked. Setting up the RLV folder To enable the automated attachment/detachment of the tools by clicking the icons on the Farming HUD, follow these steps: Create a #NeedyHUD folder structure (under #RLV in Inventory) as per the picture on the right. Put the farming tools in the sub-folders as indicated in the picture. Check that your viewer's RLV mode is enabled. (For Firestorm, put a tick next to "RestrainedLove API" in the Advanced menu). This makes it easier for you to equip your avatar with the tools with a touch of a button, without having to look for them in your inventory. Selling produce EXCHANGING PRODUCE FOR N-COINS You can sell your harvested produce for N-coins if you choose not to consume it. Once you have unpacked the produce or transferred it to someone else, it can no longer be exchanged for N-coins. Steps Talk to Isobelle (NPC trader) in Rainy City about selling your produce . Rez your produce on the crate (one item at a time). Click the crate. You will receive the number of N-coins as follows. Isobelle will also list the prices if you ask her about price. If your produce is of premium quality, it will fetch a higher price. Standard Quality Lettuce : 2 Spinach : 3 Sorrel : 3 Beetroots (4) : 10 Carrots (4) : 10 Strawberries : 5 Potatoes : 18 Figs : 12 Lemons : 16 Oranges : 20 Avocados : 20 Premium Quality Lettuce : 3 Spinach : 5 Sorrel : 5 Beetroots (4) : 14 Carrots (4) : 14 Pink Strawberries : 10 Potatoes : 28 Figs : 15 Lemons : 22 Oranges : 30 Avocados : 30 Isobelle will buy your produce for N-coins Note: Isobelle is capable of simple chit chat as well. If you want to chit chat to her, say "Isobelle" at the start of your sentence and face her so she knows you're talking to her. Upgrading tools UPGRADING TOOLS You can upgrade the following tools at the Blacksmith's workshop to enhance their specifications (refer to tiles below). Really Voluminous Watering Can Really Dandy Rake Really Dirty Hoe Points to note You can upgrade a Standard tool to +1 the first time. Subsequently, you can upgrade a +1 tool to +2, or a +2 tool to +3. You will need to provide the blacksmith with the required mineral ore (see pictures on the right) and leave your tool there for 3 to 5 days. You can buy the ore at the store. You need to be at least Level 1 to use +1/+2/+3 tools. Steps Talk to Gen (NPC blacksmith) in Rainy City about upgrading your Watering Can / Rake / Hoe . Rez your tool on his Appraising Table. Gen will tell you the ore that he needs to upgrade your tool. If you agree, click the Yes button in the dialog box. Right-click on his wooden chest, choose Edit and go to the Contents tab. Drag your tool and your ore inside. You should be informed in 3 to 5 days (RL) that it is ready. Go back to Gen's workshop to collect your tool. Upgrade from Standard to +1 NETHERITE Upgrade from +1 to +2 DURANIUM ORE VIBRANIUM CRYSTALS Upgrade from +2 to +3 Standard Rake Takes 10 rounds to rake a Soil Plot (10% progress each round) Minimum level: 0 +1 Rake Takes 7 rounds to rake a Soil Plot (15% progress each round) Minimum level: 1 +2 Rake Takes 5 roun ds to rake a Soil Plot (20% progress each round) Minimum level: 1 +3 Rake Takes 4 roun ds to rake a Soil Plot (25% progress each round) Minimum level: 1 Standard Hoe 8 swings to remove a row of weeds Minimum level: 0 +1 Hoe 6 swings to remove a row of weeds Minimum level: 1 +2 Hoe 4 swings to remove a row of weed Minimum level: 1 +3 Hoe 2 swings to remove a row of weeds Minimum level: 1 Standard Watering Can Delivers 2.5 litres per 5 sec Capacity of 25 litres Minimum level: 0 +1 Watering Can Delivers 5 litres per 5 sec Capacity of 50 litres Minimum level: 1 +2 Watering Can Delivers 10 litres per 5 sec Capacity of 100 litres Minimum level: 1 +3 Watering Can Delivers 20 litres per 5 sec Capacity of 200 litres Minimum level: 1 WIKI Wiki For a library of articles about the game, including Experience Points required for each level, Difficulty modes, tools and more, please navigate to the Really Needy Farming Wiki . Knowledge of the wiki information is not required to enjoy the game. Ideas, suggestions and feedback
- Media | Really Needy HUD
Video tutorials, blog articles, and links about the Really Needy HUD Media Videos USER GENERATED TUTORIALS (not paid review) SecondLife Roleplay Food Scripting Consumables, Scripted Food Needs: Hunger, Thirst SecondLife: I'm on my P3R10D!|Roleplay tutorial Needs: Procreation / Cycle SecondLife: Stat Boosting SEAFOOD BOIL!| EASY TUTORIAL Consumables, Scripted Food Needs: Hunger, Thirst SecondLife: I got the Flu!|Find out how Diseases Add-on PRODUCT VIDEOS Blog links Get Wet When It Rains In Second Life! New Weather System Update Works With Items From Izzie’s, Salt & Pepper, Mina Hair -- And Blueberry! Give Your SL Avatar Realistic Wounds With The Really Needy HUD’s New Explosive Pack! Second Life Meets The Sims: Roleplay System Makes Your Avatar Look Wet, Sleepy, Dirty, Or Even Drunk Based On Your In-Game Behavior SL Roleplay System Adds Jobs For Players Who Want To Make A Virtual Living As Barista, Tattoo Artist, Etc. -- Sim Owners Can Use It To “Hire” SLers! Just In Time For Tokyo, Dive And Compete In The Really Olympic Swimming Pool Really Needy HUD Seeking Food-Related Brands In Second Life Add Combat To Your Really Needy HUD Roleplay System With An Injuries Add-On & Futuristic Gun For Taking & Giving Damage Really Needy Fitness Game Launches 2nd Season Competition -- Win L$ Prizes For Exercising The Most In Second Life! Level Up By Exercising & Exploring Second Life With The Really Needy HUD Fitness Game Really Needy HUD Brings Sims-Like Roleplay Gaming To Second Life
- Animated Ad | Really Needy HUD
Acerca de ANIMATED GIF Season 1 Season 2
- Ads | Really Needy HUD
Acerca de DESIGN 1 DESIGN 3 DESIGN 2 DESIGN 4 DESIGN 5
- Farming Wiki | Really Needy HUD
Farming game for Really Needy HUD Overview Farming
- Associate Program | Really Needy HUD
Needy scripts for Second Life creators to include in products Associate Program What is an Associate? A Really Needy Associate is a content creator in Second Life who is incorporating Really Needy scripts into their creations to make them compatible with the Really Needy ecosystem, in order to sell or re-sell these creations to users. Creations could include food and beverage items for consumption (to restore Hunger and Thirst), or various types of furniture - such as beds and sofas (to restore Energy), showers and bath-tubs (to restore Hygiene) and toilets (to restore Toilet). By paying a flat fee for an Associate License , you agree to the conditions specified for the type of license and are granted certain scripts for use within your creations. This includes: An Associate License which comes in the form of a script (copy permissions) for you to setup your objects with the necessary parameters An end-user script (copy + transfer permissions) for you to include in your objects for further sale and distribution. You will need to set the user script next-owner permissions to either [Transfer, No Copy] or [Copy, No Transfer] before sale. Whether you are a professional mesh designer, existing SL brand owner, Really Needy customer or just a fan of Really Needy products, you are welcome to become an Associate! What is the difference between an Associate and Affiliate? An affiliate places vendors (Caspervend) for Really Needy products on their land, and earns a commission whenever someone buys something from the vendor. Currently the Really Needy Affiliate Program covers pharmacy and pregnancy-related products. An Associate pays a license fee which grants the use of certain Needy scripts for incorporating into products they sell, to make them Needy-compatible. What are the different licenses/scripts for Associates? There are 3 types of licenses for making consumables - refer to C3, C4 and C5 in the table below. They differ mainly by the maximum values for Hunger/Thirst that they are able to restore per feed. There are also 2 types of licenses for making usables - refer to U3 and U4 in the table below. They differ mainly by the maximum values for Energy/Hygiene/Toilet that they can restore per cycle (10 seconds). Associate License Scripts Other configuration parameters supported by C3, C4 and C5 include: REZ_OFFSET, REZ_ROT, HAND_POS, HAND_ROT for specifying position and rotation for objects rezzed or attached to hand, ANIMATION_HOLD, ANIMATION_CONSUME, CONSUME_DURATION, STEAM ON, STEAM OFF. For details, please refer to this page. C3, C4 and C5 comes with the *really needy [LSD CONSUME] v4.0 script with Copy+Transfer permissions. You will need to change the permissions of the script to Transfer only before distributing your product. U3 and U4 comes with the *really needy [LSD USE] v3.0 script with Copy+Transfer permissions. You will need to change the permissions of the script to Transfer only or Copy only before distributing your product. If your product is sold with Copy permissions, the script should be set to Copy only. If your product is sold with Transfer perms, the script should be set to Transfer only. Is there a video walk-through of how to use these scripts? Yes! This 4½ minute clip shows how to make your item a Consumable in 5 easy steps. This 2½ minute clip shows how to make your furniture an Usable in 5 easy steps. Where do I buy the license and scripts? The vendors have been setup at this SLurl . For Associate License related news and discussions, join our Discord server; we have a specific channel here: #associate-program .
- Procreation | Really Needy HUD
Procreation Pheromones Integration with genitalia Aphrodisiacs Really Wet Pussy Really Orgasmic Vibrator Lovense integration Procreation Procreation Procreation is one of the Needs in The Really Needy HUD Lifestyle Edition Adult and Lifestyle Edition Lite . It is not available for Lifestyle Edition Junior and Lifestyle Edition Novice . Procreation has 2 modes Arousal mode - for both Males and Females Cycle mode - for Females only QUICK TIP Use "/arousalon" and "/arousaloff" in chat to switch between the modes. Or the shortcut keys. The Lifestyle Edition Adult and Lifestyle Edition Lite incl udes the PHEROMONES add-on and support for APHRODISIACS Also, the Really Needy HUD has partnered with popular mesh genitalia brand, VAW in addition to The Physics Cock, The V Bento and Aeros , to bring more realism and pleasure to your Second Life. The enhancements are listed in the section on "Integration with Leading Mesh Genitalia Brands" below . AROUSAL MODE In Arousal mode, the meter will display five levels of arousal and clicking the icon on the meter will increase the level of arousal slowly. Male Your experience can be enhanced with the Really Erogenous Zone (Male) * Touching of your Ero-Zones will also elicit arousal. Self-touching or touching by others are both possible. Arousal level is measured from 0 to 100, where 0 indicates no arousal and 100 indicates orgasm. Integration with The Physics, VAW and Aeros genitals Stroking of the Ero-Zone which you wear over your mesh cock will raise Arousal meter Your mesh cock will grow erect as Arousal meter rises When Arousal reaches 100 (orgasm), the mesh cock will ejaculate. Arousal drops to a low level post-orgasm Pee button on cock HUD restores Toilet need * Sold separately Buy Now Female Your experience can be enhanced with the Really Erogenous Zone (Female) * Touching of your Ero-Zones will also elicit arousal. Self-touching or touching by others are both possible. Arousal level is measured from 0 to 100, where 0 indicates no arousal and 100 indicates orgasm. Upon orgasm, arousal level drops moderately, such that continued stimulation could result in multiple orgasms. Integration with The V Bento and VAW Vagina Masturbation animation in your The V Bento / VAW Vagina HUD increase your avatar's Arousal level Pee button restores Toilet need 'Squat pee' gesture restores Toilet need * Sold separately Buy Now CYCLE MODE Female : In Cycle mode, the meter will simulate 28 days of the female cycle, through owner emotes. Note: If you activate Pregnancy mode, the Cycle mode will be automatically turned off. There are effects on Needs on specific days of the 28 day cycle, as follows Day 1 to 4 : Hygiene will drop by 40% at the start of each Day, unless a Tampon is worn Day 1 to 2: Energy will drop by 20% at the start of each Day Day 5: Hygiene will drop by 20% unless a Tampon is worn Day 27: Hunger will drop by 20% at the start of the Day Buy Now Other features relating to your avatar's Cycle & Pregnancy Automatically apply BOM layers for breast veins due to menstrual cycle and/or pregnancy. Automatically increase breast size due to menstrual cycle and/or pregnancy. Automatically wear a different avatar shape if pregnancy mode in Really Needy HUD is activated. Sync the days of the Cycle and pregnancy status with the Mama Allpa (a third party pregnancy HUD) by wearing a relay . Male : Should there be an equivalent feature for males related perhaps to testosterone or sex drive? Your suggestions on how this feature might work will be most welcome. Integration with genitalia Really Wet Pussy v4 Integration with VAW XTC Vagina (v2.26 and up)** "PLAY" button in the VAW Vagina HUD will slowly increase your Arousal level, until your avatar cums "PEE" button in the VAW Vagina HUD will restore Toilet meter Integration with The V Bento (v1.51 and up)* "Fingering Self" animation in The V Bento HUD will slowly increase your Arousal level Pee button of The V Bento HUD will restore Toilet meter 'Squat pee' gesture will allow you to relieve yourself and restore Toilet meter* (even if you cannot find a toilet :p) If The V Bento is worn, the V Bento pee particle stream will be used instead of the default particle stream* If the VAW Vagina is worn, the VAW Vagina pee particle stream will be used instead of the default particle stream** Drip anywhere on the grid (even if you can't rez) NEW Supports urination restriction, when used with the Needs Restriction Controller. (Note: *Requires Really Needy HUD v2.5 or up. **Requires Really Needy HUD v2.6) Really Erogenous Zone v4 for Males Integration with VAW XTC Cock (v3.31 and up)** Your avatar's cock will grow more erect as the Arousal level increases and ejaculate when Arousal level reaches 100 If you rub the Ero-Zone worn on the groin vigorously, the masturbation animation of the VAW Cock will play for 12 seconds, and Arousal level increases PLAY button on the VAW Cock HUD increases Arousal level every 6 seconds PEE button on the VAW Cock HUD restores Toilet meter Integration with The Physics Cock (v2.3 and up)* Your avatar's cock will grow more erect as the Arousal level increases, and ejaculate when Arousal level reaches 100 If you rub the Ero-Zone worn on the groin vigorously, the "casual wank" animation of The Physics cock will play for 12 seconds, and Arousal level increases "Casual wank" animation on The Physics Cock Animation HUD increases Arousal level every 6 seconds Pee button on the The Physics Cock Animation HUD restores Toilet meter Integration with Aeros Cock Your avatar's cock will grow more erect as the Arousal level increases, and ejaculate when Arousal level reaches 100 Using the pee button on the Aeros cock HUD to pee restores Toilet meter* NEW Supports urination restriction, when used with the Needs Restriction Controller. (Note: *Requires Really Needy HUD v2.5 or up. **Requires Really Needy HUD v2.6) Really Erogenous Zone v3.1 for Females Integration with The V Bento (v1.51)* Rubbing the Ero-Zone for the left Chest vigorously will activate the animation for playing with the boobs Rubbing the Ero-Zone for the right Chest vigorously will activate the animation for playing with the nipples Rubbing the Ero-Zone for the Groin vigorously will activate the animation for playing with the pussy Playing the "Fingering Self" animation in The V Bento HUD will slowly increase your arousal level Integration with VAW XTC Vagina (v2.26)** Rubbing the Ero-Zone for the Groin vigorously will activate the animation for playing with the pussy Activating the "PLAY" button in the VAW Vagina HUD will slowly increase your arousal level (Note: *Requires Really Needy HUD v2.5 or up. **Requires Really Needy HUD v2.6) It's Not Mine (INM) If your avatar is wearing the Really Erogenous Zone for Male, and orgasms from Arousal level reaching 100, this should activate the INM cum system menu worn by your partner's avatar if your avatar has an Aeros Cock, Physics Cock or VAW Cock. Integration with leading mesh genitalia brands Pheromones Pheromones A pheromone is a secreted chemical substance that triggers a biological response in members of the same species. While various types of pheromones are well-documented in the animal kingdom, the existence and role of pheromones in the human species has been debated by scientists, particularly whether pheromones that trigger a sexual response are fact or fiction. Animal attraction? The existence of pheromones in humans has been re-imagined in the Really Needy HUD's Pheromones add-on, where humans have not only re-awakened their dormant vomeronasal organs to detect those primal scents from other individuals, the chemical signals will also trigger physiological responses in them, like in some animal species. PHEROMONE BEHAVIOUR OF FEMALES Releases female pheromones that attract males during certain days of their Cycle Subconsciously detects the presence of male pheromones and gets aroused, especially during ovulation Detects which male is fittest based on their pheromones to facilitate mate selection PHEROMONE BEHAVIOUR OF MALES Releases male pheromones in their perspiration after sustained physical activity (eg. a fitness workout) Subconsciously detects and get aroused by female pheromones CUSTOMISE YOUR AVATAR'S PHEROMONE SETTINGS You can customise the pheromones feature by double-clicking the small triangle in the corner of the Procreation icon to bring up the Pheromone Settings menu. You can change: which gender your avatar is sexually attracted to (male, female, both, or neither). (for females) whether to automatically release pheromones on reaching Day 13 and Day 14 of the Cycle (for females) whether to automatically detect which male is fittest on reaching Day 14 and Day 15 of the Cycle which specific avatars to exclude from attracting (by adding their name to an exclusion list) DID YOU KNOW? Dogs possess up to 300 million olfactory receptors in their noses, compared to about 6 million in humans. A dog’s sense of smell is estimated to be 10,000 to 100,000 times better than that of a human. It has been reported they can smell things as far as 20km away. Many insects produce sex pheromones to attract potential mates from a distance. Silkworm moth males are noted to travel nearly 30 miles to a female, following a sex pheromone trail in the air. If your avatar is attracted to males, nasal detection of male pheromones will trigger Arousal. If your avatar is attracted to females, nasal detection of female pheromones will trigger Arousal. If your avatar is attracted to both genders, detection of male or female pheromones will trigger Arousal. The mechanics of triggering Arousal depends on Pheromone Strength in the originator and Pheromone Sensitivity in the recipient or target, and are further explained below. PHEROMONE STRENGTH Pheromone strength is expressed in terms of how much Arousal it can potentially generate in the target mate . Your avatar's Fitness Level affects the strength of his / her pheromones produced. Starting at a base of 6% (if your avatar is physically inactive), the strength will increase by 3% for each Fitness Level. For example, if Scarlett is Level 4 in Fitness, her pheromones strength will be 18% . (Refer to table on the right). The pheromone strength will diminish the further the distance between the origin and the receiver. For example, If Scarlett is right on top of Frank (distance = 0m) when her pheromones are released, Frank's Arousal level will increase by 18% (full strength), assuming Frank is attracted to females. If Scarlett is a few metres away from Frank, his Arousal level will not increase by 18% but proportionally less, depending on his pheromone sensitivity (see below) and the distance. Fitness level Pheromone Strength 0 6 1 9 2 12 3 15 4 18 5 21 6 24 7 27 8 30 PHEROMONE SENSITIVITY Pheromone sensitivity is expressed in terms of the range in which one can detect the presence of pheromones. Your avatar's orgasm experience (OrgasmXP) affects how sensitive or how far away he/she can be from the originator and still be able to detect the pheromones. (Each time your avatar orgasms, OrgasmXP will increase by 1 point). The distance between the pheromone originator and receiver, compared to the receiver's maximum range will determine how much the pheromone strength is affected. Range of sensitivity is between 1m to 11m for females, and 0m to 10m for males. (Refer to the table on the right. Yes, women have a keener sense of smell than men! ) OrgasmXP Range (m) - Male Range (m) - Female 0 0 1 1 - 5 2 3 6 - 10 4 5 11 - 15 6 7 15 - 20 8 9 More than 20 10 11 WHAT ARE AXILLA AND WHAT DO THEY DO? The axilla (otherwise known as the armpit or underarm) is the soft tissue concave space at the junction of the arm and the torso which houses important vascular and lymphatic structures. The skin covering the lateral axilla contains many hair and sweat glands. In humans, the formation of body odor happens mostly in the axilla, more so than the pubic region. The Really Needy HUD Lifestyle Edition Adult or Lite comes with 2 axillary attachments for your avatar which work with the Pheromones feature. They are invisible objects for optional wearing at the shoulder joints. Each Axilla will generate a purple mist (particle effect) as a visual indicator when pheromones are being released by your avatar. Refer to the README notecard in your HUD delivery folder for configuration options. Female avatars can use the Really Seductive Perfume to stimulate the release of pheromones and boost pheromone strength for a period of time. Aphrodisiacs Aphrodisiacs An aphrodisiac is a type of drug that triggers Arousal in your avatar. This is a prop to spice up adult roleplay only. If your avatar is interested to work as a Sex Therapist, who is licensed to prescribe aphrodisiacs, please apply through the Jobs page. Vaigra is an aphrodisiac for use by adult males. After consuming the drug, some physical stimulation* may be required to elicit an erection (just like in RL). * For example, physical touch with the help of Really Erogenous Zone Aspects of physical and mental health can contribute to erectile dysfunction (ED). While drugs can help manage ED, a physician may recommend trying making lifestyle changes before taking medication. Vaigra may not be suitable to a person who has a cardiovascular health issue. Vaigra 40 is available over-the-counter at the supermarket . Say "/eat" in chat and touch it to consume It will increase your avatar's Arousal level by 40% Stronger dosages require a Physician, Pharmacist or Sex Therapist to prescribe. Female sexual desire is complex and involves various factors including biological, psychological, interpersonal and socio-cultural factors. Research shows that Niagara changes the brain’s serotonin levels in adult females. When low sexual desire or arousal is linked with serotonin levels, Niagara may be effective. A person who may benefit from Niagara is someone who feels that their sex drive is low and wants to have more sex. On the other hand, medication may not treat all causes of low sexual desire. Niagara 40 is available over-the-counter at the supermarket . Say "/eat" in chat and touch it to consume It will increase your avatar's Arousal level by 40% Stronger dosages require a Physician, Pharmacist or Sex Therapist to prescribe. Really Wet Pussy Really Wet Pussy Simulates your female arousal fluids (or urine) dripping from your vulva, and a growing puddle at your feet. Compatible with the Really Needy HUD Procreation meter. In AUTO mode: it will only start to drip if your arousal level is above 10%. the volume and frequency of drip will increase as your arousal level hits 40% and 60% and 80%. a puddle will start to form at your feet when your arousal level is above 90%. it will squirt 'juices' (droplets) when your arousal level hits 100% (orgasm). it will stop dripping if your arousal level falls below 10%. Many configuration options - frequency of drip, volume of drip, transparency of drip and more Compatible with the Really Needy HUD Toilet meter . When your Toilet meter reaches 0%, a stream of droplets will start to dribble from your Really Wet Pussy. a pee-puddle will start to form at your feet. Comes with animation gesture for omorashi play (full bladder desperation, your avatar wetting herself) ♥ The Really Wet Pussy also works as Really Erogenous Zone. That means that if you rub it (or your partner rubs it), your arousal level indicated in the Really Needy HUD will increase! Buy Now ⚠️ IMPORTANT NOTE Despite the name, this product is NOT a mesh pussy or mesh vulva. It is an invisible sphere to wear over your mesh vulva or the crotch of your classic/mesh avatar body. Really Orgasmic Vibrator Really Orgasmic Vibrator Buy Now OVERVIEW A multi-speed, dual-mode vibrator to give your avatar mind-blowing orgasms Comes with remote control app on smartphone, with "bluetooth" connectivity (ability to set a PIN to pair your devices) Compatible with the Really Needy HUD Procreation meter, and Really Wet Pussy Comes with smartphone prop which you can rez in-world or hold in your avatar's hand for roleplay realism Transfer permission so you can pass the iRemote to someone else! INSTRUCTIONS FOR USE WITH REALLY WET PUSSY Wear/Add the Really Orgasmic Vibrator and Really Wet Pussy (Attachment point: Groin) Wear the Really Needy HUD and say /arousalon to switch Procreation meter from Cycle mode to Arousal mode Turn the vibrator on. Your avatar's Arousal meter will increase gradually. The higher the speed setting, the faster the arousal climbs. Your Really Wet Pussy will drip more and more as the vibrator buzzes away. When the arousal meter hits 100%, your Really Wet Pussy will squirt as your avatar climaxes. Lovense (RL vibrator) integration Lovense integration Get demo now OVERVIEW A multi-speed, dual-mode vibrator to give your avatar mind-blowing orgasms Connectivity to Lovense vibrator in RL so that you and your avatar can enjoy simultaneous pleasure in both lives Compatible with the Really Needy HUD and Really Wet Pussy to raise Arousal level and be dripping wet Owner Remote control app (HUD looks like smartphone), with "bluetooth" connectivity (set a PIN to pair devices) Includes 2 Partner Remotes (look like smartphones) that attach to left hand of your partner(s) for roleplay realism. Range increased from 9m to whole region NEW Customisable LeLUTKA head animations / facial expressions NEW Allow other people to control your Vibrator for a limited period specified by you (3 min to max 3 hours). Max range: anywhere in same region NEW Optional EXPANSION PACK sold separately with different Vibrator shapes, sizes, and colour options - see pics below PLEASE TRY THE DEMO BEFORE PURCHASE. No refunds will be entertained. If the demo does not work for you, do not buy. For instructions how to connect to your Lovense vibrator in RL, refer to User Guide or Marketplace listing (click image above). Ideas, suggestions and feedback
- Auto-Copulation | Really Needy HUD
Furniture brands that are Auto-Copulation ready The following stores have furniture already installed with Auto-Copulation . Really Needy HUD Lifestyle Edition Adult users need not manually select a target avatar to copulate with, when using the featured furniture. Just hop on the furniture, and depending on the pose chosen, the HUD will already know if the furniture sitters are copulating or engaging in foreplay . STORE NAME PRODUCTS (Click to expand) Auto-Copulation Script Below is the sample script to enable your AVSitter2 furniture to interface with the Conception add-on of the Really Needy HUD. If the user chooses certain adult animations from the AVSitter2 menu, the Really Needy HUD will automatically determine that Sitter0 and Sitter1 are in Copulation mode, without requiring the male or female to initiate copulation requests. Instructions: 1. Click on the "Show more" link below to make the source code of the whole script visible. 2. Select the entire source code (in light blue) using your mouse and press Ctrl-C to copy. 3. Go to your Inventory window in your Second Life viewer and choose 'New script'. 4. Press Ctrl-V to paste what you copied into the body of the new script (replacing its default contents). 5. Rename your script as "@ReallyNeedy_auto-copulate" 6. Please set the permission of the script to the same permissions as your furniture. 7. Drop the script into your furniture. By copying the source code, you agree that this source code is being provided to you 'as-is' with no warranty, and it is subject to change at any time at the discretion of the creator of the Really Needy HUD. // Sample script to enable furniture with Auto Copulation feature. For use with Really Needy HUD. // ********************************************************************************************** // add the names (in CAPITALS) of the couple animations in your AVSitter2 AVpos card with vaginal penetration. list copulate = ["DOGGY","MISSIONARY","BOTTOMUP","COWGIRL","BLKSMITH","RABBITS","TANGLE","RIDE"]; // add the names (in CAPITALS) of the couple animations in your AVSitter2 AVpos card which is sexual foreplay list foreplay = ["SERVICE HIM","BLOWJOB","69","OVERLOAD","GO DOWN","TASTE HER","BRAID","FONDLE","ABREAST"]; // DO NOT CHANGE ANYTHING ELSE BELOW key sitter0; key sitter1; default { state_entry() { llOwnerSay("This script makes your furniture compatible with the Conception add-on of the Really Needy HUD."); } link_message(integer senderlink, integer value, string text, key ID) { if (value==90045) // pose is played { list data = llParseStringKeepNulls(text,["|"], []); string SITTER_NUMBER = llList2String(data, 0); string pose = llList2String(data, 1); string ALL_SITTERS = llList2String(data, 4);// A list of UUIDs of all sitting avatars separated by the ( @ ) character list params = llParseString2List(ALL_SITTERS,["@"],[]); sitter0 = llList2Key(params,0); sitter1 = llList2Key(params,1); if (llListFindList(copulate,[llToUpper(pose)])!=-1) // match with the names of the sex anims specified above { if ((ID==sitter0) && (sitter1!="")) { llRegionSayTo(sitter0,-24,"COPULATE,"+(string)sitter1); // send auto-copulate message to Really Needy HUD } else if ((ID==sitter1) && (sitter0!="")) { llRegionSayTo(sitter1,-24,"COPULATE,"+(string)sitter0); // send auto-copulate message to Really Needy HUD } if ((SITTER_NUMBER=="0") && (sitter0!="") && (sitter1!="")) { llMessageLinked(LINK_THIS,69,"COPULATE",""); // notify [SEX] script that users are having intercourse } } else if (llListFindList(foreplay,[llToUpper(pose)])!=-1) // match with the names of the foreplay anims specified above { if ((ID==sitter0) && (sitter1!="")) { llRegionSayTo(sitter0,-24,"FOREPLAY,"+(string)sitter1); } else if ((ID==sitter1) && (sitter0!="")) { llRegionSayTo(sitter1,-24,"FOREPLAY,"+(string)sitter0); } if ((SITTER_NUMBER=="0") && (sitter0!="") && (sitter1!="")) { llMessageLinked(LINK_THIS,69,"FOREPLAY",""); // notify [SEX] script that users are having foreplay } } else { if (ID==sitter0) { llRegionSayTo(sitter0,-24,"INTERCOURSE-STOPPED"); } else if (ID==sitter1) { llRegionSayTo(sitter1,-24,"INTERCOURSE-STOPPED"); } if ((SITTER_NUMBER=="0") && (sitter0!="") && (sitter1!="")) { llMessageLinked(LINK_THIS,69,"INTERCOURSE-STOPPED",""); } } } else if(value==90065) // get up { llRegionSayTo(sitter0,-24,"INTERCOURSE-STOPPED"); llRegionSayTo(sitter1,-24,"INTERCOURSE-STOPPED"); } } }
- Packages | Really Needy HUD
Packages FAMILY PACKAGE The Family Package is suitable if you have a family roleplay of 5 members* or more in your household. The package includes: 5 Really Needy HUDs (Lifestyle Edition). Cost for Injuries and Disease add-ons are waived. [USE] scripts you can put into 9 of your own furniture eg. 5 beds, 2 toilets, 2 shower/bath 20% discount for food and beverages included in the pack, and some other items Needs Rate Setter (for the head of the family) to control the consumption Rates for your family members All in all, the price of the package represents a 30% discount from the store price! * Note: The Lifestyle Edition LITE has no Conception add-on while the Lifestyle Edition ADULT has Conception add-on pre-installed. Both have the Procreation meter. For Really Needy HUD without Procreation meter, check out the JUNIOR Edition. NA = Not available for sale COMMUNITY PACKAGE If your sim is not quite ready yet for the Sim Package, you can start first with the Community Package. Enjoy a 44% discount from the store price, save the hassle of buying individual products separately, plus get several additional items not available for sale. Lift your roleplay community to the next level by using the Really Needy HUD system as your community roleplay tool. * I will rez a system where your roleplayers can rez food/drinks which are compatible with the Really Needy HUD. Rez rights required. Number of orders per day will be capped. ** I will rez a supermarket selling consumables in your sim. Rez rights and prims required. NA = Not available for sale SIM PACKAGE Sim-owners can enjoy a massive 54% discount off the store price by buying the Sim Package, save the hassle of buying individual products separately, plus get several additional items not available for sale. The Really Needy HUD system is a versatile roleplay system that can be used for different roleplay genres, and does not cost much more than a week of tier, for a much more immersive experience. ^ 5 Male and 5 Female. * I will rez a system where your roleplayers can buy food/drinks which are compatible with the Really Needy HUD. Rez rights required. ** I will rez a supermarket selling consumables in your sim. Rez rights and prims required. NA = Not available for sale
- Adventure Hunt | Really Needy HUD
Adventure Hunt If you would like to roleplay as an investigator, or play something like a mash-up between a mystery-solving adventure and scavenger hunt, you can try out this Adventure Hunt. Really Needy HUD users can earn N-Coins from this adventure hunt, as you go about gathering clues to piece together.. where in the world is Yvon Ashford? Non Really Needy HUD users are also welcome to play. To start, teleport to Rainy City and click on the poster which looks like the picture on the right, to receive a notecard with instructions. Caution: dark adult themes.
- Usables | Really Needy HUD
Hygiene Usables Energy Toilet Making Usables Suggestions and feedback Usables Usables Usables are scripted objects which can replenish your avatar's Energy , Hygiene and Toilet meters. For example, a bed with Rest value of +20 will restore Energy meter by 20% every 10 seconds that your avatar rests on it. a shower with Cleanse value of +40 will restore Hygiene meter by 40% every 10 seconds that your avatar is using it. a water closet with Relief value of +40 will restore Toilet meter by 40% every 10 seconds that your avatar is using it. Photo by Engelsstaub Resident Energy Energy This meter indicates how much physical energy your avatar has. The lesser the meter, the more tired your avatar is. The meter slowly decreases when your avatar is awake. If Energy is below 40%, your avatar will start to look tired . If your avatar runs out of Energy, your avatar will collapse from exhaustion. Proper rest or sleep will restore Energy meter. When Energy meter reaches 0%, Health meter will also start to drop. Typically items that restore Energy would be furniture like bed, mattress, sofa, chair. An energy drink or caffeine shot could also give a boost. If you have the *Really Needy [USE] script, you can drop it into your own furniture to make it compatible with the Really Needy HUD. Your avatar can also use someone else's furniture (if they have the [USE] script inside) to restore Energy, just like in RL. Sitting will half the rate which Energy meter drops. This works even on furniture without the [USE] script. Buy Hygiene Hygiene This meter will gradually decrease over the course of the day. Taking a shower or bath, or washing face/hands will restore Hygiene meter. The lower the Hygiene meter, the higher probability of catching a disease. When Hygiene drops to 20% or lower, your avatar may look dirty . Typically items that restore Hygiene would be private or public amenities like bath-tub, shower, sink, or personal hygiene products such as shampoo, soap, body wash, hand wash, toothbrush. If you have the *Really Needy [USE] script, you can drop it into your own items to make it compatible with the Really Needy HUD. You can also use another person's bath-tub or shower (if they have the [USE] script inside) to restore your Hygiene, just like in RL. But I would not recommend you use other people's toothbrush! Certain activities will cause your Hygiene to drop faster If Toilet meter reaches 0%, you will lose bladder control which will decrease your Hygiene instantly by 40%. If you are pregnant, the Hygiene meter drops twice as fast. Buy Really Handy Bathroom Soap is sold at the supermarket . Food for thought: If your Hygiene meter is low, should other people near you receive a message that you smell bad? Or perhaps even a stink cloud should appear? Add your comments below or send me a notecard with your thoughts. Buy Toilet Toilet This meter will gradually decrease over the course of the day. When the Toilet meter is low (eg. 20% is the default but this is customisable) your avatar may stand a bit funny and feel the urgent need to go really soon. If it reaches 0%, your avatar will be incontinent (not be able to control his or her bladder anymore), which will be really embarrassing if there are people around. Using a toilet (private or public) will restore the meter ie. relieve the need. If you have the *Really Needy [USE] script, you can drop it into your own items to make it compatible with the Really Needy HUD. Your avatar can also use someone else's toilet (if they have the [USE] script inside) to restore Toilet meter, just like in RL. But it is polite to ask for permission first and don't forget to flush. Certain conditions will cause Toilet meter to drop faster Drinking caffeinated or alcoholic beverages will make it decrease faster. If your avatar is pregnant, the Toilet meter drops twice as fast. If your avatar is infected with certain diseases which makes him or her visit the toilet more frequently. If your avatar has mesh genitalia from Aeros, Physics, The V, or VAW, the urination function that comes with the mesh genitalia is compatible with the Toilet meter. Buy Buy Making Usables Making your own Usables If you would like to make your own furniture which is compatible with the HUD, you can buy the [USE] script, which can be used for restoring Energy, Hygiene and Toilet, or the [REST] script which can be used for restoring Energy only. Your furniture must be AVSitter2 -ready. You can buy a pack of 3 [USE] scripts from my in-world store for L$100. (Reference on box sticker: U1 ). The U1 script has Transfer permissions and can make one furniture into a Usable, with unlimited number of uses. restores up to 20% Energy, 20% Hygiene or 20% Toilet every cycle (10 seconds). Alternatively you can buy the copiable [USE] script (reference on box sticker: U2 ) for L$1000. The U2 script has Copy (no-transfer) permissions and can make unlimited number of furniture you own into Usables, with unlimited number of uses restores up to 1% Energy, 10% Hygiene or 10% Toilet every cycle (10 seconds). ⚡ INSTRUCTIONS FOR INSTALLING *Really Needy [USE] v3.0 (U1) OR *Really Needy [USE] v3.0 (U2) SCRIPT TO MAKE USABLES ❶ Preparing your configuration card Create a notecard in your inventory. Rename it so that it starts with an asterisk *, and is followed by the name of your object. For example if your object is named Comfy Bed , then name your notecard as *Comfy Bed . In the notecard, insert the line "TYPE 0", "TYPE 2" or "TYPE 3". (Without the quotation marks, in capital letters). TYPE 0 are items which will be found by the HUD if the user says "/rest". Main property of item should be to restore Energy TYPE 2 are items which will be found by the HUD if the user says "/use". Main property of item should be to restore Hygiene TYPE 3 are items which will be found by the HUD if the user says "/use". Main property of item should be to restore Toilet Next insert the line "ENERGY 1" or "HYGIENE 1" or "TOILET 1" to restore 1% of your Energy / Hygiene / Toilet meters per cycle of 10 seconds. (You can change the number to adjust the speed of restoration, based on your roleplay needs). Save the notecard. SAMPLE CONFIG CARD If the user clicks on the item, it will show Rest: 1, which means it will allow the user to rest and restore 1% of the Energy meter per cycle. TYPE 0 ENERGY 1 SAMPLE CONFIG CARD If the user clicks on the item, it will show Cleanse: 5, which means it will clean the body and restore 5% of the Hygiene meter per cycle. SAMPLE CONFIG CARD If the user clicks on the item, it will show Relief: 10, which means it will relieve the need to urinate and restore 10% of the Toilet meter per cycle. TYPE 2 HYGIENE 5 TYPE 3 TOILET 1 0 Note: The *Really Needy [REST] script only supports TYPE 0. ❷ Preparing your furniture / object Make sure your object already has AVSitter2 scripts. Right-click on your object and choose Edit. Go to the "Contents" tab of the Edit window. Drop the configuration notecard you have prepared into the Contents of your object. Drag the [USE] script or [REST] script from your inventory into the Contents of the object. That's it! ❸ Using your Usable Wear your Really Needy HUD. Type the command in chat. (For advanced users you can create a gesture that replaces text with an emote or play an animation) For TYPE 0, say "/rest" within 10m of your object. For TYPE 2 or TYPE 3, say "/use" within 10m of your object. Sit on your object and your Energy/Hygiene/Toilet meter should be restored gradually. ADVANCED CONFIGURATION PARAMETERS These are additional configuration options available for advanced users to make Usables. The following parameters are new in version 3.0: AUTO_USE, SUPPRESS_RESTOREMSG, SUPPRESS_PARTICLES Insert this line in the config notecard AUTO_USE SUPPRESS_RESTOREMSG SUPPRESS_PARTICLES Effect Item can be used by sitting on it without needing to say /rest or /use. The message in public chat when item is being used will not be displayed. Example of message: "Comfy Sofa is used by Grace7 Ling (Restores ENERGY)". Particle effects will not appear when item is being used. Ideas, suggestions and feedback Suggestions and feedback
- Cooking | Really Needy HUD
Video tutorials, blog articles, and links about the Really Needy HUD Culinary Arts NEW Culinary Arts is a cooking game for Really Needy HUD users who would like to roleplay the art of preparing and serving food and drinks. ⚠ CAUTION: This game is currently a beta version. Bugs can be expected and not all features are implemented yet. Play at your own risk. GAME RULES 1. There are 10 fundamental culinary skills. These are unlocked as you advance in level: Level 1: Sauteing (Unlock at 1 CXP) Level 2: Baking (Unlock at 20 CXP) Level 3: Knife (Unlock at 100 CXP) Level 4: Boiling & Simmering (Unlock at 200 CXP) Level 5: Steaming (Unlock at 300 CXP) Level 6: Deep Frying Level 7: Roasting Level 8: Grilling Level 9: Stir Fry Level 10: Slow Cooking 2. To advance in level, you need to earn CXP (Culinary Experience Points) from cooking specific items that requires that fundamental skill. If you cook an item that requires a fundamental skill you don't have, you can still do so, but you do not earn CXP. Your total CXP is the sum of XP for each of the fundamental skills. 3. To cook an item and earn CXP, you would usually need these 4 things i) recipe; ii) ingredients; iii) fundamental skill; iv) utensil 4. These are various methods to acquire a recipe. i) Unlock at new level or specific CXP ii) Buy recipe iii) Learn from TV (not implemented yet) iv) Learn from cooking school (not implemented yet) 5. If one earns more than 10 CXP in 24 hours, any item cooked after 10 CXP earned will only earn 1 CXP. This is to encourage regular play rather than 'binge play'. 6. Some recipes have a chance of failure that may or may not be linked to your experience for a particular fundamental skill. 7. More rules will be introduced later, or at any point of time, at the sole discretion of the creator. GETTING STARTED 1. If you already have the Really Needy Farming HUD v1.2 or earlier, say ' /checkupdate2 ' in chat to receive an upgrade installer. If you do not, but own the Really Needy HUD, you can get the Farming & Culinary HUD from my in-world store for free. Skip to step 4. If you neither own the Really Needy HUD nor the Farming HUD, you can buy the Farming & Culinary HUD on MP here . 2. Take off your Really Needy Farming HUD and rez on the ground. 3. Drag your installer to the ground. Follow the instructions to upgrade your HUD to the Really Needy Farming & Culinary HUD v2 . 4. Wear the Really Needy Farming & Culinary HUD v2 . 5. Click the Culinary Arts icon on your HUD (see picture below). A message will indicate that you have 0 CXP, and no fundamental skills. To earn your first CXP and unlock your first skill, follow the instructions in the video below on FRYING AN EGG to make a fried egg. Really Needy Farming & Culinary HUD 6. Once you have made the fried egg, stand directly in front of your fried egg, facing it. Click and hold the Culinary Arts icon on the HUD, and a Recipe Menu should pop-up after one second. It will show that you already know 1 recipe: Fried egg. (As you acquire more recipes later, they will show up in the Recipe Menu.) 7. Select the Fried egg recipe from the menu and choose Yes within 2 seconds when asked to confirm execution of recipe. If successful, the fried egg will disappear from in front of you. The fried egg will be delivered to your inventory and you will earn 1 Sauteing XP, which will also unlock the Sauteing skill. You can choose whether to rez the fried egg to consume it, or pass it to someone else or just save it in your inventory for later. With the Sauteing skill unlocked, you can earn Sauteing XP when you cook recipes requiring the Sauteing skill The Spatula icon will appear on your Culinary HUD. Clicking it will attach/detach the spatula (setup is required). If you got a warning that some ingredient is missing while trying to execute the recipe, it either means you did not have the ingredient in front of your avatar, or you did not confirm fast enough. Try again and click Yes faster when asked to confirm. EQUIPMENT REQUIRED Buy the Really Non-Stick Frying Pan (boxed) from the Supermarket and it includes the Spatula and Fire Rune INTRODUCTION I - FRYING AN EGG RECIPE: Fried egg Note: You already have this recipe the first time you wear the Culinary HUD. This is the only recipe you don't need to learn first. Ingredients Egg - get this from harvested from Farming, or buy the from Supermarket, or use from your Really Cold Fridge if stocked Skill: Sauteing CXP: 1 Utensil: Really Useful Frying Pan / Really Non-Stick Frying Pan INTRODUCTION II - ADDING A NEW RECIPE This 45-second video shows you how to add (learn) a new recipe you bought or acquired. RECIPE: Fried bacon & egg Note: You will receive this recipe when you reach 4 CXP. Watch the video above on how to add the new recipe. Ingredients Really Tasty Bacon - buy from Supermarket Egg - get this from harvested from Farming, or buy the from Supermarket, or use from your Really Cold Fridge if stocked Skill: Sauteing CXP: 2 Utensil: Really Useful Frying Pan / Really Non-Stick Frying Pan RECIPE: Pancakes with syrup Ingredients Pancake mix - buy from Supermarket Milk - use harvested from Farming, or buy the from Supermarket, or use from your Really Cold Fridge if stocked Maple Syrup Skill: Sauteing CXP: 3 Utensils: Mixing Bowl, Really Non-Stick Frying Pan RECIPE: Pancakes with blueberries & raspberries Ingredients Pancake mix - buy from Supermarket Milk - use harvested from Farming, or buy the from Supermarket, or use from your Really Cold Fridge if stocked Blueberries - harvested from Farming Raspberries - harvested from Farming Skill: Sauteing CXP: 3 Utensils: Mixing Bowl, Really Non-Stick Frying Pan RECIPE: French toast with strawberries and blueberries Ingredients Eggs x 2 - buy from Supermarket or harvest from Farming Milk - buy from Supermarket or harvest from Farming Ground Cinnamon - buy from Supermarket Slice of Bread x 3 - buy Loaf of Bread from Supermarket Strawberries - buy from Supermarket or harvest from Farming Blueberries - harvest from Farming Skill: Sauteing CXP: 3 Utensils: Mixing Bowl, Really Non-Stick Frying Pan VIDEO UNDER CONSTRUCTION RECIPE: Waffles with strawberries Ingredients Waffle mix - buy from Supermarket Olive oil - buy from Supermarket Water - from Really Quiet Kettle Strawberries - buy from Supermarket or harvest from Farming Skill: Baking CXP: 3 Utensils: Mixing Bowl, Waffle Iron, Really Quiet Kettle v2 Pizza Kit ECONOMY Pizza Kit PREMIUM Really Traditional Pizza Oven+ Pizza Kit ECONOMY 1/4 RECIPE: Pizza Capricciosa Pizza Ham & Mushroom Pizza Pepperoni Pizza Quattro Stagioni Pizza Salami Pizza Vegetarian Pizza Viennese Pizza Ingredients Bag of flour - buy from store Bowl of salt - buy from store Yeast - buy from store Olive oil - buy from Supermarket or from store Warm water - from Really Quiet Kettle Pizza sauce - buy from store Pack of sliced Mozarella - buy from store Jar of pizza seasoning - buy from store Toppings - buy from store Skill: Baking CXP: 6 Utensils: Mixing Bowl v2.3, Really Quiet Kettle v2 Special equipment: Really Traditional Pizza Oven / Oven+ Stacked Firewood Pizza Kit Economy / Pizza Kit Premium - Really Quick Dough Mixer - Really Useful Rolling Pin - Kneading Board - Cheese Grater - Really Long Pizza Peel - Pizza Cutting Board - Really Quick Pizza Cutter VIDEO UNDER CONSTRUCTION RECIPE: Strawberry Jam Toast Ingredients Butter - buy from Supermarket Sugar - buy from Supermarket Pectin - buy from Supermarket Bowl of Strawberries x 4 - buy from Supermarket or harvest from Farming (Version 1.1 required; should be ok if harvested or purchased after 2 Oct 2025). Toast x 6 - buy Loaf of Bread from Supermarket (Version 2.1 required; should be ok if purchased after 2 Oct 2025). Skill: Boiling & Simmering CXP: 3 Utensils: Jam Maker CULINARY HUD Culinary HUD The Culinary HUD is integrated with the Farming HUD to save you one attachment spot. This is what it looks like when you are at Level 1 : The Culinary HUD refers to the second row of icons, as highlighted in the red box. The first icon "Culinary Arts" will provide you a summary of statistics when clicked on. The second icon "Spatula" will attach / detach the cooking spatula (setup required as described below). At Level 2 , the "Whisk" icon and the "Rolling Pin" icon appears. Clicking either will attach / detach the whisk and rolling pin (setup required as described below). At Level 3 , the "Knife" icon appears. Clicking it will attach/detach the knife (setup required as described below.) At Level 4 , the "Ladle" icon appears. Clicking it will attach/detach the ladle (setup required as described below.) At Level 5 to Level 10, more icons in the third row will appear. (Details to be released at a later phase). RLV Setting up the RLV folder To enable the automated attachment/detachment of the tools by clicking the icons on the Culinary HUD, follow these steps: Create a #NeedyHUD folder structure (under #RLV in Inventory) as per the picture on the right. Put the cooking tools in the sub-folders as indicated in the picture. Check that your viewer's RLV mode is enabled. (For Firestorm, put a tick next to "RestrainedLove API" in the Advanced menu). This makes it easier for you to equip your avatar with the tools with a touch of a button, without having to look for them in your inventory. BASIC SKILLS IN THE KITCHEN Six lessons in under 10 minutes to make yourself useful in the kitchen. (The Culinary HUD is not required for this section.) Lesson 1: FRYING AN EGG What you need Carton of Eggs or Basket of Eggs Really Useful Frying Pan or Really Non-Stick Frying Pan Lesson 2: MAKING COFFEE What you need Really Hot Coffee Pot Optional: Mug design HUD (comes with Coffee Pot) Lesson 3: MAKING SMOOTHIES OR PROTEIN SHAKES What you need Really Useful Blender (earn it at Level 4 Fitness ) Quart of milk (from Supermarket) or Bottle of Milk (from Farming) Bowl of strawberries (from Supermarket or Farming) Lesson 4: MAKING TEA What you need Really Quiet Kettle Really Infinite Teapot Box of Earl Grey Tea, or Box of Peppermint Tea, or Box of English Breakfast Tea, or Box of Ginger Tea Lesson 5: CUTTING MARBLE CAKE What you need Marble Cake Really Sharp Kitchen Knife / Fruit Knife Lesson 6: MAKING TOAST What you need Really Hot Toaster Loaf of Bread Ideas, suggestions and feedback
- API | Really Needy HUD
API, developer kit Vital Signs API Really Wet API Mega Weather Maker API Acerca de Vital Signs API An API is an interface that allows you access to certain functions provided by a system, in this case the Really Needy HUD or products from the The Really Useful Scripts Corner. There are currently 3 APIs available: The API for Vital Signs and the API for Mega Weather Maker are open APIs - available for anyone to use. The Really Wet API is a licensed API which requires purchase of a script for personal use (copy only) or purchase of a script for inclusion in products for sale. In addition, the Auto-Copulation script is available as open-source on this page . VITAL SIGNS API INTRODUCTION The Really Needy HUD tracks 5 vital signs internally: • Heart rate (HR) • Body temperature (BT) • Respiratory rate (RR) • Blood pressure (BP) • Oxygen saturation (SpO₂) If you are a maker of medical equipment or content creator, and would like to create medical-themed products which are compatible with the Really Needy HUD, this section may be useful to you. It contains information on: - how to request vital signs information from the Really Needy HUD, and - what format the response comes back in. REQUIREMENTS You need to know some basic LSL scripting. I will not be able to teach you scripting but there are other resources eg. https://wiki.secondlife.com/wiki/LSL_Tutorial and the "NCI Scripters " group in SL. You should own a Really Needy HUD so you can test your product with it. ▸ CHANNEL Send your request on channel -444 (using llSay, llWhisper or llRegionSayTo) to the Really Needy HUD of the user. ▸ FORMAT OF REQUEST The message your script is sending should comply with this format: READ,[Vital],[Reply channel] ▸ [Vital] can be any of the following values: HR BT RR BPS BPD SATS ALL ▸ [Reply channel] should be a channel your script is listening on. ▸ FORMAT OF RESPONSE If your request is valid, the Really Needy HUD will respond with a reply on the channel which you have specified. The reply format will be one of the following lines, corresponding to the [Vital] value you used in the request: HR,[value] BT,[value] RR,[value] BPS,[value] BPD,[value] SATS,[value] ALL,HR,[value1],BT,[value2],RR,[value3],BPS,[value4],BPD,[value5],SATS,[value6] ▸ SAMPLE SCRIPT You may refer to the following script as an example of how to format the request and decode the reply message. Please create a new script in your inventory and paste the following contents inside your script and save. //---------------- default { state_entry() { llListen(5,"","",""); // set the listening channel to any channel you want } touch_start(integer total_number) { /* Format of request to Really Needy HUD to read vital signs information is READ,[Vital],[Reply channel] */ llSay(-444, "READ,HR,5"); // the end number should correspond with the channel you are listening on } listen(integer channel, string name, key id, string msg) { llOwnerSay("Patient = "+llKey2Name(llGetOwnerKey(id))); //llOwnerSay("Response received = "+msg); // uncomment start of this line to see response from Really Needy HUD list param = llParseString2List(msg,[","],[""]); string vital = llList2String(param,0); string value = llList2String(param,1); if (vital == "HR") llOwnerSay("Heart Rate = "+value); } } //---------------- REALLY WET API Really Wet API With the Really Wet API (script), you can now access and make use of this function in a couple of ways: You can use your own script to trigger the Waterdrops effect of the Really Needy HUD. For instance, You can add the API to your shower and have your script call the API when the avatar sits on the shower, to trigger the effect. When your avatar steps out of the shower, the water droplets will be showing on the skin and dripping off the body. For this to work, the avatar must be wearing the Really Needy HUD, have RLV enabled, and have the Waterdrops Skin Effects installed. You can use the API in an attachment worn by the avatar to detect the 3 trigger events (in blue text above) where the avatar 'gets wet'. When the API detects these events, it will send a linkmessage in the object. You can program your script to then take certain actions when it hears the linkmessage sent by the API. For example, say you would like the colour of your mesh nails or mesh bikini to change when it gets wet. With the API in your nails or bikini object, it will detect when the avatar enters the sea / pool / rain, which you can use trigger your script to perform the colour change. For this to work, the avatar does not need to be wearing the Really Needy HUD. REQUIREMENTS You need to know some basic LSL scripting. I will not be able to teach you scripting but there are other resources eg. https://wiki.secondlife.com/wiki/LSL_Tutorial and the "NCI Scripters " group in SL. You should own a Really Needy HUD so you can test your product with it. You need to purchase the Really Wet API script for your personal use (no mod, yes copy, no transfer). Alternatively, if you are intending to make products for sale which include the Really Wet API script (and therefore require copy and transfer permissions), please contact me. ▸ FORMAT OF CALL TO API SCRIPT TO ACTIVATE WET SKIN EFFECT [Entering water] To wear the contents of the 'Underwater ' folder (with the bubble maker), have your script to send a linkmessage to the API script with the number 800, and the key of the target avatar. For example: llMessageLinked(LINK_THIS,800,"",id); // id is the key of the target avatar Bonus feature: if the target avatar is wearing Blueberry Noelia line of clothing, the clothes will also get wet. [Exiting water] To wear the contents of the 'Waterdrops ' folder (with the BOM layer for wet skin and the dripping water attachment), have your script to send a linkmessage to the API script with the number 900, and the key of the target avatar. For example: llMessageLinked(LINK_THIS,900,"",id); // id is the key of the target avatar ▸ FORMAT FOR YOUR SCRIPT TO LISTEN FOR TRIGGER EVENTS DETECTED BY API SCRIPT IN SAME OBJECT Have your script to listen for linkmessages from the API script with the numbers 600, 601, 700 and 701. link_message(integer sender, integer num, string str, key id) { // replace the llOwnerSay below with your own code to perform desired action if (num==600) llOwnerSay("Entered SL sea"); else if (num==700) llOwnerSay("Exited SL sea"); else if (num==601) llOwnerSay("Entered scripted pool water or Lumo rain"); else if (num==701) llOwnerSay("Exited scripted pool water or Lumo rain"); } INTRODUCTION The Really Needy HUD has a Waterdrops (also known as 'Wet Skin') effect which is activated when the user enters and exits any of the following: Second Life seas Scripted pool water (such as the pool from the Really Olympic Swimming Poo l and Really International Swimming Pool ) Rain from the Mega Weather Maker v7 (Lumo mesh emitter) This effect will automatically apply a ‘waterdrops’ BOM layer on your avatar's mesh body. Drops of water will also be rezzed automatically so that your avatar will emerge from the sea or swimming pool dripping wet (lasts for a minute). Mega Weather Maker API API FOR MEGA WEATHER MAKER (Version 7) INTRODUCTION This guide allows you to build your own control panel or interface or script to control the Rezpoint Marker to the Mega Weather Maker v7. There are 7 category of commands, with the first 2 being the key categories you would be more likely to use. REQUIREMENTS 1. You need to know some basic LSL scripting. I will not be able to teach you scripting but there are other resources eg. https://wiki.secondlife.com/wiki/ LSL_Tutorial and the "NCI Scripters " group in SL. 2. You should own a Really Useful Mega Weather Maker v7 so you can test your product with it. Specifically, you need the Rezpoint Marker to be rezzed. (The control panels are not required if you are using the commands below). ▸ CHANNEL Send your command on channel 777 (usually using llRegionSayTo). You can declare a constant at the start of the script, for instance: integer WEATHER_CONTROLLER_CHANNEL = 777; ▸ FORMAT The format to use is as follows, where is a string. Note the commands are case-sensitive. llRegionSay(WEATHER_CONTROLLER_CHANNEL,""); Substitute with a command below e.g. llRegionSay(WEATHER_CONTROLLER_CHANNEL,"REZZ_EMITTERS,4,50"); ▸ COMMANDS 1. Initialisation and setup commands ROGIER : Instructs Rezpoint Marker to reset its own script REZZ_EMITTERS,[area],[unit] : Rezzes emitters, where [area] is an integer from 1 to 7 1: 50x50m 2: 50x100m 3: 100x50m 4: 100x100m 5: 150x150m 6: 200x200m 7: 250x250m [unit] is 50 for Fujin, Aeolus, Chaac and Freyr, 16 for Lumo and Ullr, 11 for Khione, and 64 for Ilmatar (Note: After using REZZ_EMITTERS, it is good to wait at least 0.2 seconds before the next command in case there is a lag in the sim before the emitters are rezzed). setheight default : Sets altitude of emitters to be 35m above height of rezpoint marker setheight [absolute height] : Sets altitude of emitters to be at [absolute height] in metres setheight +[relative height] : Sets altitude of emitters to be higher by [relative height] in metres setheight -[relative height] : Sets altitude of emitters to be lower by [relative height] in metres 2. Quick weather scene commands Clearweather : Kills all emitters, stops rain sound of any rain-resistant roofs, and stops simlightning if SimCloud is on kill cloud : Kills all cloud emitters Fairweather : Kills all precipitation emitters (cancels rain/snow and lightning but retains any clouds) cloud all : White clouds storm all : Dark clouds Cloudy50% : Partly cloudy (white clouds) rain all light : Light rain rain all : Tropical rain lightning on : Turns on lightning, and starts simlightning if SimCloud simlightning mode is on Thunderstorm : Dark clouds + tropical rain + lightning snow all light : Light snow snow all : Moderate snow 3. Other emitter control commands revolve on : Turns revolve mode on. When revolve mode is on, emitters rezzed will revolve on own z-axis. This is meant for cloud emitters, to make clouds look less blocky. Note that this is a setting that is remembered by the Rezpoint Marker until cancelled by 'revolve off'. revolve off : Turns revolve mode off damage on : Lightning strike on avatar can cause Health damage in damage-enabled zone damage off : Lightning strike on avatar will not cause Health damage HIDE : Makes emitters invisible SHOW : Makes emitters visible Oscillate on : Makes the prims of a cloud emitter shift slightly from their base position in the x-y plane a few times a minute, to create more random looking clouds. Oscillate off : Cancels oscillation mode sound on : Enables sound of rain and thunder thunder off : Enables sound of rain but disables sound of thunder sound off : Disables both sound of rain and sound of thunder RandomHeight : Makes cloud emitters (that are already rezzed) to distribute themselves in terms of altitude EmitterType : Brings up EmitterType menu for user to choose type of emitter. (Does not rez emitters) Pause : Pauses weather scene without derezzing emitters 4. More weather commands (accessible normally through Extreme Weather menu or Advanced menu) blizzard : Heavy snowfall (for best results, make area small and lower altitude of emitters as much as possible) sleet all : Rain + Snow Hail : Falling hailstones tornado : Rezzes tornado Rez Aurora M : Rezzes medium aurora borealis Rez Aurora L : Rezzes large aurora borealis Derez Aurora : Deletes aurora borealis apples! : Falling apples oranges! : Falling oranges bananas! : Falling bananas mixed fruits! : Falling apples, oranges and bananas catsndogs! : Falling cats and dogs sakura : Falling cherry blossoms (EmitterType has to be set to Fujin first) fall leaves : Falling autumn leaves 5. SimCloud commands (only if you have the SimCloud / SimCloud II) simcloud on : Turns on SimCloud simcloud off : Turns off SimCloud toggle cloudspeed : Changes speed of SimCloud texture moving simcloud fullbright : Makes SimCloud full bright simlightning enable : Turns on SimLightning simlightning disable : Turns off SimLightning 6. Fog commands (only if you have Mega Ground Cover Rezzer) *fog light : Turns on Evaporation Fog *fog medium : Turns on Valley Fog *fog heavy : Turns on Frozen Fog *fog off : Turns off fog 7. Other commands 15 min cycle : auto-cycles through weather scenes in 15 min cycle 60 min cycle : auto-cycles through weather scenes in 60 min cycle Randomcycle : randomly changes weather scenes every few minutes MANUAL : cancels Auto-Cycle / RandomCycle and reverts back to manual control REPORTLOC : reports location of the Rezpoint Marker Hovertext ON : turns on floating text above Rezpoint Marker Hovertext OFF : turns off floating text above Rezpoint Marker
- Skin Effects setup | Really Needy HUD
Skin effects for Really Needy HUD hangover sickface breast-veins gunshot blood bruises flush farming FAQ Skin Effects Skin Effects setup This page describes how to setup Skin Effects for the Really Needy HUD. The Really Needy HUD will activate the addition of layers automatically to your avatar using RLV if certain conditions are met as described here . (Note: your viewer must support RLVa and your avatar body/head must be BOM-ready). SKIN EFFECTS PACK Installation Instructions skinfx-setup Follow these steps to setup the following skin effects to work with your Really Needy HUD: Waterdrops - Steps 3 to 7 Dirty Face & Body - Steps 8 to 9 Tired Face - Steps 10 to 11 Chapped Lips - Steps 12 to 13 If you bought the Skin Effects Pack from Marketplace, you can jump to the Express Setup Instructions below. Unpack the box you received from your purchase. Open your Inventory window (Recent tab) to find the folders you unpacked. There should be 5 folders: Open a new (second) Inventory window. Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. Create a subfolder in the #Izzie’s folder and name it “Wet ”. (Optional) Copy the “Underwater” source folder and contents to the “Wet ” folder you created. Explanation: Contents of "Underwater" subfolder will be auto-attached (added) to your avatar when underwater, and auto-detached when not underwater. Create a subfolder in the “Wet” folder you created, and name it “Waterdrops ”. Copy the tattoo layer “Izzie's - Face & Body Waterdrops ” from the source folder into the “Waterdrops” subfolder you created. (Choose the version appropriate for your skintone) (Optional) Copy the “Really dripping wet” object from the source folder into the “Waterdrops” subfolder you created. If you have followed steps 1 to 8, it should look something like this: Explanation: Contents of "Waterdrops" subfolder will be auto-attached (added) when your avatar enters and then exits SL water or compatible scripted water. Attached items will self-detach after a short period of time to simulate skin drying. Create a subfolder in the #Izzie’s folder and name it “Dirt ”. Copy the tattoo layer “Izzie's - Face & Body Dirt ” from the source folder into the “Dirt” subfolder you created. (Choose the version appropriate for your skintone) Create a subfolder in the #Izzie’s folder and name it “Tired ”. Within it, make two more subfolders called “Tired Eyes” and “Tired Face”. Copy the tattoo layers "Izzie's - Tired Eyes " and "Izzie's - Tired Face combined " from the source folder into the subfolders within “Tired”. You can customise your own mix by choosing multiple layers for Tired Face instead of using the combined layer. Also, choose the version appropriate for your skintone. If you have followed steps 9 to 12, it should look something like the following: Create a subfolder in the #Izzie’s folder and name it “Chapped Lips ”. Copy the "Chapped Lips " tattoo layer from the source folder into the "Chapped Lips" folder. Choose the appropriate version for your skintone. It should look something like this: I am going to refer to these folders as the source folders This is a snapshot of my inventory window. I use Firestorm. It may look a little different if you are using a different viewer. Explanation: When your avatar's Thirst meter drops to 40% or below, the contents of the Cracked Lips folder will be auto-attached (added). When Thirst meter is higher than 40%, the contents of the folder will be auto-detached. Congratulations, you are done! If you have finished the above steps to install the Skin Effects Pack, it will look like the pic below, if you collapse the subfolders. EXPRESS SETUP INSTRUCTIONS (FOR MARKETPLACE DELIVERY) Copy and paste the #Izzie's folder in your SKIN EFFECTS PACK delivery folder into the #RLV folder in your Inventory. If you already have a #Izzie's folder in your #RLV folder, copy and paste the contents of the #Izzie's folder from the SKIN EFFECTS PACK into the #Izzie's folder under #RLV. Check that you have a folder structure like the picture on the left. Choose the tattoo layers you want to use by deleting the extra layers in the subfolders on the left. You should still have a copy in your delivery folder. express-setup Installation instructions for other system layers made by Izzie's The Really Needy HUD v2.4 and related add-ons can also work with other tattoo layers created by Izzie's. However, you need to follow the instructions below to put them in the correct folder structure. Your viewer must also support RLVa. Make sure that your avatar is also BOM-ready. Click any of the following links to jump directly to the section below. Hangover Face Sick Face Breast Veins Gunshot wounds Blood Bruises Flush Hangover Face hangover Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Hangover ”. Browse through the different tattoo layers in your "Izzie's - Hangover Face Tattoos " folder in your inventory. (Bought separately) Copy the desired tattoo layers into "Hangover" subfolder under #Izzie's. For example, I would like my avatar to have light eyebags, smudged mascara and smeared lipstick, so it looks like this: Explanation: Contents of "Hangover" subfolder will be auto-attached (added) when your avatar reaches Blood Alcohol Content (BAC) level of 0.14 and above, and auto-detach when your avatar is sober. Sick Face sickface Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Sick ”. Create subfolders in "Sick" called "Cold" and "Flu". Browse through the different tattoo layers in your "Izzie's - I've Got The Flu " folder in your inventory. (Bought separately) Copy the desired tattoo layers into "Cold" and "Flu", depending on how sick you want your avatar to look. For example, it might look like this after I set it up for my avatar: Explanation: Contents of "Cold" and "Flu" subfolder will be auto-attached (added) when your avatar gets infected with the Cold disease and Flu disease respectively. When your avatar recovers, the contents of the subfolder will be auto-detached. Breast Veins breast-veins Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Breasts ”. Create subfolders in "Breasts" called "Baseline", "Cycle" and "Pregnant". Browse through the different tattoo layers in your "Izzie's - Breast Veins & Stretch Marks " folder in your inventory. (Bought separately) Copy the desired tattoo layers into "Cycle" and "Pregnant". If you would like your avatar to have slightly larger breasts due to hormonal changes in the female cycle, or due to pregnancy, make copies of your avatar's shape with different breast sizes. Put the normal shape into "Baseline". Put the shape with slightly larger breasts into "Cycle". Put the shape with enlarged breasts into "Pregnant". For example, my avatar's normal breast size is 55. During Days 18 to 20 of the Cycle, I would like the breast size to slightly increase to 60. If pregnancy button on the HUD is pressed, breast size will increase to 70. To set this up, this is what my folders would look like: Explanation: Contents of "Cycle" subfolder will be auto-attached (added) when your avatar reaches Day 18 of your Cycle, and auto-detach when your avatar reaches Day 21. Contents of "Baseline" subfolder will be auto-attached (added) during other days of the Cycle other than Days 18, 19 and 20. Contents of "Pregnant" subfolder will be auto-attached when pregnant mode is on, and auto-detached when pregnant mode is off. Gunshot wounds gunshot Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Gunshot ”. Copy either the tattoo layers or the underwear layers from the Injuries add-on folder into "Gunshot". The layers must be organised in subfolders as indicated in the snapshot below. Blood blood Blood layers from Really Dangerous Explosives Pack Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Blood ”. Copy one or more desired tattoo layers in the folder from your purchase of the Really Dangerous Explosives Pack into the "Blood" folder you created in Step 2. There are 5 tattoo layers corresponding to Face, Chest, Back, Legs, Pelvis, depending on where you want blood to appear on your avatar when injured. If you are using the LeLutka Evo X head, use "Izzie's - LeL Evo X - Face Blood Splatters" instead of "Izzie's - Face Blood Splatters". Your RLV folder might look something like the following structure when you are done: Explanation: Contents of "Blood" subfolder will be auto-attached (added) when your avatar receives explosion Fragmentation damage to Health. (Injuries add-on v2.5 is required). Contents will be auto-detached if Health meter is restored to 100%. Blood layers from "Face & Body Blood & Wounds" set from Izzie's Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Blood ”. Browse through the different tattoo layers in your "Izzie's - Face and Body Blood & Wounds " folder in your inventory. (Bought separately). Copy the desired tattoo layer into the "Blood" folder you created in Step 2. Explanation: Contents of "Blood" subfolder will be auto-attached (added) when your avatar receives explosion fragmentation damage to Health. (Injuries add-on v2.5 is required). Contents will be auto-detached if Health meter is restored to 100%. Bruises bruises Bruise layers from "Face & Body Bruises" set from Izzie's Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Blood ”. If you already have this subfolder, go to step 3. Create another subfolder in the "Blood" subfolder and name it "Bruises ". Browse through the different tattoo layers in your "Izzie's - BOM Layers Face and Body Bruises " folder in your inventory. (Bought separately) Create 5 subfolders in the "Bruises" folder you created in Step 3. Name them as Body01, Body02, Body03, Body04 and Body05. These 5 subfolders correspond to 5 levels of internal bleeding, with 01 being minor bruising to 05 being severe bruising. Copy the desired tattoo layers from your purchase into the subfolders. For example, this is what I chose for my avatar: If you have dark skin tones, you may also try putting in more than 1 layer in the subfolder, as wearing multiple layers will raise the intensity. Explanation: Contents of "Bruises" subfolders will be auto-attached (added) when your avatar receives explosion Shock damage to Health. (Injuries add-on v2.5 is required). Depending on the extent of damage, a different subfolder will be auto-selected by the HUD, with Body01 being the lowest and Body05 being the highest damage. Contents will be auto-detached if Health meter is restored to 100%. Flushed Skin Pack - Alcohol Flush, Blush , Exercise Flush, Sex Flush flush Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Flush ”. Copy the contents of 4 sub-folders from the "Flush" folder in your Marketplace delivery folder for Flushed Skin Pack into the "Flush" folder you just created. The folder structure should look like this: The full set of layers copied over to the Flush folder in your #RLV directory would look like the following. Now delete the layers that are not required. You should still have the original copy in your MP delivery folder. For example, for Alcohol Flush, 1. There is one layer for 'Face & Neck' and one layer for 'Ears'. You can choose to have either or both depending on where your avatar would turn red when drunk. 2. There are 3 levels of redness you can choose from - 70%, normal, and stronger. 3. If your avatar has a Lelutka Evo X head, choose from the layers with "LeL Evo X" in the name. Delete the layers that are not required from the folder. Explanation: Contents of "Alcohol", "Blush", "Exercise" and "Sex" subfolders will be auto-attached (added) when your avatar triggers it. Please see the Skin Effects page for the triggering conditions. Farming - Really Dirty Hands & Legs farming Instructions if you bought this through in-world store vendor Make a #NeedyHUD folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #NeedyHUD folder, go to step 2. Create a subfolder in the #NeedyHUD folder and name it “ Agriculture ”. If you already have a Agriculture folder, go to step 3. Create a subfolder in the Agriculture folder and name it “Dirt ”. Under the Dirt , create another 2 more sub-folders and name them "Hands" and "Legs" respectively. In the "Hands" sub-folder, create 3 sub-folders named "1", "2" and "3". In the "Legs" sub-folder, create 3 sub-folders named "1", "2" and "3". Copy the relevant layers from your delivery folder for Really Dirty Hands & Legs into the various sub-folders you just created. Refer to the snapshot on the right for a sample configuration. Instructions if you bought this through Marketplace Make a #NeedyHUD folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #NeedyHUD folder, go to step 2. Copy and paste the folders (including contents) from the MP delivery folder into your #NeedyHUD folder. Check that the folder structure looks like the snapshot on the right above. Explanation: Contents of the numbered subfolders will be auto-attached (added) when your avatar triggers it by planting seeds, starting with 1. As your avatar plants more seeds, it will move from 1 to 2 and lastly to 3 to represent increasing dirtiness of hands and legs. The BOM layers numbered "Level 1" are the lowest intensity of garden dirt, while the layers numbered "Level 3" are the highest intensity of garden dirt. You can configure how dirty your avatar gets by copying the chosen layer into the folders, and whether both the shins & knees, or only knees etc. By showering and restoring your avatar's Hygiene to 100%, the layers will be automatically removed. (You can also manually detach any layer). FAQ Frequently asked questions Q1. Can you list out all the subfolders in the #Izzie's folder, if I have everything? A1. Yes, here you go: Q2. You mentioned "BOM" several times on this page. What is BOM? A2. BOM or Bakes On Mesh is a feature that has been introduced in 2019 by Linden Labs. It allows system layers to show on mesh body parts. Read much more about it here . Flushed Skin Pack - Alcohol Flush, Blush , Exercise Flush, Sex Flush Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Flush ”. Copy the contents of 4 sub-folders from the "Flush" folder in your Marketplace delivery folder for Flushed Skin Pack into the "Flush" folder you just created. The folder structure should look like this: The full set of layers copied over to the Flush folder in your #RLV directory would look like the following. Now delete the layers that are not required. You should still have the original copy in your MP delivery folder. Q3. Are there any known issues? A3. These are 2 known issues outside of my control. If these occur when you try the demo with your Really Needy HUD, do not buy unless you do not mind them. 1. Avatar turns grey (rebake) for a split second when layer is being applied. No fix known. 2. In some occasions when multiple BOM layers are being worn (by RLV), layer added is not visible. There is also currently no way a script is able to change the order of BOM layers on an avatar. Fix : right-click on avatar, choose Edit Outfit and exit. The layer should become visible. TIP: Do you know that you can also disable your avatar going into the automatic pose when you select Edit Outfit? Go to Preferences > Move & View > Uncheck the box for "Appearance" under "Automatically pose avatar during". Ideas, suggestions and feedback Please leave your comments on this page .
- Level 4 | Really Needy HUD
Level 4 Protein shake
- Jobs | Really Needy HUD
Jobs For customers who wish to take the roleplay of their avatars deeper into a self-sustaining lifestyle, it is possible through the introduction of Jobs @ Rainy City . Really Needy HUD users can earn N-Coins through the job, which can be used to exchange for food and beverages in the city. The most active users can also have the option to live in Rainy City. To get started.. Join the Really Needy Roleplay group for 1L$ (to keep out spammers and scammers). Decide which job your avatar is interested in For skilled jobs, submit the application form below. For unskilled jobs, no application is necessary. You / your avatar may be interviewed (for skilled jobs). Once your job application have been accepted.. You will be given an additional role in the Really Needy Roleplay group. Turn up for work any time on Saturday or Sunday SLT. Make sure you are wearing your Really Needy HUD. Make the Really Needy Roleplay group is active and wear the correct group tag. Login to the job by clicking the jar at the job location. Watch the video for highlights of the following jobs: Garbage Collector, Janitor, Barista, Bartender, Tattoo Artist. Skilled Jobs Bartender Pay Max duration Max coins per day What you need to do 1 coin per 6 min 30 min 10 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Bartenders are able to organise and send Group Notices for events held at Le Lotus Bleu for Really Needy HUD users. Bartenders can also purchase or redeem the Bartenders Pack with N-Coins for making your own drinks. Roleplay as Bartender at Le Lotus Bleu. Encourage customers to buy beer. Barista Pay Max duration Max coins per day What you need to do 1 coin per 6 min 24 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info None Roleplay as Barista at Sunbucks. Receptionist Pay Max duration Max coins per day What you need to do 1 coin per 5 min 30 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info None Roleplay as receptionist at Wolf Apartments lobby. Answer questions about Rainy City. Tattoo artist (apprentice) Pay Max duration Max coins per day What you need to do 1 coin per 5 min 20 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info None Roleplay as tattooist at Ainare Ink Tattoo Studio. Answer questions about custom tattoo services. Pharmacist Pay Max duration Max coins per day What you need to do 2 coins per 10 min 30 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Y ou are required to interview for the position. You will need to pass a test on your knowledge of M edicines and Pregnancy related items to be hired. If you are hired, you are eligible for 20% discount when you buy the Pharmacist Pack . Roleplay as Pharmacist at The Chemist Pharmacy (or at your own own location). Guide customers on pregnancy supplements, fertility drugs, pregnancy kits, and medicines. Fill prescriptions for contraceptive diaphragms and cervical caps. Physician Pay Max duration Max coins per day What you need to do 2 coins per 10 min 30 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Y ou are required to interview for the position. You will need to pass a test on your knowledge of Medicines , Contraception and Pregnancy to be hired. You need to own a Physicians Bag to have the Physician role in the group. Roleplay as Physician at HankMed (or at your own location). Provide servi ces related to weight, pregnancy and other conditions (using the Physician Bag). Adv ise patien ts on contraceptive option s, perform medical examinations and write prescriptions for femidoms /diaphragms /cervical caps. Sex Therapist Pay Max duration Max coins per day What you need to do Not applicable Not applicable Not applicable Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Y ou are required to interview to become a freelance Sex Therapist. You will need to pass a test on your knowledge of Procreation to be given the role tag in the group . You are allowed to charge (in L$ or N-coins) for services and/or for house-calls. Please share your service offering/pr icing/fee schedule in a notecard when requested by customers. Payments to be settled between you and customers directly. Roleplay as Sex Therapis t. You can use the H ankMed office or your own location, or make h ouse visits. Advise customers on the use of Aphrodisiacs (Vaigra and Niagara) and pheromone enhancers (Really Seductive Perfume). Guide customers on the use of Really Erogenous Zones to raise arousal. While you are on the job.. You need to stay within a certain distance of the login jar. If you move out of range, you will be logged out. You will be paid N-Coins as per the rate shown in the “Pay” column above. Once the max duration is reached, you will not earn any more N-Coins, so please logout and let anyone else waiting to have their turn. If there is nobody else waiting, you may login again or take a break and come back. You can login more than once per day, but there is a limit of how many N-Coins you can earn in a day, as per the “Max coins per day” column above. What you can do with N-Coins.. You can buy food and drinks from the vendor in Big Louie’s Supermarket , to replenish your Hunger and Thirst. You can pay for rent in selected Rainy City residential units (coming soon). You can bribe certain NPCs (coming later). What you cannot do with N-Coins.. You cannot use N-Coins to buy Linden dollars. You cannot use Linden dollars to buy N-Coins. You cannot use N-Coins in other sims. Unskilled Jobs Garbage collector Available working hours Anytime, any day of the week Benefit 1 coin per garbage bag disposed Details There are a number of trash cans in Rainy City, which will gradually fill up every 4 hours. To do this job, change your role in your titler to Garbage Collector, and touch a trash can that has filled up. Bring the garbage bag to the green dumpster behind the public toilet, and throw it in by pressing PgUp. Janitor Available working hours Anytime, any day of the week Benefit 1 coin per 5 puddles cleaned Details Janitor uniform preferred Go to Wolf Apartments reception lobby area. Get a mop from the mop cabinet. Your Really Needy Roleplay group needs to be active, and Titler role needs to be Janitor. Touch the mop bucket and it will start rezzing dirty puddles in the vicinity. Use the mop to clean up the puddles by facing your avatar to the puddle (do not stand too far or too near) and pressing Page Down. Newsagent Available working hours Anytime, any day of the week Benefit TBA Details Work at the newsstand [Under construction] The newsagent is a source of information on the secret underbelly of Rainy City Security guard Available working hours Anytime, any day of the week Benefit TBA Details [Under construction] Security guard uniform required Good performers will be promoted to Bouncer Supermarket stocker Available working hours Anytime, any day of the week Benefit TBA Details [Under construction] Good performers will be promoted to Supermarket Cashier, and eventually Supermarket Manager Job application Job Application For skilled jobs only Select Position I have read the Notice / Disclaimer on the right Apply Now Thanks for submitting! NOTICE / DISCLAIMER Do note that the "Job" you are applying is only for roleplay purpose. You or your avatar will not actually be employed by anyone or any organisation. You will receive a tag in the roleplay group if requirements have been met and your avatar may 'earn' a virtual token in-world for performing certain tasks as a reward.
- Level 8 | Really Needy HUD
Level 8 Team
- Level 5 | Really Needy HUD
Level 5 Machine weights
- Level 2 | Really Needy HUD
Level 2 Swimming