Really Needy HUD
for your Second Life
Search Results
48 results found with an empty search
- Conception & Pregnancy | Really Needy HUD
Condom Conception Add-on Overview Fertility Mobile App Femidom Integration with Mama Allpa and INM Contraceptive Pill Pregnancy Test Kit Physician Bag Auto-Copulation & Auto-Arousal Integration with Physics and VAW Pregnancy Add-on Overview Pregnancy conditions Automatic body changes Baby Baby interactions Cravings Aversions Mood Swings Labour Growth Evolution Baby Prodigy Baby Meds, Supplements and Fruits Affiliate Pharmacies Conception Conception Add-on Overview Conception is an add-on that is included in the Really Needy HUD v3.0 Lifestyle Edition Adult . It is compatible with Physics male genitalia VAW male genitalia Mama-Allpa male and female HUDs It's Not Mine Integration with Mama Allpa and INM For the Pregnancy add-on, please click here to jump below. The design philosophy for the Really Needy Conception & Pregnancy add-ons is a mix of realistic detail (mimicking Real Life) and zany elements (only possible in Second Life). Both add-ons are related to the Procreation need. The Conception add-on covers 4 stages of the mating game: Foreplay Copulation Insemination Conception An optional stage to roleplay before Foreplay is Attraction / Flirtation / Seduction - see Pheromones for more information . Unlike some other fertility HUDs, the Conception add-on allows both Males and Females to initiate copulation. (To change the gender setting on your HUD, just say /male or /female. There is no need to buy different HUDs). The features for male and female avatars are listed in respective columns below. Male 1. FOREPLAY Males will automatically detect Females (with the Conception add-on) in proximity; the Procreation icon will turn purple if a potential mate is detected. When sufficiently aroused (default: Arousal level of 10%), a menu will pop-up to show the nearby Females which your male avatar can copulate with . A copulation request will be sent to the chosen Female, who can choose to say Yes (accept) or No (decline). 2. COPULATION If the Female accepts the copulation request from your avatar, the Procreation icon will turn red to indicate the HUD is in Copulation mode. 3. INSEMINATION If your avatar ejaculates while in copulation mode with the Female, this is insemination. Additional features Withdraw before ejaculation to avoid insemination Condoms to block insemination Configure level of Arousal to ejaculate 4. CONCEPTION Chance of conception (ie. becoming pregnant) depends on combination of male fertility and female fertility Male fertility factors Sperm motility - fitness level Sperm count - body mass index, last time ejaculated Alcohol/tobacco/drugs consumption Female 1. FOREPLAY Females will automatically detect Males (with the Conception add-on) in proximity; the Procreation icon will turn purple if a potential mate is detected. When sufficiently aroused (default: Arousal level of 10%), a menu will pop-up to show the nearby Males which your female avatar can copulate with. Choose which Male your avatar wishes to copulate with. 2. COPULATION The Male will receive a notification that your avatar has opened herself to him. The Procreation icon will turn red to indicate the HUD is in Copulation mode. Additional features Forced mode can be turned on so that Male's copulation request cannot be declined If your avatar is very drunk, she cannot decline copulation requests 3. INSEMINATION If the Male ejaculates while in copulation mode with your avatar, this is insemination. Additional features Contraceptive pill to block insemination Femidom (female condom) to block insemination 4. CONCEPTION Chance of conception (ie. becoming pregnant) depends on combination of male fertility and female fertility Female fertility factors Day of cycle Fitness level Alcohol/tobacco/drugs consumption Arousal/orgasm bonus If conception is successful, your avatar will not know immediately that she is pregnant. There may be certain signs as her Cycle progresses that things are a little different. If pregnancy is suspected, a pregnancy test may be taken. Eventually, your avatar will realise that she is pregnant, and the Pregnant icon on the HUD will light up. Read the section on Pregnancy for what happens next. MALE CONCEPTION SETTINGS Say /24 in chat to summon the Conception Settings menu Mate - use this to manually select a female nearby (with Conception add-on) to copulate with Withdraw - choose this if you intend to withdraw before ejaculation. If you choose too early, your avatar will forget to withdraw when he is in the throes of passion Ejaculation threshold - 100% is the default. Choose 60%, 70%, 80% or 90% for premature ejaculation (still has impregnation risk) Copulation threshold - Choose from 10% to 80%. You will be asked which female nearby your avatar wants to copulate with when your avatar reaches this Arousal level. (The female must have Conception add-on) FEMALE CONCEPTION SETTINGS Say /24 in chat to summon the Conception Settings menu Mate - use this to manually select a male nearby (with Conception add-on) to copulate with Stop - choose this to stop copulating DND (Do Not Disturb) - choose O N to auto-reply that your avatar is not availa ble when she receives a copulation reque st. Choose OFF to ask (default). Forced - Choose ON to auto-accept copulation requests. Choose OFF to ask (default). Copulation threshold - Choose from 10% to 80%. You will be asked which male nearby your avatar wants to copulate with when your avatar reaches this Arousal level. (The male must have Conception add-on) SIM SCAN If there are no potential mates nearby, you may use this chat command "/24 simscan" to scan the region for Really Needy HUD users with Conception add-on . Only users of opposite gender to your avatar will be listed. (You can set the gender for your avatar in the HUD by saying /male or /female) FERTILITY MOBILE APP The "Really Useful Fertility App" (sold separately) will allow you to turn on or off the Fertility Info for your male or female avatar reported by the Really Needy HUD. The Fertility Info is OOC roleplay information which is shown in private chat message and marked with a 🛈 icon in the front of the message. It provides information on your fertility score (%), any modifiers to your fertility score due to changes to the fertility factors (described in section above) and the chance of pregnancy at the point of insemination. Fertility Info excludes information about whether your avatar is pregnant. The "Really Useful Fertility App" takes the form of a mobile phone that attaches to right-hand of your avatar, with two bento hold animations. The screen is a static image for roleplay purposes only. Fertility mobile app Fertility Mobile App Condom CONDOM The "Really Thin Condom" is for use by male avatars, to be worn before copulation. If your avatar wears it properly , there is a 88% chance it will block insemination. If your avatar pretends to wear it properly (ie. intending to impregnate the female rather than prevent it), it will not block insemination, even though it will appear to his mate that he is wearing a condom. A limited number of free condoms per weekend are available via the condom dispenser at the Pharmacy @ Rainy City. Integration with Physics Cock condom feature < NSFW image. Mouseover to reveal Really Thin Condom The "Really Thin Condom" has a special feature that integrates with The Physics Cock (v2.3), allowing the condom to appear automatically on the cock upon wearing. Usage instructions (with Physics cock) Add/wear the condom and it should attach to right hand Click on it. A menu will pop-up asking if your avatar is intending to wear it properly. Choose " Yes " to wear it properly, and " Pretend " to pretend to wear it properly. The condom should appear on the Physics Cock. If your avatar does not have a Physics cock, not to worry. You can still enjoy the contraceptive function even though you will not be able to visually see the condom on your avatar's penis. Usage instructions (WITHOUT Physics cock) Add/wear the condom and it should attach to right hand Click on the condom and HOLD your mouse button down for 3 seconds before letting go. A dialog menu will pop-up with the text "[NO PHYSICS COCK]", asking if your avatar is intending to wear the condom properly. If you did not see this text, then close the dialog and try again. Choose " Yes " to wear it properly, and " Pretend " to pretend to wear it properly. FEMIDOM / CERVICAL CAP / DIAPHRAGM This is a female contraceptive to be inserted by the female into herself. (Copy permissions, re-usable). It is 79% effective in blocking insemination. The Really Needy HUD refers to Cervical Cap and Diaphragm generally as a "femidom" when inserted. For more details on how they work, refer to this page . Femidom CONTRACEPTIVE PILL The pill works by thinning the walls of the womb and preventing the sperm from joining with the egg. The pill lasts for 5 SL days after consumption, so it is recommended to eat it on Day 10 of the Cycle. Contraceptive Pill PREGNANCY TEST KIT The "Really Accurate Home Pregnancy Test Kit" (sold separately) is a pregnancy test your avatar can perform by herself at home without any physician. It is 99% accurate. Steps: Check your avatar has some urine to pass. If Toilet meter is 100%, there is no urine to pass; wait till it goes lower. Right-click on the test kit in inventory and choose Add. It should attach to right-hand. Click on the test kit to remove the overcap and expose the sampling tip. (The overcap is pink in colour). Sit on your toilet and urinate on the sampling tip of the test kit. (Say /use in chat and sit on your toilet, as per what your avatar does normally to relieve Toilet meter.) After the wait period (30 seconds), the test window of the kit will display either one line or two lines. Single line (also known as Control Line) indicates the test is working correctly and your avatar is not pregnant . Double lines indicate the test is working correctly and your avatar is pregnant . No line means the test was not performed correctly. Pregnancy Test Kit Physician Bag PHYSICIAN BAG If your avatar is a doctor or physician, this bag (sold separately) will allow your avatar to do the following for other avatars [1] Fertility test (target must have Conception add-on) [2] Pregnancy test (target must have Conception add-on) [3] Set pregnancy duration * (target must have Pregnancy add-on) - 10 SL days , 10 SL weeks (default), or 10 SL months [4] Check expected delivery date (target must have Pregnancy add-on) - only works when delivery date is close by 🚼 [5] Check baby gender (target must have Pregnancy add-on) 🚼 [6] Check labour duration (target must have Pregnancy add-on) 🚼 NEW [7] Set labour duration (target must have Pregnancy add-on) 🚼 [8] Check avatar weight (target must have Blood Alcohol Content add-on) [9] Set avatar weight (target must have Blood Alcohol Content add-on) [10] Treat priapism (target is male and has prolonged painful erection due to overdosing on aphrodisiac) [11] Check pregnancy difficulty 🩺 NEW [12] Conduct examination 🩺 NEW Notes The target avatar will be asked by the bag to provide consent for the chosen menu option. NEW are features in Version 3.0. * For 10 SL day/week/month durations only. To set duration based on RL months, user needs to choose "RL duration" option during Pregnancy v2.1 installation and use the Really Smart Watch instead. 🚼 Requires Growth Evolution Baby or Prodigy Baby. Otherwise this feature only works if the Bag is owned by the baby's mother. 🩺 These functions are only accessible to users with the Physician role in the Really Needy Roleplay group. Auto-Copulation & Auto-Arousal AUTO-COPULATION AVSitter2-ready furniture can be configured to auto-confirm copulation (based on pre-defined list of couple animations) without going through the copulation request process or choosing who your avatar wishes to copulate with. Making your AVSitter2 furniture enabled with Auto-Copulation only requires the addition of a Auto-Copulate script. The script source-code is provided free of charge if you are able to self-service to install it yourself in your furniture and input the names of the selected animations (where vaginal intercourse is involved) into the script . If you require help with the above, a 300L fee is payable for customising a script for you (no mod, yes copy, no transfer). You will be required to provide the AVPos card and the names of the selected animations. The script will be sent to you. Adult furniture makers may contact me to get the logo to show your product is Auto-Copulation ready. Please provide landmark to your in-world store and link to your MP store. You can integrate the source code with your existing scripts for your furniture instead of having to add one more script. Your store will be added to this directory of furniture makers with Auto-Copulation enabled furniture so that Really Needy HUD users can find your store easily. AUTO-AROUSAL For Auto-Copulation enabled furniture, users also have the option of adding Auto-Arousal - this makes the Arousal meter of your avatar to increase steadily without having to use the Really Erogenous Zones or clicking the Arousal icon manually. If copulation animations are selected on the furniture with both Sitter0 and Sitter1 seated, their Arousal meters will increase at a rate of 3% every 10 seconds. If foreplay animations are selected on the furniture with both Sitter0 and Sitter1 seated, their Arousal meters will increase at a rate of 3% every 20 seconds. The default rate of 3% can be changed by the furniture owner via the configuration notecard. Setting up which animations are categorised as 'copulation' and which animations are 'foreplay' is done through the Auto-Copulation script. Requirement: A [SEX] script (sold separately) and configuration notecard needs to be put into the Contents of the furniture, for Auto-Arousal f eature to work. Your furniture must also be already setup with Auto-Copulation (read above). INTEGRATION WITH MAMA-ALLPA (MA) Cross-insemination between Mama Allpa (MA) and Really Needy HUDs is supported with the Conception add-on. A male with Mama-Allpa HUD is able to inseminate a female with Really Needy HUD Either male or female can initiate Copulation mode with Really Needy HUD, OR female can open herself to the male using MA HUD When male selects ' cum in vagina ' with MA HUD, the female Really Needy HUD will detect the insemination Requirements: Male wearing MA HUD (Really Needy HUD optional) Female wearing MA HUD and Really Needy HUD If the male is not wearing Really Needy HUD, a fertility score of 50% is used for calculating pregnancy chance A male with Really Needy HUD is able to inseminate a female with Mama-Allpa HUD Either female or male can initiate copulation using Really Needy HUD When male ejaculates with Really Needy HUD, the female MA HUD will receive a 'cum in vagina' event Requirements Male wearing Really Needy HUD (MA HUD optional) Female wearing MA HUD and Really Needy HUD INTEGRATION WITH IT'S NOT MINE (INM) The Really Needy HUD can interact with the INM system of your female avatar. She will need to wear the " Really Needy HUD relay for Mama-Allpa and INM v3 " (sold separately, shown in pic below). The features are as follows. I f your female avatar is in Copulation mode with a male, and she receives " cum in pussy " via the INM system, the Conception add-on will detect this event as insemination. If she receives cum in or on other parts of the body via INM, this is not insemination but it will decrease her Hygiene by 10% for each cum-load. She can use a INM shower or the Really Luxurious Shower Cabin with INM cleanup to restore Hygiene to 100%. INTEGRATION WITH THE PHYSICS COCK ("The P") Integration with the condom feature of The P has been described in section above. If your male avatar is in Copulation mode with a female, pressing the Cum button on the Animation HUD for The P will result in ejaculation as well as insemination. INTEGRATION WITH VAW XTC COCK If your male avatar is in Copulation mode with a female, pressing the Cum button on the VAW XTC Cock HUD will result in ejaculation as well as insemination. Integration with Physics and VAW If you have any feedback or suggestions on the Conception add-on, feel free to leave a message via the box at the bottom of this page or contact me for an invite to join our Discord server. Buy the Conception add-on on Marketplace Buy Note: The Conception add-on is included when you buy the Really Needy HUD Lifestyle Edition Adult at my in-world store. Pregnancy Pregnancy Add-on Overview The Pregnancy add-on covers the following stages of roleplay experience, after Conception : Pregnancy first trimester Pregnancy second trimester Pregnancy third trimester Labour The Really Needy HUD pregnancy has a default duration of 10 SL weeks . Your avatar's unborn baby will grow the equivalent of 1 month of a RL baby in a span of 1 SL week. (1 SL day = 4 RL hours, so 1 SL week is 28 RL hours if you do not log off). It is possible to change the pregnancy duration to 10 SL months or 10 SL days using the Physician Bag. Note: If you don't like 10 SL weeks or 10 SL months or 10 SL days, Mama Allpa users have one more option - you can try using the 'Really Needy HUD relay for Mama Allpa' (v3) to synchronise the Really Needy HUD's cycle to your Mama Allpa's cycle. PREGNANCY ADD-ON INTRODUCTION VIDEO Watch on YouTube (age restricted) KEY MOMENTS Automatic shape and skin changes 00:19 Aversions 01:19 Cravings 02:26 Breast Sensitivity 05:31 Baby Interactions 05:58 Breast Tenderness 06:41 Nausea 06:55 Rhinitis 07:13 Bloating 07:28 Nose Bleed 07:55 Acne 08:15 Constipation 08:40 Heartburn 08:50 Dizziness 09:03 Insomnia 09:17 Stretch Marks 09:33 Vaginal Discharge 10:13 Incontinence 10:24 Varicose Veins 10:49 SUMMARY OF KEY FEATURES 1. Chance of developing pregnancy conditions Digestive bloating nausea / vomiting heartburn constipation Circulatory/Respiratory/Neurological dizziness nose bleeds* insomnia* rhinitis* Urinary / Reproductive incontinence vaginal discharge Epidermal acne* breast tenderness^ stretch marks* varicose veins* 2. Automatic changes to avatar shape and skin (month by month) areola darkening* and bumps* breast veins* (trimester 1, trimester 2, trimester 3) user-defined changes in avatar shape and skin (chubby belly and linea nigra) 3. Mesh pregnant belly integration 4. Mesh unborn baby + effects on mommy baby automatically growing in size in mommy's tummy baby interactions cravings mood swings 5. Labour 6. Support for lactation features to be developed in the future * Includi n g automatically activating BOM tattoo layers created by Izzie's . ^ Including integration to Good Moaning Boobs Rubber. If you have any feedback or suggestions, feel free to contact me for an invite to join our Discord server. 1. Pregnancy conditions Pregnancy conditions Depending on which trimester/month of the pregnancy your avatar is in, there is a higher or lower random probability of developing a pregnancy-related medical condition. These are the conditions which have a relatively higher probability to occur, by trimester: Trimester 1: bloating, nausea, rhinitis, acne, breast tenderness Trimester 2: bloating, nausea, heartburn, constipation, nose bleed, rhinitis, acne Trimester 3: bloating, insomnia, varicose veins Once your avatar develops the condition, the condition could worsen unless she takes certain actions to remedy them. Some conditions can also be triggered by specific actions taken by your avatar (eg. aversions to particular foods eaten) or not taking care of certain needs (eg. not drinking enough water or going hungry). In collaboration with leading cosmetics brand Izzie's (very popular for realistic skin imperfections), the following conditions will also trigger BOM layers to be automatically applied on your avatar: Acne - face and body Insomnia - face (dark eye circles) Nose bleed - face Rhinitis - face (runny nose / red nose) Stretch marks - body (breasts, abdomen, lower body) Varicose veins - body (legs) Lelutka Evo X versions are included for face. Bloating TRIGGERS Random EFFECTS Burping, flatulence, bad mood (facial expressions) Read More REMEDIES Drinking water, probiotics, peppermint tea, green bananas, exercise Heartburn TRIGGERS Random, eating particular foods (citrus fruits, chocolate, coffee etc.) EFFECTS Pain in chest, GERD Read More REMEDIES Ginger tea, pineapple, probiotics, [honey milk] Breast Tenderness TRIGGERS Random, touch EFFECTS Pain, loss of arousal Read More REMEDIES Hot compress Nose bleed TRIGGERS Random, teleportation, flying EFFECTS Nose bleed (BOM layer) Read More REMEDIES Hot shower, Vitamin C supplement, fruits with high Vitamin C (pomelo, mikan, kiwifruit, pink strawberries, premium oranges, lemons) Stretch Marks TRIGGERS Random EFFECTS Stretch marks appearing on tummy, breasts, butt and thighs (BOM layers), itchiness Read More REMEDIES Stretch mark cream, [coconut oil massage] Insomnia TRIGGERS Random, caffeinated drinks EFFECTS Resting does not restore Energy, eye-bags (BOM layers) Read More REMEDIES Sleeping pill, orgasm, [honey milk] Vaginal discharge TRIGGERS Random, low hygiene EFFECTS Discharge causing drop in Hygiene (unless wearing tampon/pad) Read More REMEDIES Probiotics, green bananas, [fenugreek seed tea] Nausea TRIGGERS Random, smell/taste (aversions), eating too much EFFECTS Feeling sick, vomiting, hyper-emesis Read More REMEDIES Ginger tea, vitamin B6, green bananas, avocados, bed rest, anti-sickness meds Dizziness TRIGGERS Random, [standing for too long], hungry, thirst, insufficient iron, [heat], EFFECTS Dizziness, vertigo Read More REMEDIES Iron supplement, ginger tea*, almond milk*, [honey milk*], Vitamin C supplement, fruits with high Vitamin C (pomelo, mikan, kiwifruit, pink strawberries, premium oranges, lemons) Rhinitis TRIGGERS Random EFFECTS Sneezing, red / runny nose (BOM layers) Read More REMEDIES Anti-histamine, hot shower, sleeping pill Acne TRIGGERS Random, low hygiene EFFECTS Acne appearing on face / body (BOM layers) Read More REMEDIES Acne cream, [facial] Incontinence TRIGGERS Random, sneezing, laughing, filled bladder EFFECTS Loss of bladder control Read More REMEDIES Peeing, Kegel exercises using Ben Wa Balls Constipation TRIGGERS Random, insufficient hydration, excessive iron EFFECTS Pain, health damage Read More REMEDIES Fibre from fruits (dragonfruit, pomegranate, avocado), probiotics, lots of fluids, exercise, laxative Varicose veins TRIGGERS Random, [Standing for too long] EFFECTS Veins appearing on the legs (BOM layer) Read More REMEDIES Vitamin C supplement, fruits with high Vitamin C (pomelo, mikan, kiwifruit, pink strawberries, premium oranges, lemons), [leg elevation], [compression stockings] Note: 1. Items in [square brackets] above have not been implemented yet. 2. Items marked with * above requires Pregnancy add-on v2.0 for the remedy to work for the condition. TIP: If your avatar is pregnant, the consumption rate for ENERGY is twice as fast as normal. If your avatar is well-hydrated (Thirst >70%) and has sufficient iron though, your avatar will not feel fatigued as easily (ENERGY consumption rate will go back to normal). This is a basic feature that has been in earlier versions of the HUD, and does not require the Pregnancy add-on. 2. Automatic changes to avatar body Automatic body changes Automatic changes in avatar shape You can setup how your avatar's body shape will change over the course of her pregnancy, for each month*. The Pregnancy add-on will automatically wear the shapes based on the month*. Your viewer needs to be RLVa-enabled. Sub-folders need to be created inside the Body folder for each month* You will need to make/edit the avatar shapes and put into each sub-folder in advance. Some suggestions here for the Edit Shape sliders, but feel free to use what visually makes sense for your avatar: Increase Breast Size slightly in each Trimester (eg. by 5 to 10) Increase Body Fat in Trimester 2 (eg. by 5) and Trimester 3 (eg. by another 5) Increase Love Handles slightly each month from Month 3 onwards Increase Butt Size and Saddle Bags from Month 5 onwards * If your avatar's pregnancy duration is the default 10 SL weeks, then each 'month' will actually be 1 SL week. For ease of explanation, 'month' in this section refers to the equivalent of one month in RL pregnancy. Automatic changes in avatar skin (in collaboration with leading cosmetics brand Izz ie's ) Your avatar's areola, breasts and belly may change in appearance over the duration of the pregnancy. You can customise how dark the areola looks or how prominent the breast veins are by choosing the version of the BOM layer you like and copying them into the relevant folder . Month 3 10% chance (per SL day) that your avatar will develop Darkened areola & areola bumps (Montgomery glands) 20% chance (per SL day) that your avatar will develop Breast veins - Trimester 1 Month 5 20% chance (per SL day) that your avatar will develop Breast veins - Trimester 2 Month 8 20% chance (per SL day) that your avatar will develop Breast veins - Trimester 3 User-defined Month You can choose which month to apply the ' pregnancy belly ' and ' pregnancy line ' skin effects on your avatar by copying the layer into the relevant folder For example, M2 or M3 onwards for pregnancy belly and M7 onwards for both pregnancy belly + line The pregnancy line, also known as the Linea Nigra , is a dark vertical line that appears on the skin of the stomach during pregnancy. It runs from the belly button to the pubic area. Not all women will develop this. Breast veins Darkened areola & areola bumps Pregnancy line (Linea Nigra) 3. Mesh pregnant belly integration If you have a pregnancy mesh belly or baby bump which is modifiable and copy, you may save a version with different size in each folder from M2 to M9 . For example, I have the Pregnant Belly v3.01 for Maitreya from Chrysanthemum, and it comes with a HUD for setting a size for each of the 9 months. I then saved each version in the respective month's folder together with the shape. In that way, the pregnant belly of the appropriate size is also worn automatically together with the avatar shape, as the pregnancy progresses to each month. If you are a maker of pregnant mesh bellies, please approach me to explore the possibility to have a communication channel between the Really Needy HUD Pregnancy Add-on with your mesh belly so that the size can automatically adjust based on the month of pregnancy. If you are a Really Needy HUD user, please post in the Discord server regarding which brand mesh belly you use. If we have enough customers of particular brand, we can lobby the brand owner to explore cross-product compatibility. 4. Mesh unborn baby + effects on mommy Baby UNBORN BABY Your avatar may not realise that she is pregnant until she misses her period (unless she takes a pregnancy test). When she realises, the pink pregnancy icon on the HUD will light up. At that point of time, the unborn baby (in the Baby sub-folder under Pregnancy folder) will be automatically attached to the Stomach. The baby will automatically grow in size day-by-day. Your avatar can interact with the baby. The baby will cause your avatar to have cravings and mood swings. The Pregnancy add-on includes a standard "unborn baby" with 2 mesh growth stages. Early stage fetus Unborn baby NEW Check out the Growth Evolution Baby below for more realism and roleplay options. Baby Skin Tone Picker A skin tone picker HUD will be provided so that you may pick a skin tone for the unborn baby closer to your avatar or her partner, if you wish. Note that in RL, the skin of newborn babies tends to have a dark red or purplish color regardless of race. The mesh model of the baby has specular highlights which are purplish. BABY INTERACTIONS From the second trimester onwards, click on the baby to interact with it to develop a bond between your avatar and the baby. Once or twice a SL day is more than enough; regular interactions is good but it is also ok to skip days. If the baby is sleeping, try again later. If the baby is not sleeping, any reaction or response is a successful interaction. After a successful interaction, there is a 'time-out' for a short interval before you can interact again (baby will ignore you if you click again). The bond is a telepathic link to know what the baby is feeling or doing. After about 10 to 20 days of interaction, the baby may let mommy know if it likes the flavour of certain things consumed. The stronger the bond, the more emotes are unlocked including: reactions to laughter, arousal and orgasm; telling mommy when is the expected delivery day. The gender of the baby can also be influenced based on what your avatar eats - watch the video above to find out. If you have suggestions for this feature, please post in the Discord channel #idea-bank. Or use the feedback form below. CRAVINGS Your avatar may develop cravings around the latter part of the first trimester and throughout the second trimester. (Week 3 to 6 for duration of 10-week SL pregnancy). If she satisfies each craving, she will only experience a maximum of 5 cravings during one SL pregnancy. She will only have maximum of 1 craving at any one time (or none). Craving intensity levels will progress from Low to Strong to Intense if not satisfied. The progression from Low to Strong is within an hour (random). The progression from Strong to Intense is within half an hour (random). If a craving is not satisfied by the time it reaches Intense level, she will have a Bad Mood and start to frown (a facial animation will be activated for Lelutka EvoX heads, showing her dissatisfaction). If the craving is ignored, eventually it goes away or may be replaced by another craving. There is an equal chance (randomly determined) to develop cravings for one of the 30 items listed in orange below. The first 28 items are items to be consumed in order to satisfy the craving. To satisfy the SEX craving, your avatar needs to reach an Arousal level of at least 50%. To satisfy the ORGASM craving, your avatar needs to reach an Arousal level of 100% (ie. orgasm). Note: Cravings is an optional feature for your avatar's pregnancy. You can choose not to install this feature when installing the Pregnancy add-on. Baby interactions Cravings CRAVINGS Savory high-calorie foods PIZZA CHIPS HAMBURGER Red meat / animal protein RED MEAT ANIMAL PROTEIN Fruit STRAWBERRIES CHERRIES Carbohydrates CEREAL CARBS (RICE, POTATOES) Cold foods / sweet high-calorie dairy ICE CREAM MILKSHAKE MILK Sour foods PICKLE LEMON Spicy Food SPICY FOOD High-calorie sugary foods SWEETS CHOCOLATE PEANUT BUTTER DONUT Pica ICE CRAYON DIRT ASH CHALK CLAY SO AP TOOTHPASTE DETERGENT Non-food craving SEX ORGASM Note: Some of these items may not exist in the Really Needy economy yet as a consumable. You are welcome to make your own for your own use or to sell to other users. AVERSIONS Proximity to and consumption of certain foods will trigger Nausea . Consumption of certain foods will trigger Heartburn , Bloating or Insomnia . The default installer has Aversions for 28 items. If your avatar is in the second trimester and you are feeling brave or loving the aversions, you can request me to give you the installer for Aversions for 44 items. Note: Aversions is an optional feature for your avatar's pregnancy. You can choose not to install this feature when installing the Pregnancy add-on Aversions Mood Swings MOOD SWINGS Your avatar has a chance of experiencing a Mood Swing each SL day , in certain weeks of her 10-week pregnancy: - 5% in Week 3 and 4 - 10% in Week 5, 6 and 7 - 20% in Week 8, 9 and 10 The 5 basic moods are: Happy, Anxious, Emotional, Irritable, Annoyed Each mood is accompanied by a facial animation (Lelutka EvoX head required) One mood may switch to another swiftly ranging from within a few minutes to several minutes The 3 extra moods are: Baby Brain , Honeymoon Phase , and Power Nesting These moods require a bit more roleplay on your part - this article might help. Baby Brain - Progesterone is at sky-high levels during early pregnancy. While it is a calming hormone, it can also cause fogginess and forgetfulness. Your avatar might make mistakes like watering an artificial plant, or giving cat-food to the dog. Honeymoon Phase - This mood is unlocked in the second trimester. After a difficult first trimester, your avatar might be cruising into the second, feeling like she got a handle on the various pregnancy conditions. Her baby bump is much more noticeable now, and she feels like a celebrity. She may feel more perky, and possibly horny in weird timings. Power Nesting - This mood is unlocked in the third trimester. Due to an increase of oxytocin, the nesting hormone that prepares your avatar's uterus for labour and her breasts for nursing, she has a powerful urge to get everything cleaned, organised, and prepared for the baby's arrival. There is also a Bad Mood , which may be triggered by Not satisfying an intense craving Hunger / Energy / Hygiene needs falling below 50% Note: Moods is an optional feature for your avatar's pregnancy. You can choose not to install this feature when installing the Pregnancy add-on. Labour 5. Labour (Updated in Pregnancy add-on version 1.1 ) What to expect (Mouse-over box to reveal spoilers) PRE-DELIVERY On the day that your avatar is going to give birth, her water will break (Really Wet Pussy required for puddle). 15 minutes after that, the labour starts, so you have a short period of time to get your avatar to the hospital or to call your mid-wife / doctor / partner. STAGE 1 First stage of labour starts from contractions to full cervix dilation. The simulation includes emotes, facial expressions on your avatar (Lelutka Evo-X head required) and the baby moving down the birth canal. STAGE 2 Second stage of labour starts from full cervix dilation till delivery of baby. The simulation includes emotes, facial expressions on your avatar (Lelutka Evo-X head required) and the baby being born. Once the baby is born, the pregnancy icon on your Really Needy HUD should turn off. Note that if you are using Mama Allpa to over-ride the pregnancy duration of the Really Needy HUD, you should update the pregnancy condition in Mama Allpa to not pregnant, or else detach your relay, or detach your Mama Allpa. Otherwise the relay will make your Really Needy HUD status as pregnant again the next time it checks the status of your Mama Allpa. STAGE 3 Third stage of labour is the delivery of the placenta. The simulation includes emotes and facial expressions on your avatar (Lelutka Evo-X head required). The completion of stage 3 will cause your avatar's body to revert back to baseline shape (if you have setup the folders). If you simply detach the 'unborn baby' in inventory after stage 2 without completing stage 3, your avatar's shape / tummy may still look pregnant. LABOUR DURATION Default labour duration is 25 minutes (15 min for stage 1 and 2; 10 min for stage 3). That's pretty quick, so if you would to roleplay out this part of the pregnancy a little longer, you can extend it before delivery date. The Really Useful Physician Bag v2 can extend the labour duration from 25 minutes to 40 minutes or 60 minutes. If you would like to skip stage 3 of labour, detach the 'unborn baby' in inventory (after stage 2), and add it again. It should skip forward to the part where your placenta has already been delivered and allow you to complete stage 3. 6. Lactation features in the future Got milk? (If you have any suggestions for this future feature, feel free to send me a private message or post in Discord.) Buy the Pregnancy add-on on Marketplace Buy See the demo and buy the Growth Evolution Baby in-world Growth Evolution Baby The Growth Evolution Baby is a replacement for the standard baby in the Pregnancy add-on for even greater realism. KEY FEATURES 5 mesh growth stages from fetus to full-term baby Works with Physician Bag (v2 and above) owned by others or self to detect expected date of delivery and gender Support for enhanced labour options for roleplay with qualified Physicians (induction, pausing/resuming labour) 4 skin tones Prodigy Baby The Prodigy Baby has all the features of the Growth Evolution Baby, plus advanced chatbot functions and more. KEY FEATURES 5 mesh growth stages from fetus to full-term baby Works with Physician Bag (v2 and above) owned by others or self to detect expected date of delivery and gender Support for enhanced labour options for roleplay with qualified Physicians (induction, pausing/resuming labour) 4 skin tones Advanced chatbot functions The Prodigy Edition baby comes with two of the three scripts from The Really Useful Chatbot Script series, customised to work with the Pregnancy add-on to provide you and your loved ones with hours of interactive roleplay fun! Key functions: configure different greetings (or emotes) your baby will say upon touch to the mother, father and 2 other family members provide chat phrases (or emotes) which your baby will say randomly and how often (using a notecard) provide responses to key words / phrases which your baby hears in public chat (using a notecard) SmartAttention feature to detect distance and direction of speaker to determine if baby is being spoken to ability to tailor above greetings/chat/responses by trimester Related Items - Medicines, Supplements, Fruits Meds, Supplements and Fruits These are pictures of some items mentioned above. Affiliate Pharmacies Affiliate Pharmacies Here are our Featured Affiliate Pharmacies. Rainy City Pharmacy Urban roleplay Jody's Pharmacy Urban roleplay Blackwood Pharmacy Medical roleplay Montlaur Pharmacy Urban roleplay Breath of Life Maternity Home Medical roleplay (German speakers are welcome) Family First Health Center Urban roleplay Graceful Beginnings Family Care Urban roleplay Kulture Springs Clinic Urban roleplay Applying to be an affiliate pharmacy If you operate a pharmacy, maternity centre, clinic or hospital (for roleplay) and are interested to become an affiliate by distributing pregnancy-related items for the Really Needy HUD, please contact me with a landmark to your location to apply. [Update as of 9 Aug 2025: An application to become an affiliate pharmacy is no longer required. Simply buy the Affiliate Pharmacy Vendors-in-a-box from my in-world store for 500L.] NOTICE & DISCLAIMER An affiliate pharmacy just means the location is setup with vendors that sell products relating to the Really Needy HUD. It does not mean that the owner or staff of the affiliate pharmacy have the Pharmacist or Physician tag in the roleplay group, or possess the requisite knowledge to provide advice regarding the usage of the products. f you are a Really Needy HUD user with Disease/Conception/Pregnancy add-ons and need advice ( ROLEPLAY ONLY ) on Needy medications, supplements or pregnancy-related products, you may choose to contact Pharmacists/Physicians in the Really Needy Roleplay group, at your own discretion. They are also users / roleplayers and are not actually licensed nor employed by the HUD creator. For customer service or help with the HUD, you are welcome to contact creator directly in-world or submit a support ticket on our Discord server. Users can submit a job application for Pharmacist or Physician if you wish to roleplay as Pharmacist or Physician. A knowledge test will be required and if you pass you will be assigned the tag for Pharmacist or Physician in the Really Needy Roleplay group. The Caspervend vendor type is 'headless vendor' for the above products. Permissions: no modify, yes copy, no transfer. Affiliates have the option to be listed on this webpage section as a Featured Affiliate , along with the name of your SL business, an image and SLurl To apply to be listed, IM me and simultaneously send me a landmark to your location. Your location needs to be ready (not under-construction), and you should also have placed out the above affiliate pharmacy vendors. Listing fee is 600L if your application is accepted. If your location is de-listed, you will have to apply and pay again to be listed. Your location will be de-listed if the vendors cannot be found within 25m of the landing point by taking the SLurl. If your landmark or SLurl leads to a different landing point than that of your pharmacy / clinic location (due to sim teleport routing), your application will be declined / your location may be de-listed. BE A REALLY NEEDY AFFILIATE WITH YOUR OWN PHARMACY Ideas, suggestions and feedback
- Farming | Really Needy HUD
Farming game for Really Needy HUD Crop Agriculture Soil Patch Farming Tools Types of Crops Planting Seeds Watering Crops Weeding Turns & Fertiliser Harvesting Animal Husbandry Farming HUD Selling produce Upgrading tools Wiki Video Tutorial Farming A game in the virtual world of Second Life where your avatar can grow crops and rear animals for a self-sustaining lifestyle; unlock new abilities by gaining Farming Experience Points and levelling up; compete for a spot on the Farming Leaderboard; sell what your avatar produces on the farm to others ; .. all while creating your dream farm! For the video tutorial on rearing animals, please click here to jump below VIDEO TUTORIAL KEY MOMENTS Types of crops - 0:06 Tilling - 1:02 Planting seeds - 1:48 Watering Can - 2:17 Refilling watering can (SL sea) - 2:46 Refilling watering can (Tap) - 3:11 Weeding using a trowel - 3:44 Weeding using a hoe - 4:48 Fixing the fence - 5:29 Fertiliser - 6:35 Garden hose - 7:21 Sprinkler - 7:38 Harvesting - 8:27 Harvested produce - 8:54 Crop Agriculture CROP AGRICULTURE GETTING STARTED To get started on Needy Farming, you need: Really Needy Farming HUD Basic farming tools Rake Watering Can Garden Trowel Either a Dirt Row or Soil Plot Seeds HOW TO PLAY Rez a soil patch on your land. Till your soil with a rake, if required. Plant seeds for the type of crop you would like to grow. Make sure your soil patch’s Growth mode is ON. Water your soil patch on a regular (daily) basis. Harvest the crop when it is ready. Soil Patch SOIL Types of soil patches There are two sizes you can choose from, for the soil patch to grow your crops. Really Useful Dirt Row can grow up to 3 plant units (at the same time) at level 0 does not need to be tilled before planting seeds land impact of 1 Really Useful Soil Plot can grow up to 8 plant units (at the same time) at level 0 needs to be tilled before planting seeds land impact of 6 weeds spawned will have additional 3 land impact two types available The first type can be set to Difficulty of Beginner or Intermediate. It cannot be changed to Advanced. The second type is set to Difficulty of Advanced only and cannot be changed to Beginner or Intermediate The maximum plant units will increase as your avatar increases in Farming level After rezzing the soil patch, click on the soil and hold down the mouse button until the SETTINGS menu pops-up. Settings Menu The two most important buttons for a start are Growth and Difficulty. Growth – this toggles Growth mode to be ON or OFF. When it is OFF, your plants will not grow and other things will not happen as well. You can turn it off when you are going to be absent from SL for a while. Difficulty – choose from BEGINNER, INTERMEDIATE or ADVANCED. Here are some basic differences . DIRT ROW SOIL PLOT Beginner Plants will stop growing but will not die if there is insufficient soil moisture No weeds risk No Farming experience points (Farming XP) will be awarded Intermediate Plants can die if there is insufficient / too much soil moisture Risk of weeds 2 Farming XP will be awarded for each crop harvested Advanced Plants can die if there is insufficient / too much soil moisture Risk of weeds Other risks as your avatar advances in level including fence breakdown risk, animal risk, pest risk and crow risk 4 Farming XP will be awarded for each crop harvested ❖ For more details on differences in game mechanics for Beginner / Intermediate / Advanced Difficulty level, check this wiki page . Other settings are: Turn – the amount of time which your crops will grow one stage is called a ‘turn’. The default turn is 24 hours when you start the game. As your avatar levels up, there are more options available to reduce the length of time for each turn by using Fertiliser. Moisture – turn on/off the floating text that shows the soil moisture level in %. Name – change the name of your soil patch. Fence - turn fence visible / invisible. (applicable only for Soil Plot for Beginner/Intermediate) Soil fertility - this is a score from 0-100%. 0-19: Barren; 20-39: Low; 40-59: Medium; 60-79: High; 80-99: Very High; 100: Maximum . Fertility decreases as crops mature, and can be increased with the usage of fertilisers. Fertility does not matter if Difficulty is set to Beginner or Intermediate. Fertility is able to affect the duration of the Turn if Difficulty is set to Advanced. Refer to the section below on Turns & Fertilisers for more details. Soil moisture - this is also a score from 0-100%. See section below on Watering Crops. Soil volume - this is the amount of soil in your soil patch in cubic metres. Roughly speaking, it is: length x breadth x height. FARMING TOOLS You start the game with the ability only to use basic tools - the Rake, Watering Can and Garden Trowel. As you level-up, you will unlock the ability to use more tools. The minimum Farming level required to use each tool is shown below. Farming Tools RAKE For tilling your Soil Plot before planting seeds . Add/attach the Rake to your avatar, stand on your soil and click on the Rake to start tilling your soil. A Soil Plot only needs to be tilled once every 30 turns before planting seeds. A Dirt Row does not need tilling. Use of the Rake will expend Energy. No land impact when attached. Level 0 WATERING CAN For watering your Soil Plot or Dirt Row. Add/attach the Watering Can to your avatar, stand on your soil and click on it to start watering your soil. You need to aim for the CENTRE of the Soil Plot or Dirt Row. (Water the soil plot, not the plants). If you run out of water, walk to the edge of a SL sea / lake and click on the Watering Can to refill (see video ). You can also install a Water Tap for refilling Watering Can (see video ). Use of the Watering Can will expend Energy. No land impact when attached. Level 0 GARDEN TROWEL For removing weeds from your Soil Plot or Dirt Row. Add/attach the Trowel to your avatar, stand parallel to the row of weeds and click on the Trowel to start weeding. Use of the Trowel will expend Energy, and also reduces Hygiene. No land impact when attached. Level 0 GARDEN TAP For refilling your watering can. Rez the garden tap. Rez the watering can next to your garden tap and it should move into position. Click the garden tap to turn it on. (It will turn off by itself). 3 land impact. Level 0 HOE For removing weeds from your Soil Plot or Dirt Row, with greater efficiency than the Garden Trowel. Add/attach the Hoe to your avatar, stand parallel to the row of weeds and click on the Hoe to start weeding. Use of the Hoe will expend Energy. No land impact when attached. Level 1 HAMMER For repairing the fence of your Soil Plot. Fence wood is required too. Add/attach the Hammer, rez the fence wood near your fence, click and hold on the broken fence until a menu pops-up and press the button. Drag the vertical wooden posts to the fence, followed by the horizontal planks to repair. No land impact when attached. Level 2 FERTILISER For accelerating crop growth, and producing bumper/premium crops (Level 4 and above) Soil patch owner must be minimum level 2. Industrial Fertiliser raises soil fertility by 15% while Organic Fertiliser raises fertility by 30%. Rez and move next to (or on) the soil patch. Say /use in chat and click the bag of fertiliser. Use of fertiliser will reduce Hygiene. 1 land impact. Level 2 WEEDKILLER For eradicating all weeds on your soil patch . Soil patch owner must be minimum level 5. Rez and move next to (or on) the soil patch. Say /use in chat and click the bag of Weedkiller. Caution: Causes Health damage if not wearing face mask when using the Weedkiller. Use of Weedkiller will reduce Hygiene. 1 land impact. Level 5 GARDEN HOSE For watering your Soil Plot or Dirt Row . Soil patch owner must be minimum level 3. Position the Hose to point at the centre of the soil patch. Click on it to turn it on. No Energy will be expended in using the Hose. 3 land impact. Level 3 SPRINKLER For watering your Soil Plot or Dirt Row . Soil patch owner must be minimum level 4. The Sprinkler has a timer you can set to turn it on periodically. No Energy is expended in using the Sprinkler. 2 land impact. Level 4 Credit: Sprinkler by LikeMeow QUICKLIME For removing moisture from your soil if you over-watered. Soil patch owner must be minimum level 5. Rez and move next to (or on) the soil patch. Say /use in chat and click the Sack of Quicklime. One Sack removes 0.1 cubic metres (100 litres) of water from the soil. Caution: Causes Health damage if not wearing face mask when using the Quicklime. Even when face mask is worn, there is still an additional 35% chance of 2%-10% Health damage. Use of Quicklime will reduce Hygiene. 1 land impact. Level 5 Level 6* PESTICIDE For preventing insect infestation on your crops. Soil patch owner must be minimum level 6*. Add/attach the Pesticide to your avatar, stand 1m in front of the crop and click on the Pesticide to spray. No land impact when attached . *Note: The minimum level to use Pesticide has been reduced to Level 5 for Soil Plot Advanced v2.5 and Dirt Row v2.5 onwards. SCARECROW For preventing crows from eating your mature crops. Rez the scarecrow and move it near your soil patch. Has an effective range of 10m (distance between the scarecrow and the centre of your soil patch). 2 land impact. *Note: The minimum level to use Scarecrow has been reduced to Level 6 for Soil Plot Advanced v2.5 and Dirt Row v2.5 onwards. Level 7* Overview of Agriculture Pesticide Drone PESTICIDE DRONE For advanced insect risk detection and automatic pesticide application Rez the drone and click for the menu - manual mode or set automatic timer mode. Has an effective range of 100m 5 land impact. Level 7 TYPES OF CROPS The following table shows the minimum level to grow each type of crop, the number of turns from seed to harvest and the plant units it consumes from a soil patch. Produce from the harvested crops can generally be consumed to restore Hunger. Some produce will restore both Hunger and Thirst. Some have special nutritional values (eg. vitamins) that can remedy Pregnancy conditions. Note that Raspberries and Blueberries do not restore any needs but are used for Cooking . Types of Crops VEGETABLES / SHRUBS LETTUCE x 1 Min level: 0 # turns to ha rvest: 5 # plant units: 1 CARROTS x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 BLUEBERRIES x 1 Min level: 4 # turns to ha rvest: 8 # plant units: 2 SPINACH x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 STRAWBERRIES x 1 Min level: 1 # turns to ha rvest: 10 # plant units: 1 SORREL x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 POTATOES x 1 Min level: 2 # turns to ha rvest: 6 # plant units: 2 BEETROOT x 4 Min level: 0 # turns to ha rvest: 5 # plant units: 4 RASPBERRIES x 1 Min level: 3 # turns to ha rvest: 10 # plant units: 2 Credit: Potato plant mesh by LikeMeow TREES FIG TREE Min level: 3 # turns to ha rvest: 10 # plant units: 6 LEMON TREE Min level: 4 # turns to ha rvest: 10 # plant units: 6 ORANGE TREE Min level: 5 # turns to ha rvest: 10 # plant units: 6 AVOCADO TREE Min level: 6 # turns to ha rvest: 10 # plant units: 6 PLANTING SEEDS To plant seeds, rez the Seed object from the folder onto your soil patch. The seed object looks like a glowing sphere or cube to help you to position it. If your avatar is near the seed, the Farming HUD will play a planting animation as well. Bury the seed sphere/cube about half-way into the soil and it should 'vanish' with the message that it is successfully planted. If it does not vanish, use your Edit arrows to move it a little up or down. For every seed planted, your avatar's Hygiene will drop by 10% due to hands and legs getting dirty with soil. If you have the Really Dirty Hands & Legs BOM layers, they will automatically be activated . (See image on the right). If you have planted the seeds, click the soil and hold down the mouse button until the Settings menu pops-up. Then click the Growth button to start the growing phase. (The Growth button is like a start/pause, for example you might want to pause it if logging out, or you will not be in-world for an extended time). Planting Seeds Using Mega Weather Maker to water your soil patches If you own a Really Useful Mega Weather Maker v7, you can also use it for watering your Soil Plots and Dirt Rows. It has the advantage of covering a large area, without needing your avatar to use the Watering Can or Garden Hose on individual soil patches. You can set it to Rain and come back a few hours later. You can even set it to follow the weather of a RL city (using the RL to SL weather converter ) for additional realism. Choose a city which rains often. Tropical Rain delivers 8mm of rain per hour, which works out to be ~5.3% of moisture for the Soil Plot (Adv v2.7) and ~6.2% for the Dirt Row (v2.7). Light Rain delivers half as much moisture as Tropical Rain per hour. WATERING CROPS Soil moisture is probably the most important factor for growing your plants. Keep it between 25% and 80% . (Soil moisture percentage is calculated by volume of water divided by volume of soil.) If it is too dry or too wet, the plants will stop growing. (For Intermediate/Advanced, the plant health will be affected and will eventually die if not rectified). The soil moisture evaporation rate is 1 mm per turn for Beginner and Intermediate, and ranges from 1mm to 3mm per turn for Advanced. (1mm translates to about 0.7% for the Soil Plot). For watering the soil, the basic method is to use the Watering Can . The ability to use a Garden Hose will be unlocked at Level 3, and the ability to use a Sprinkler will be unlocked at Level 4. TIP: you should be aiming your Watering Can or Hose to the middle of the soil patch rather than watering the plants. You can also use the Mega Weather Maker v7 for watering soil - see sidebar. Watering Crops REMOVING WEEDS There is a 5% risk of weeds growing in your soil patch each round. This risk is only applicable for Difficulty mode of Intermediate and Advanced only and not applicable for Beginner. If weeds start to grow in your plot, add/attach the Garden Trowel or Hoe to your avatar, stand parallel to the row of weeds, and click on the Trowel to start weeding. (See the video for guidance). If you do nothing, the row of weeds will multiply each turn to become two rows, three rows, up to maximum of four rows. After that, your crops will start to lose health each turn, until they die or the weeds are eradicated . Weeding TURNS & FERTILISER The table below shows what are the options for setting the duration of a Turn, by level. (For Advanced difficulty only). By using fertiliser to raise the soil's fertility to above 60%, the duration of a Turn will be reduced to the corresponding figure in the Accelerated Turn column. For example: Thomas is currently level 3, so he has the option to set the Turn on his Advanced Soil Plot to either 24 hours or 12 hours. Thomas chooses to set it to 12 hours. Thomas decides that he wants to plant more crops this weekend. He buys some fertiliser and uses it to increase the soil fertility of his soil plot to 70%. While the soil fertility is above 60%, the Turn is reduced to 6 hours. Fertiliser also affects the chance to harvest premium crops and bumper crops at higher levels. Refer to the wiki for more details. Turns & Fertiliser Level Turn (number of hours) Accelerated Turn (number of hours) 1 24 12 2 to 4 24, 12 12, 6 5 to 7 24, 12, 10 12, 6, 5 8 to 10 24, 12, 10, 8 12, 6, 5, 4 Page 1 of 1 HARVESTING If your crop is ripe, wear your Needy Farming HUD and just click on the plant to harvest it. The harvested produce will be delivered to your inventory. (If your avatar is in a region with the Farming Server, it will be delivered to the Contents of your Needy Farming HUD.) The crop on the soil will delete itself shortly after harvesting. The Farming HUD will track the statistics of the number of crops harvested. It will report the statistics if you click on it. What the harvested items can be used for: Your avatar can consume it (restore Hunger, Thirst, or eat for some nutritional benefit if you are pregnant etc.) Your avatar can use it as an ingredient for Cooking (future) You can sell it to a NPC Vegetable Trader for N-coins You can sell it for L$ or trade it with another user You can have it delivered to a container (eg. pantry, storage bin etc.) (future) Harvesting Harvested Produce (Click the > arrow in the picture to see more) Lettuce, spinach, sorrel, strawberries, carrots, beetroot Potatos, lemons, oranges, figs, avocados Just a nice picture of lemons Lettuce, spinach, sorrel, strawberries, carrots, beetroot 1/3 Credit: Bowl of Spinach, Bowl of Sorrel, Basket of Lettuce, Crate of Potatoes, Basket of Oranges by LikeMeow ANIMAL HUSBANDRY Animal Husbandry Besides growing crops, your avatar can also rear animals. It will be dairy farming and poultry farming for a start, but will be expanded to more types of animals over time. Important Notes: Days below refer to RL days. Really Needy Farming HUD v1.1 is required to earn Farming XP. If you currently have an older version, say '/checkupdate2 ' in chat. If your Farming HUD is set to Beginner Difficulty mode, you will not earn any Farming XP. Use a soil patch to set Difficulty. Text in [square brackets] are features which are planned but have not yet been implemented. VIDEO TUTORIAL KEY MOMENTS Dairy Cow Feeding: 0:24 Petting: 1:20 Milking: 1:36 Chickens Wander: 2:20 Feeding: 2:52 Laying eggs: 3:57 Go Home: 4:40 If you follow this link to the video on Youtube, the resolution looks better than watching the embedded video on this page. DAIRY COWS Each animesh cow has a land impact of 20. Animations include standing idle, looking left/right, shaking head and eating. Production A dairy cow will nee d to be fed on a daily basis for 3 days in order to start lactating (ie. produce milk). On the 4th , 5th and 6th day, the cow can be milked if it has been fed for the day. The 6 days form one cycle, after which the cow returns to 'Day 1' and it has to be fed for 3 days before producing milk again. Each milking will produce a bucket of milk (about 6 quarts) Harvested item : Milk Bottle Holder Farming XP awarded : 2 Productive lifespan : 7 lactation cycles (21 harvests of milk in total) Feeding There are 3 types of cattle feed, sold separately Hay - basic nutrition Silage - moderate nutrition, 5% boost to Mood Grain - high nutrition, 10% boost to Mood How to feed Rez the Haystack or Silage or Grain and move it in front of the cow. Click the cow and choose "Feed" from the menu. If it says the cow is hungry, the feed is near enough. Otherwise you need to shift the feed nearer the cow. Once the feed is near enough, the cow will automatically start eating the feed. If you do not feed the cow for more than a day (to be exact, more than 26 hours after its last feeding time), its Mood will decrease by 10% but it will not die from hunger. After a feed, you have to wait at least 22 hours before feeding it again. Milking If you are not sure if the cow is lactating, click on the cow and choose "Milk" from the menu. It will say the cow is not ready to be milked if you have not fed the cow for the preceding 3 days or not fed the cow on Day 4, 5 or 6. To milk the cow, right-click on it and choose "Sit". Your avatar will automatically sit on a low stool and a bucket will appear below the cow's udders, and your avatar will start to milk the cow. Once the milking is done, the harvested milk will be delivered to your inventory. If the cow's mood is 100% or more, you have a chance of harvesting Premium Milk . The chance is 50% for Levels 1 to 4, and an additional 5% for each Level above 4. After a successful harvest of Premium Milk, the Mood will drop to 95%. Petting You can improve the Mood of the cow by 5% by petting it daily. Petting more than once a day does not have any increased effect. To pet the cow, have you avatar stand close to it. Click the cow and choose "Pet" from the menu. Milk Bottle Holder can be opened to give 6 Bottles of Milk. each Bottle of Milk (one quart) can be consumed to restore Hunger/Thirst, or used as an ingredient for Cooking (future) sold for N-coins (if unopened) to the NPC Wholesaler sold for L$ or traded with another user Milk Bottle Holder GRASS Min level: 0 # days to harvest: 4 # plant units: 9 Making hay Instead of buying hay to feed your cows, you have the option of growing grass yourself to make hay. Buy grass seeds at the store. (They are sold in pack of 12) Plant the grass seeds in a Soil Plot. You need 9 plant units as they take up quite a lot of space. Harvest the grass after 4 days. Harvested item: Haystack CHICKENS Each animesh hen has a land impact of 20. Animations include standing/pe cking, walking, fast-walking, sitting and laying. [Chickens can be rezze d on your land and left alone. Chickens who are old enough become Hens capable of laying eggs.] Production Hens will produce one egg per day if they are fed. When your avatar collects 6 eggs* from the same Hen, a harvested item will be delivered to your inventory. Harvested item : Basket of Eggs* Farming XP awarded : 2 Productive lifespan: 120 eggs * [If your Hen has Mood of 100% or higher when laying the egg, Premium Egg will be laid and Mood will reduce to 95%. Six Premium Eggs collected will yield harvested item of "Basket of Premium Eggs".] Basket of Eggs Feeding Hens only need to be fed once a day to lay eggs. If you do not feed the Hen, it will not die from hunger. Not feeding a Hen for more than 26 hours after the last feed time will decrease Mood by 10%. Feeding a Hen earlier than due time (22 hours from last feed up to 24 hours from last feed) will increase Mood by 10%. It can store the swallowed food in a pouch-like storage area in its esophagus called a crop, to digest it more leisurely later. As such, if you feed it earlier eg. 1 hour earlier than the 24 hour mark, you don't need to feed it again till 25 hours later. If you try to feed it too early (before 22 hours from last feed), it will not be hungry. There are 2 methods of feeding. Feed by hand Add/attach the "Bag of Chicken Feed " to your avatar Click on the bag and your avatar should play an animation of throwing chicken feed on the ground Hens within 5m will come toward the feed pellets to eat them [Place chicken feed in a trough, click on the Hen and choose "Feed" from the menu.] Bag of Chicken Feed contains 150 feeds. The feed pellets are temporary and will disappear within a minute or two if not eaten by the chickens; hence no land impact. Credit: mesh bag and 2 bento animations by LikeMeow; script and pellets by Grace7 Ling Bag of Chicken Feed Moving around When you rez the Hen, it will save the rez position in the region as its Home location . There are some options you can access in the menu for your Hen to customise its movement. Wander : the Hen will move around, but generally not further than 10m from its home location. Use this option only if the ground is relatively flat or your Hen might tumble. Stay : this cancels the Wander mode and the Hen will stay in its current position. (It will still move towards chicken feed if it is feeding time!) Go Home : the Hen will be moved to its home location and Wander mode will be turned off. Set Home : saves the current position of the Hen as its home location. If the Hen has stumbled or fallen over, you can give it a helping hand by touching it. If your hen has produced more than 90 eggs (ie. a more mature hen that can't run as fast as a younger hen), there is a 3% chance of it being eaten by a fox if it is not fed (as it wanders around, looking for food). A chicken coop will reduce or eliminate that risk if your hen or chicken is near or inside the coop. Laying eggs After a Hen finishes feeding, it will start to lay an egg 10 minutes later. If there is a Chicken Coop nearby, it will try to go to one of the unoccupied nestboxes to lay its egg. If there is no coop, it will just lay its egg wherever it is at. The egg laying will take 30 minutes. Collecting eggs To collect an egg that has been laid, ensure your avatar is wearing the Farming HUD and click on the egg. Collect 6 eggs from the same Hen to make a harvest. If the Farming HUD is not worn when you click the egg, the egg will just vanish and not record that it was collected. If an egg that has been laid is not collected the Hen that laid it will not lay more eggs. the Hen may not move away from the egg (even if Wander mode is on) after laying. (Maternal instincts?) Basket of Eggs can be opened to give 6 Eggs each Egg can be taken into inventory or moved to the Really Useful Frying Pan with a click, or used as an ingredient for Cooking (future) sold for N-coins (if unopened) to the NPC Wholesaler sold for L$ or traded with another user CHICKEN COOP If your avatar is doing serious egg farming and own 3 or more hens, you may like to consider investing in a chicken coop Full mesh with incredible realistic detail at just 10 land impact Two sliding doors , one on each side, which can be open/closed independently, with group access 6 nestboxes for up to 6 hens to lay eggs simultaneously Nestboxes on each side has openable lids to facilitate harvesting of eggs Credit: Coop design and build by LikeMeow. SPECIAL FEATURES Hens that are nearby will come to the coop if they need to lay eggs! Increases the production lifespan for Hens from 120 eggs to 150 eggs +5% Mood for Hens who lay their egg in a nestbox Reduces / eliminates risk of your Hens being eaten by a fox Really Nice Chicken Coop A Brought to you by The Really Useful Scripts Corner in partnership with Meow² Making WARRANTY: If you buy the Coop with Transfer permissions, you can do a 1 to 1 swap with me in case of any malfunctions within a year of purchase. Copy-only permission is available for 3x the price, with no warranty. Useful tips Rez your Hens outside either of the doors of the Coop, so that they don't wander too far away from the Coop. Feed your Hens near either one of the doors of the Coop, so that it is easy for them to enter the Coop to lay eggs after feeding. To access the Coop's menu, say "/1 menu" or "/1m" in chat. You can use the menu to reserve/clear nestboxes if required. (Normally the occupancy of each nestbox is automatically updated when a Hen goes into one to lay an egg and gets up after laying an egg). Known issues and fixes Occasionally the wandering script in the Hen encounters a memory ('stack-heap collision') error. When that happens, click on the Hen, and choose Reset from the menu. If you see the warning "Can't enable physics for keyframed objects" it is probably because you moved the hen while it is going up/down the slope in the coop or making its way to the nestbox. Avoid touching or grabbing the Hen while it is walking, to minimise such warnings. Farming HUD FARMING HUD This is what the Really Needy Farming HUD looks like when your avatar is starting out at Farming Level 0: To update your Farming HUD if you have an older version, say '/checkupdate2 ' in chat Clicking the Arrow icon will cause the HUD to stow-away to the right side of your screen. Clicking the Farm icon will cause the HUD to provide summary statistics of how many crops you have harvested, and how many Farming Experience Points ("Farming XP") you have. Clicking the Rake icon, Watering Can icon or Garden Trowel icon will cause your avatar to attach those tools if you have setup the RLV folder correctly. (See below) When your avatar reaches Level 1, the Trowel icon changes to a Hoe, because the ability to use a Hoe will be unlocked. When your avatar reaches Level 2, the Hammer icon appears, because the ability to use a Hammer to fix a fence will be unlocked. Setting up the RLV folder To enable the automated attachment/detachment of the tools by clicking the icons on the Farming HUD, follow these steps: Create a #NeedyHUD folder structure (under #RLV in Inventory) as per the picture on the right. Put the farming tools in the sub-folders as indicated in the picture. Check that your viewer's RLV mode is enabled. (For Firestorm, put a tick next to "RestrainedLove API" in the Advanced menu). This makes it easier for you to equip your avatar with the tools with a touch of a button, without having to look for them in your inventory. Selling produce EXCHANGING PRODUCE FOR N-COINS You can sell your harvested produce for N-coins if you choose not to consume it. Once you have unpacked the produce or transferred it to someone else, it can no longer be exchanged for N-coins. Steps Talk to Isobelle (NPC trader) in Rainy City about selling your produce . Rez your produce on the crate (one item at a time). Click the crate. You will receive the number of N-coins as follows. Isobelle will also list the prices if you ask her about price. If your produce is of premium quality, it will fetch a higher price. Standard Quality Lettuce : 2 Spinach : 3 Sorrel : 3 Beetroots (4) : 10 Carrots (4) : 10 Strawberries : 5 Potatoes : 18 Figs : 12 Lemons : 16 Oranges : 20 Avocados : 20 Premium Quality Lettuce : 3 Spinach : 5 Sorrel : 5 Beetroots (4) : 14 Carrots (4) : 14 Pink Strawberries : 10 Potatoes : 28 Figs : 15 Lemons : 22 Oranges : 30 Avocados : 30 Isobelle will buy your produce for N-coins Note: Isobelle is capable of simple chit chat as well. If you want to chit chat to her, say "Isobelle" at the start of your sentence and face her so she knows you're talking to her. Upgrading tools UPGRADING TOOLS You can upgrade the following tools at the Blacksmith's workshop to enhance their specifications (refer to tiles below). Really Voluminous Watering Can Really Dandy Rake Really Dirty Hoe Points to note You can upgrade a Standard tool to +1 the first time. Subsequently, you can upgrade a +1 tool to +2, or a +2 tool to +3. You will need to provide the blacksmith with the required mineral ore (see pictures on the right) and leave your tool there for 3 to 5 days. You can buy the ore at the store. You need to be at least Level 1 to use +1/+2/+3 tools. Steps Talk to Gen (NPC blacksmith) in Rainy City about upgrading your Watering Can / Rake / Hoe . Rez your tool on his Appraising Table. Gen will tell you the ore that he needs to upgrade your tool. If you agree, click the Yes button in the dialog box. Right-click on his wooden chest, choose Edit and go to the Contents tab. Drag your tool and your ore inside. You should be informed in 3 to 5 days (RL) that it is ready. Go back to Gen's workshop to collect your tool. Upgrade from Standard to +1 NETHERITE Upgrade from +1 to +2 DURANIUM ORE VIBRANIUM CRYSTALS Upgrade from +2 to +3 Standard Rake Takes 10 rounds to rake a Soil Plot (10% progress each round) Minimum level: 0 +1 Rake Takes 7 rounds to rake a Soil Plot (15% progress each round) Minimum level: 1 +2 Rake Takes 5 roun ds to rake a Soil Plot (20% progress each round) Minimum level: 1 +3 Rake Takes 4 roun ds to rake a Soil Plot (25% progress each round) Minimum level: 1 Standard Hoe 8 swings to remove a row of weeds Minimum level: 0 +1 Hoe 6 swings to remove a row of weeds Minimum level: 1 +2 Hoe 4 swings to remove a row of weed Minimum level: 1 +3 Hoe 2 swings to remove a row of weeds Minimum level: 1 Standard Watering Can Delivers 2.5 litres per 5 sec Capacity of 25 litres Minimum level: 0 +1 Watering Can Delivers 5 litres per 5 sec Capacity of 50 litres Minimum level: 1 +2 Watering Can Delivers 10 litres per 5 sec Capacity of 100 litres Minimum level: 1 +3 Watering Can Delivers 20 litres per 5 sec Capacity of 200 litres Minimum level: 1 WIKI Wiki For a library of articles about the game, including Experience Points required for each level, Difficulty modes, tools and more, please navigate to the Really Needy Farming Wiki . Knowledge of the wiki information is not required to enjoy the game. Ideas, suggestions and feedback
- Injuries | Really Needy HUD
Injuries add-on Explosion Firearm Bleeding Burns Falling Injuries This page describes 5 types of injuries, which can be simulated with the Really Needy HUD. Explosion injuries Firearm injuries Bleeding Burns Falling from a height Your Really Needy HUD must be v2 and up, and you will need to have an INJURIES add-on (optional for Lifestyle Edition and included for RPG Edition ). Injuries add-on ⮞ FIREARM INJURIES Depending on the distance of the shooter, and firepower of the gun, Health damage range from minor to life-threatening. Blood splatter will appear on ground or on wall behind avatar automatically. Compatible firearms include guns sold by SAC, Okari, Silver Hawk Company and The Really Useful Scripts Corner . Gunshot wounds automatically appear on your BOM-compatible mesh body with layers created by top cosmetics brand Izzie's. ⮞ EXPLOSION INJURIES Blast injuries result from explosions, which can cause Health damage to multiple individuals within the blast radius Damage is inversely proportional to the distance to the centre of blast. FRAGMENTATION damage may cause blood splatter on different body parts while SHOCK damage may cause body bruises. ⮞ BLEEDING Gunshot injuries and fragmentation damage from explosives will result in secondary Health damage from bleeding. Treatment by medically-trained personnel or first aid (sold in supermarket) is required to stop bleeding. ⮞ BURNS Depending on distance and how big is the fire, your avatar will suffer first degree, second degree or third degree burns, which will result in Health damage ⮞ FALLING Depending on the height which your avatar fell from, Health damage will be incurred More details on each type of injury can be found below. Explosion Explosion Injuries Blast injuries result from explosions, which can cause Health damage to multiple individuals within the blast radius Damage can be categorised into 3 types: Shock damage; Heat damage; Fragmentation damage Depending on the type of explosive, one or more types of damage may apply Damage is inversely proportional to the distance between the victim and the centre of blast Fragmentation damage causes blood splatter on different body parts (layers sold as part of Really Dangerous Explosives Pack ) Shock damage may cause body bruises (layers sold separately by Izzie's) INDUSTRIAL EXPLOSIVES There are 10 types of industrial explosives included in the pack, with varying blast ranges and specifications for Shock / Heat / Fragmentation damage, as shown in the table below. The Stability factor of the explosive can be reduced by impact (collision by physical object / avatar, or being shot by a firearm) or being extreme heat (proximity to extreme heat). If the Stability reaches zero, an explosion will result. Specifications for each explosive can be changed by editing a configuration card inside the object. For example, the card inside the "Explosive Barrel (Shock)" contains these lines: STABILITY 100 BLAST_RADIUS 20 SHOCK_DAMAGE 60 HEAT_DAMAGE 0 FRAG_DAMAGE 0 DISPLAY 1 The values for the Stability, Blast Radius, Shock Damage, Heat Damage and Frag Damage can be modified. Save the notecard to effect the change. DISPLAY 1 will display the current Stability factor as floating text. DISPLAY 0 will turn off the floating text display. IMPROVISED EXPLOSIVE DEVICES (IEDs) The different types of IEDs have varying blast ranges and specifications for Shock / Heat / Fragmentation damage, as shown in the table below. IEDs do not have a Stability factor as they are usually detonated through a specific way eg. countdown timer, remote detonator. However, they can be detonated if shot by a firearm. Modifiable detonation scripts are included so that you can tailor the IEDs for your roleplay situation. For example, the disarm code for the C4 bomb is 78449 but you can change that by modifying the script. The Molotov cocktail comes in both Copy version and Transfer version. Copy version comes in a thrower which you can wear to simulate throwing the bottle by clicking left mouse-button. Click the thrower to switch between First Person Mode / Third Person Mode. In First Person Mode, you need to go into Mouselook to be able to aim and throw. The thrower will be auto-detached after the object is "thrown" to be more realistic. Specifications for each explosive can be changed by editing a configuration card inside the object. For example, the card inside the "Pipe bomb" contains these lines: BLAST_RADIUS 10 SHOCK_DAMAGE 10 HEAT_DAMAGE 0 FRAG_DAMAGE 40 The values for the Blast Radius, Shock Damage, Heat Damage and Frag Damage can be modified. Save the notecard to effect the change. MILITARY EXPLOSIVE DEVICES There are 6 types of military explosives included in the pack, with varying blast ranges and specifications for Shock / Heat / Fragmentation damage. Copy version and Transfer version are included. Transfer version are denoted by (T) in the table. All the Copy versions of the grenades except the Smoke Grenades come in a thrower which you can wear to simulate throwing the grenade by clicking left mouse-button. Click the thrower to switch between First Person Mode / Third Person Mode. The thrower will be auto-detached after the object is "thrown" to be more realistic. Specifications for each explosive can be changed by editing a configuration card inside the object. Stun Grenade does not cause any damage, but simulates producing blinding light and loud sound that causes temporary deafness and disorientation Smoke Grenade does not cause any damage, but is used for signalling. Smoke colour comes in 5 variations: White, Red, Yellow, Green, Violet Firearm Firearm injuries The standard firearm specifications are described below. To book your firearm, talk to the sim-owner first about your roleplay reason for having a firearm, then contact me in-world or click the Book Now button below to send me an email. If you are a sim-owner and would like to have a custom firearm made available to roleplayers in your sim, please contact me. ACCURATE RANGE For roleplay purposes, the gun will not hit a target outside of this range (distance from the shooter). HEALTH DAMAGE Primary health damage from the firearm depends depends on the firepower ("base damage") of the weapon and distance at which the victim has been shot. The damage calculation is as follows: Distance of less than 5m: 4d10 + (base damage x 2) Distance of 5m to 15m : 4d10 + base damage Distance of more than 15m: base damage 4d10 refers to the equivalent of rolling four 10-sided dice. Aside from primary damage, there is secondary damage from bleeding, explained further below in the Bleeding section. FIREARM SPECIFICATIONS COLT REVOLVER Land impact: 3 (none if worn) Accurate range: 25m Base Damage: 20% Cartridge: .38 Special Action: Single-action revolver Muzzle velocity: 1000 fps Feed system: 6 shot cylinder The Colt .38 or "Army Special" is a single-action revolver with a revolving cylinder holding six metallic cartridges. 199L Book Now TOMMY GUN Land impact: 1 (none if worn) Accurate range: 30m Base Damage: 25% Cartridge: .45 ACP Action: Blowback, blish Lock Muzzle velocity: 935 fps Feed system: 50 round drum magazine Invented in 1918, the Thompson Submachine Gun, also known also as the "Tommy Gun", "Annihilator", "Chicago Typewriter", "Drum Gun", "The Chopper", or simply "The Thompson", this America-made gun has gained popularity with both law enforcement officers and mobsters alike. 279L Book Now BERETTA PISTOL Land impact: 16 (none if worn) Accurate range: 20m Base Damage: 20% Cartridge: .380ACP/9x17mm Corto Action: Blow back Muzzle velocity: 750 fps Feed system: 7+ 1-round box magazine The Beretta Model 1934 is a compact, semi-automatic pistol which was issued as a standard service firearm to the Italian armed forces. 249L Buy Now M24R SMG Land impact: 47 (none if worn) Accurate range: 50m Base Damage: 35% Cartridge: .45 ACP Action: Blowback, open bolt Muzzle velocity: 1220 fps Feed system: 30 round box The M24R Sub-Machine Gun is a highly concealable Sub Compact Weapon system capable of engaging threat personnel with a high volume of lethal force while accurately firing at close range with minimal collateral damage. 289L Book Now M98 TRENCH GUN Land impact: 13 (none if worn) Accurate range: 20m Base Damage: 30% Cartridge: 12-gauge Action: Pump action Muzzle velocity: 1200 Feed system: 5 round tubular magazine The Winchester M98 trench gun is a pump-action shotgun with an external hammer and tube magazine, used by American soldiers, police, and hunters. 269L Book Now UNSC MS7 SMG Land impact: 4 (none if worn) Accurate range: 100m Base Damage: 40% Cartridge: 5×23mm M443 Full Metal Jacket Action: Gas-operating, rotating breech Muzzle velocity: 1400 fps Feed system: 50 round drum magazine The M7S Sub-Machine Gun is a personal defense weapon issued to the UNSC Armed Forces. The M7S is fitted with a smart-linked scope to assist target acquisition; the barrel is integrated with a muzzle flash suppressor and sound suppressor which makes it suitable for stealth operations. 299L Buy Now Buy Now Buy Now Buy Now PERMISSIONS All firearms are no copy, yes transfer. If your firearm is no modify, your purchase includes 1 free fitting (to adjust the size of the weapon to your avatar's hand). ENGRAVING SERVICES To engrave some words on the weapon (eg. put your name on the texture of the gun), there is a 200L fee. COMPATIBILITY WITH GUNS FROM OTHER WEAPON MAKERS Guns from the following weapon makers will also inflict Health damage. (Injuries add-on v2.6 and above required) SAC (SSOC Armament Co.) Okari Silver Hawk Company If you are a gun manufacturer or weapon maker, and would like to make your weapons compatible with Really Needy HUD, please contact me. GUNSHOT WOUND LAYERS The Injuries add-on uses RLV functionality to automatically activate gunshot wound system layers/BOM layers created by top cosmetics brand Izzie's for your avatar body, depending on which body part your avatar was shot. There are 7 separate gunshot wound layers head/face chest back left pelvis right pelvis left leg right leg Instructions to setup the RLV folders can be found on the Skin Effects Setup page. Buy Now Bleeding Bleeding Gunshot victims will continue to bleed and receive secondary damage over a period of time, until they receive first aid or medical aid. Generally, the Health meter will drop by 20% to simulate bleeding, for every 15 min, if shot at close range (a few meters) for every 30 min, if shot at medium range for every 45 min, if shot at further than 15m The bleeding can be stopped with the use of any of the following items for treatment. (Or if you buy the script to put into your own items). First Aid Stop bleeding This item can be put in locations such as clinics, dispensaries, sick bays, or given to the town doctor. One use of First Aid by the injured party will stop the bleeding. (Note: To restore Health, use Paramedic Kit / Bag or your own item enabled with [TREAT] script.) Paramedic kit Restore health Bleeding will also be stopped if the Paramedic Kit is used to restore Health to 100%. Owner can self-treat, or may require a second sitter (medic) depending on how owner has configured the Kit. Paramedic bag Medical aid Bleeding will also be stopped if the Paramedic Bag is used to restore Health to 100%. May require 2 users (1 medic and 1 patient) depending on how owner has configured the Bag. If you are roleplaying as medical personnel you may request for complimentary supply of first aid, if your sim-owner / parcel-owner agrees to list your medical institution in a directory in my in-world store and website. Burns Burns Exposure to fire cause burn injuries. The amount of health damage sustained depends on the size of the fire and distance between the victim and the heat source (usually the centre of the fire). Based on these two factors, a heat factor is derived. COMPATIBILITY WITH [HD EMERGENCY] FIRE The INJURIES add-on is compatible with mesh fire by [HD Emergency] to simulate burns. Mesh fire by [HD Emergency] with Copy perms is included in the purchase of INJURIES add-on. The INJURIES add-on uses a sensor every 5 seconds to automatically - detect fires within 6m of the REALLY NEEDY HUD - detect the size of the fire and distance to the HUD wearer To minimise usage of sim resources you may wish to turn off the fire-detection sensor using the chat command "/burnoff" when not roleplaying fire scenes. Say "/burnon" to turn on the sensor. The default is on. Mesh fire with Modify and Copy perms is also available upon request with purchase of the INJURY add-on. Falling from heights Falling Falling from a height may cause internal and external injuries. The amount of health damage sustained depends on the height fallen. The table below is a guide; it is possible that your avatar sustains lesser damage than shown. (Take it as luck?) The INJURY add-on uses a sensor every half-second to automatically detect when the avatar has fallen from a height. To minimise usage of sim resources you may wish to turn off the fall-detection sensor using the chat command "/falloff" when not roleplaying scenes involving falling from a height. Say "/fallon" to turn on the sensor. The default is off. Ideas, suggestions and feedback
- Fitness | Really Needy HUD
Fitness CONCEPT A fitness game add-on within the Really Needy HUD system. By exercising regularly, your avatar's maximum Health meter can go beyond 100%. Unlock levels, earn badges and win a spot on the leaderboard ! It is an included add-on when you buy the Lifestyle Edition Adult, Lifestyle Edition Lite or RPG Edition. It is not available for the Lifestyle Edition Junior and Lifestyle Edition Novice. REQUIREMENTS To play the fitness game, you need the Fitness script inside your Really Needy HUD. The latest Fitness script (v3.0) should already be inside your Really Needy HUD v3 Lifestyle Edition (Adult or Lite) when you bought it. If you did not exercise for more than 10 weeks, the Fitness game will end and the script will auto-delete. If you want to play the game again, you can get the Fitness script installer from The Needy Zone at my in-world store for L$1 ⚠ If you reset your HUD, or upgrade your HUD, or reinstall the Fitness game, your Fitness Points will be reset to zero. If you do not wish to lose your Fitness Points, there is a free Fitness Points Saver you can use at the store. GETTING STARTED To start the Fitness game, just start jogging (run without stopping) and your avatar's fitness level will change to Level 1 after 5 minutes. The time units mentioned below are all in terms of RL time and not SL time, unless otherwise indicated. RULES OF THE GAME When your avatar exercises, Fitness Points (FP) will be awarded based on the type of exercise, as well as the Duration and Intensity of the workout. For example, running on the treadmill for 20 minutes, walking on the treadmill for 40 minutes, or jogging outdoors for 5 RL minutes (simulating 10 min) will earn 10 FP. After a workout, your avatar's Hunger, Thirst and Energy meters will be depleted. At lower fitness levels, your avatar can exercise a maximum of 3 times per week to earn FP. If the avatar exercises more often than this limit, there is no fitness benefit (no FP earned) as it is too soon before the avatar's body can recover. As the fitness level increases to certain levels, this limit is increased. Regular exercise is a good thing but to avoid an avatar trying to workout immediately again after completing a workout (to game the system), a latency period is implemented, where the avatar will not get any FP if the latency period has not passed after one workout. This exercise latency period starts at 24 hours at Level 1, and gradually decreases as fitness level increases. For each successful workout, your avatar's maximum Health meter will increase by 1% (up to the workout limit per week) to simulate your avatar getting physically fitter. The ceiling is 200%. If your avatar does not exercise for more than 3 weeks consecutively, the maximum Health meter will drop, starting with 2% per week. The longer the lack of exercise, the drop will double to 4% and eventually 8% per week. But don't worry, the most it can drop to, is 100%. If your avatar does not exercise for more than 10 weeks, the game is over and the Fitness script in your HUD will auto-delete. If you wish to opt-out of the game at any point, you may also do so by deleting the Fitness script in the Health meter prim in your HUD. The rules of the game can be changed at anytime at the sole discretion of the creator, and you agree not to take it seriously. FITNESS LEVEL UNLOCKS There are also unlocks at each level, which allow your avatar to do a wider range of activities that may award higher Fitness Points (FP) or other special features with the Really Needy HUD. Level 0 Jogging outdoors earns 10 FP Minimum time: 10 min in SL (ie. 10 min based on what the HUD says, which is actually 5 min RL.) Location: Anywhere Get 10 FP to unlock Level 1 LEVEL 1 Treadmill earns 10 FP Minimum time: 20 min running; 40 min walking Location: Alpha Gym Please use any of the 3 treadmills (2 indoors, 1 outdo named "Multi-Level Incline Treadmill v1.1 (Alpha Edition)" You can also buy your own Multi-level Incline Treadmill . Max number of workouts per week: 3 Accumulate 120 FP to unlock Level 2 LEVEL 2 Swimming or Cycling earns 12 FP Minimum time: 20 min Swimming locations★ Alpha Wrestling - pool next to wrestling arena buil ding Aleth ia Island - swim HUD rezzer is at <185,203,21> Morning Starlight beach - swim HUD rezzer is just a few metres away from the landing point Or use your own Really Olympic Swimming Pool or the Really International Swimming Poo l Accumulate 264 FP to unlock Level 3 Swim HUD Rezzer Alethia Island A tropical sandbox island. Alethia Island Swim HUD Rezzer 1/3 Sim-owners, contact me to add your sim as a swimming location. Swim HUD rezzer provided. See below for details. BADGES Earn badges when your avatar achieves the following Fitness Points. The badge will be automatically displayed on the Really Needy Titler Fitness Edition. Fitness Points Badge 10 - 99 Fitness Novice 100 - 299 Fitness Bronze 300 - 599 Fitness Nut 600 - 999 Fitness Silver 1000 - 1399 Pumping Iron 1400 - 1999 Fitness Fanatic 2000 - 2799 Fitness Gold 2800 - 3799 Fitness Ultra Gold 3800 - 4999 Fitness Platinum 5000 - 6499 Fitness Ultra Platinum 6500 - 8499 Fitness Guru 8500 - 10999 Fitness Diamond 11000 - 13999 Fitness Ultra Diamond 14000 - 17999 Fitness Maestro 18000 - 22999 Fitness Champion 23000 & above Fitness Grand Champion LEADERBOARD The top 8 avatars with the highest Fitness Points will be displayed on a leaderboard at the Needy Zone in my in-world store. To update the points, your avatar just needs to approach the board. Avatars on the leaderboard who do not update within 8 weeks will lose their position on the board. PRESS COVERAGE New World Notes , 19 March 2021 New World Notes , 21 May 2021 FEATURED PRODUCT : Infinity Classic Bicycle cycling FEATURED PRODUCT : Multi-level Incline Treadmill Incline Treadmill LEVEL 3 Boxing (punching bag) and Spinning (indoor cycling) earns 15 FP Minimum time: 20 min Location: Alpha Gym Please use any of the 2 red punching bags named "Gym BENTO Obel Bag Adult_ Rneedy" or the 2 bikes named "Gym Static Bike Morpheus PG Red ". Caution: the punching bags allow two sitters and have adult animations, hence take care while using You can also buy the Multi-level Punching Bag for your own home or gym - see below Alternatively, if you don't like boxing and spinning, you can also dance - see below for Dance Barre Location: Alpha Gym Dance Studio Accumulate 444 FP to unlock Level 4 LEVEL 4 NEW: The Multi-level Punching Bag earns 18 FP with minimum time of 20 minutes, and the Infinity Mountain Bike earns 18 FP by covering 12km distance. Max number of workouts per week: 4 Unlock the ability to make Protein Shakes Values of a Glass of Protein Shake : • nutrition +10 • hydration +20 • relief -5 • heal +1 Drinking a Glass of Protein Shake can increase your Health further by 1% (up to your Max Health) even if you are already 100% or higher To make a protein shake, you need 3 things: Really Useful Blender (request this item from Grace7 Ling when you reach Level 4) Bowl of strawberries Quart of milk Accumulate 684 FP to unlock Level 5 LEVEL 5 Machine weights - Seated Row and Leg Press earn 20 FP with minimum time of 20 minutes. These 2 machines are at the Venice Beach area. Yoga earns 20 FP with minimum time of 20 minutes. You can buy your own mat or use the 2 mats in the yoga studio at Alpha Gym named "[SSSD3746] Yoga and Exercise Mat RNeedy ". Note: choose the yoga exercises (ie. poses with "Sana", "Yoga" or "Surya" in the name for higher intensity workout. Other poses are lower intensity and will require 40 minutes. Location: Alpha Gym or your home NEW: The Multi-level Punching Bag earns 20 FP with minimum time of 20 minutes; Infinity Mountain Bike earns 20 FP for 15 km distance covered. Accumulate 1004 FP to unlock Level 6 LEVEL 6 Free weights earn 22 FP with minimum time of 30 minutes Location: Alpha Gym You have to use either of the bench presses called "N4RS Bench Press v2 - MF_RNeedy" or " *XO* Weight Bench_RNeedy" . You can do either presses or curls. NEW: Multi-level Punching Bag earns 22 FP with minimum time of 20 minutes; Infinity Mountain Bike earns 22 FP for 18 km distance covered. Accumulate 1324 FP to unlock Level 7 LEVEL 7 Wrestling earns 30 FP Minimum time: 20 min Two players are required. Either one or both players can be Really Needy HUD users for FP to be earned. Location: Alpha Wrestling Use the wrestling ring called " Really Needy - Pro Ring " or buy your own - see below for Catfight Pro Ring Max number of workouts per week: 5 Accumulate 1924 FP to unlock Level 8 LEVEL 8 Team workout. Other people working out within 10m of your avatar will earn 1.2 times the FP they normally earn. The team effect is activated at the point when your avatar (level 8) completes a workout. All avatars within 10m range will receive a message that "Team effect from will boost your FP by 1.20x times". If an avatar completes a workout when the team effect is in-force, he/she will get 1.2 times the normal FP. The team effect expires if your avatar moves out of 10m range from the other avatar. Accumulate 2800 FP to unlock Level 9* LEVEL 9 Team workout. Other people working out within 10m of your avatar will earn 1.3 times the FP they normally earn. Related rules are the same as Level 8. Accumulate 3800 FP to unlock Level 10* LEVEL 10 - 17 Team workout. Other people working out within 10m of your avatar will earn 1.5 times the FP they normally earn. Related rules are the same as Level 8. Accumulate the following FP to unlock these levels 5,000 FP - Level 11* 6,500 FP - Level 12* 8,500 FP - Level 13* 11,000 FP - Level 14* 14,000 FP - Level 15* 18,000 FP - Level 16* 23,000 FP - Level 17* * If you have reached Level 8, you will need to approach me to upgrade your Fitness script to v3.1 to be able to unlock levels 9 to 17. If your Really Needy HUD is v3.2 or above, the Fitness script should already be updated. FEATURED PARTNER PRODUCT : Yoga and Exercise Mat 2 LI mesh yoga mat compatible with Fitness Level 5 Wrestling is a Level 7 Fitness activity requiring 2 players ★ Note on Swimming Locations If you are a sim-owner with a nice swimming pool or beach, I can also provide you a free Oak Swim HUD rezzer which works with Really Needy HUD. To apply and list your location above, contact me through the submission box at the bottom of this page. If you use " Infinity Swim " (partner product) in your sim, it also works with the Really Needy HUD as of July 2021. Contact me through the submission box at the bottom of the page to apply to list your location above for Really Needy HUD users to swim! dance-barre FEATURED PARTNER PRODUCTS Ideas, suggestions, or feedback? Please share your thoughts in the Comments below! (Alternatively, use the submission box if you only want me to see your message.) Ideas or suggestions? Thanks for submitting! Submit
- Associate Program | Really Needy HUD
Needy scripts for Second Life creators to include in products Associate Program What is an Associate? A Really Needy Associate is a content creator in Second Life who is incorporating Really Needy scripts into their creations to make them compatible with the Really Needy ecosystem, in order to sell or re-sell these creations to users. Creations could include food and beverage items for consumption (to restore Hunger and Thirst), or various types of furniture - such as beds and sofas (to restore Energy), showers and bath-tubs (to restore Hygiene) and toilets (to restore Toilet). By paying a flat fee for an Associate License , you agree to the conditions specified for the type of license and are granted certain scripts for use within your creations. This includes: An Associate License which comes in the form of a script (copy permissions) for you to setup your objects with the necessary parameters An end-user script (copy + transfer permissions) for you to include in your objects for further sale and distribution. You will need to set the user script next-owner permissions to either [Transfer, No Copy] or [Copy, No Transfer] before sale. Whether you are a professional mesh designer, existing SL brand owner, Really Needy customer or just a fan of Really Needy products, you are welcome to become an Associate! What is the difference between an Associate and Affiliate? An affiliate places vendors (Caspervend) for Really Needy products on their land, and earns a commission whenever someone buys something from the vendor. Currently the Really Needy Affiliate Program covers pharmacy and pregnancy-related products. An Associate pays a license fee which grants the use of certain Needy scripts for incorporating into products they sell, to make them Needy-compatible. What are the different licenses/scripts for Associates? There are 3 types of licenses for making consumables - refer to C3, C4 and C5 in the table below. They differ mainly by the maximum values for Hunger/Thirst that they are able to restore per feed. There are also 2 types of licenses for making usables - refer to U3 and U4 in the table below. They differ mainly by the maximum values for Energy/Hygiene/Toilet that they can restore per cycle (10 seconds). Associate License Scripts Other configuration parameters supported by C3, C4 and C5 include: REZ_OFFSET, REZ_ROT, HAND_POS, HAND_ROT for specifying position and rotation for objects rezzed or attached to hand, ANIMATION_HOLD, ANIMATION_CONSUME, CONSUME_DURATION, STEAM ON, STEAM OFF. For details, please refer to this page. C3, C4 and C5 comes with the *really needy [LSD CONSUME] v4.0 script with Copy+Transfer permissions. You will need to change the permissions of the script to Transfer only before distributing your product. U3 and U4 comes with the *really needy [LSD USE] v3.0 script with Copy+Transfer permissions. You will need to change the permissions of the script to Transfer only or Copy only before distributing your product. If your product is sold with Copy permissions, the script should be set to Copy only. If your product is sold with Transfer perms, the script should be set to Transfer only. Is there a video walk-through of how to use these scripts? Yes! This 4½ minute clip shows how to make your item a Consumable in 5 easy steps. This 2½ minute clip shows how to make your furniture an Usable in 5 easy steps. Where do I buy the license and scripts? The vendors have been setup at this SLurl . For Associate License related news and discussions, join our Discord server; we have a specific channel here: #associate-program .
- API | Really Needy HUD
API, developer kit Vital Signs API Really Wet API Mega Weather Maker API Acerca de Vital Signs API An API is an interface that allows you access to certain functions provided by a system, in this case the Really Needy HUD or products from the The Really Useful Scripts Corner. There are currently 3 APIs available: The API for Vital Signs and the API for Mega Weather Maker are open APIs - available for anyone to use. The Really Wet API is a licensed API which requires purchase of a script for personal use (copy only) or purchase of a script for inclusion in products for sale. In addition, the Auto-Copulation script is available as open-source on this page . VITAL SIGNS API INTRODUCTION The Really Needy HUD tracks 5 vital signs internally: • Heart rate (HR) • Body temperature (BT) • Respiratory rate (RR) • Blood pressure (BP) • Oxygen saturation (SpO₂) If you are a maker of medical equipment or content creator, and would like to create medical-themed products which are compatible with the Really Needy HUD, this section may be useful to you. It contains information on: - how to request vital signs information from the Really Needy HUD, and - what format the response comes back in. REQUIREMENTS You need to know some basic LSL scripting. I will not be able to teach you scripting but there are other resources eg. https://wiki.secondlife.com/wiki/LSL_Tutorial and the "NCI Scripters " group in SL. You should own a Really Needy HUD so you can test your product with it. ▸ CHANNEL Send your request on channel -444 (using llSay, llWhisper or llRegionSayTo) to the Really Needy HUD of the user. ▸ FORMAT OF REQUEST The message your script is sending should comply with this format: READ,[Vital],[Reply channel] ▸ [Vital] can be any of the following values: HR BT RR BPS BPD SATS ALL ▸ [Reply channel] should be a channel your script is listening on. ▸ FORMAT OF RESPONSE If your request is valid, the Really Needy HUD will respond with a reply on the channel which you have specified. The reply format will be one of the following lines, corresponding to the [Vital] value you used in the request: HR,[value] BT,[value] RR,[value] BPS,[value] BPD,[value] SATS,[value] ALL,HR,[value1],BT,[value2],RR,[value3],BPS,[value4],BPD,[value5],SATS,[value6] ▸ SAMPLE SCRIPT You may refer to the following script as an example of how to format the request and decode the reply message. Please create a new script in your inventory and paste the following contents inside your script and save. //---------------- default { state_entry() { llListen(5,"","",""); // set the listening channel to any channel you want } touch_start(integer total_number) { /* Format of request to Really Needy HUD to read vital signs information is READ,[Vital],[Reply channel] */ llSay(-444, "READ,HR,5"); // the end number should correspond with the channel you are listening on } listen(integer channel, string name, key id, string msg) { llOwnerSay("Patient = "+llKey2Name(llGetOwnerKey(id))); //llOwnerSay("Response received = "+msg); // uncomment start of this line to see response from Really Needy HUD list param = llParseString2List(msg,[","],[""]); string vital = llList2String(param,0); string value = llList2String(param,1); if (vital == "HR") llOwnerSay("Heart Rate = "+value); } } //---------------- REALLY WET API Really Wet API With the Really Wet API (script), you can now access and make use of this function in a couple of ways: You can use your own script to trigger the Waterdrops effect of the Really Needy HUD. For instance, You can add the API to your shower and have your script call the API when the avatar sits on the shower, to trigger the effect. When your avatar steps out of the shower, the water droplets will be showing on the skin and dripping off the body. For this to work, the avatar must be wearing the Really Needy HUD, have RLV enabled, and have the Waterdrops Skin Effects installed. You can use the API in an attachment worn by the avatar to detect the 3 trigger events (in blue text above) where the avatar 'gets wet'. When the API detects these events, it will send a linkmessage in the object. You can program your script to then take certain actions when it hears the linkmessage sent by the API. For example, say you would like the colour of your mesh nails or mesh bikini to change when it gets wet. With the API in your nails or bikini object, it will detect when the avatar enters the sea / pool / rain, which you can use trigger your script to perform the colour change. For this to work, the avatar does not need to be wearing the Really Needy HUD. REQUIREMENTS You need to know some basic LSL scripting. I will not be able to teach you scripting but there are other resources eg. https://wiki.secondlife.com/wiki/LSL_Tutorial and the "NCI Scripters " group in SL. You should own a Really Needy HUD so you can test your product with it. You need to purchase the Really Wet API script for your personal use (no mod, yes copy, no transfer). Alternatively, if you are intending to make products for sale which include the Really Wet API script (and therefore require copy and transfer permissions), please contact me. ▸ FORMAT OF CALL TO API SCRIPT TO ACTIVATE WET SKIN EFFECT [Entering water] To wear the contents of the 'Underwater ' folder (with the bubble maker), have your script to send a linkmessage to the API script with the number 800, and the key of the target avatar. For example: llMessageLinked(LINK_THIS,800,"",id); // id is the key of the target avatar Bonus feature: if the target avatar is wearing Blueberry Noelia line of clothing, the clothes will also get wet. [Exiting water] To wear the contents of the 'Waterdrops ' folder (with the BOM layer for wet skin and the dripping water attachment), have your script to send a linkmessage to the API script with the number 900, and the key of the target avatar. For example: llMessageLinked(LINK_THIS,900,"",id); // id is the key of the target avatar ▸ FORMAT FOR YOUR SCRIPT TO LISTEN FOR TRIGGER EVENTS DETECTED BY API SCRIPT IN SAME OBJECT Have your script to listen for linkmessages from the API script with the numbers 600, 601, 700 and 701. link_message(integer sender, integer num, string str, key id) { // replace the llOwnerSay below with your own code to perform desired action if (num==600) llOwnerSay("Entered SL sea"); else if (num==700) llOwnerSay("Exited SL sea"); else if (num==601) llOwnerSay("Entered scripted pool water or Lumo rain"); else if (num==701) llOwnerSay("Exited scripted pool water or Lumo rain"); } INTRODUCTION The Really Needy HUD has a Waterdrops (also known as 'Wet Skin') effect which is activated when the user enters and exits any of the following: Second Life seas Scripted pool water (such as the pool from the Really Olympic Swimming Poo l and Really International Swimming Pool ) Rain from the Mega Weather Maker v7 (Lumo mesh emitter) This effect will automatically apply a ‘waterdrops’ BOM layer on your avatar's mesh body. Drops of water will also be rezzed automatically so that your avatar will emerge from the sea or swimming pool dripping wet (lasts for a minute). Mega Weather Maker API API FOR MEGA WEATHER MAKER (Version 7) INTRODUCTION This guide allows you to build your own control panel or interface or script to control the Rezpoint Marker to the Mega Weather Maker v7. There are 7 category of commands, with the first 2 being the key categories you would be more likely to use. REQUIREMENTS 1. You need to know some basic LSL scripting. I will not be able to teach you scripting but there are other resources eg. https://wiki.secondlife.com/wiki/ LSL_Tutorial and the "NCI Scripters " group in SL. 2. You should own a Really Useful Mega Weather Maker v7 so you can test your product with it. Specifically, you need the Rezpoint Marker to be rezzed. (The control panels are not required if you are using the commands below). ▸ CHANNEL Send your command on channel 777 (usually using llRegionSayTo). You can declare a constant at the start of the script, for instance: integer WEATHER_CONTROLLER_CHANNEL = 777; ▸ FORMAT The format to use is as follows, where is a string. Note the commands are case-sensitive. llRegionSay(WEATHER_CONTROLLER_CHANNEL,""); Substitute with a command below e.g. llRegionSay(WEATHER_CONTROLLER_CHANNEL,"REZZ_EMITTERS,4,50"); ▸ COMMANDS 1. Initialisation and setup commands ROGIER : Instructs Rezpoint Marker to reset its own script REZZ_EMITTERS,[area],[unit] : Rezzes emitters, where [area] is an integer from 1 to 7 1: 50x50m 2: 50x100m 3: 100x50m 4: 100x100m 5: 150x150m 6: 200x200m 7: 250x250m [unit] is 50 for Fujin, Aeolus, Chaac and Freyr, 16 for Lumo and Ullr, 11 for Khione, and 64 for Ilmatar (Note: After using REZZ_EMITTERS, it is good to wait at least 0.2 seconds before the next command in case there is a lag in the sim before the emitters are rezzed). setheight default : Sets altitude of emitters to be 35m above height of rezpoint marker setheight [absolute height] : Sets altitude of emitters to be at [absolute height] in metres setheight +[relative height] : Sets altitude of emitters to be higher by [relative height] in metres setheight -[relative height] : Sets altitude of emitters to be lower by [relative height] in metres 2. Quick weather scene commands Clearweather : Kills all emitters, stops rain sound of any rain-resistant roofs, and stops simlightning if SimCloud is on kill cloud : Kills all cloud emitters Fairweather : Kills all precipitation emitters (cancels rain/snow and lightning but retains any clouds) cloud all : White clouds storm all : Dark clouds Cloudy50% : Partly cloudy (white clouds) rain all light : Light rain rain all : Tropical rain lightning on : Turns on lightning, and starts simlightning if SimCloud simlightning mode is on Thunderstorm : Dark clouds + tropical rain + lightning snow all light : Light snow snow all : Moderate snow 3. Other emitter control commands revolve on : Turns revolve mode on. When revolve mode is on, emitters rezzed will revolve on own z-axis. This is meant for cloud emitters, to make clouds look less blocky. Note that this is a setting that is remembered by the Rezpoint Marker until cancelled by 'revolve off'. revolve off : Turns revolve mode off damage on : Lightning strike on avatar can cause Health damage in damage-enabled zone damage off : Lightning strike on avatar will not cause Health damage HIDE : Makes emitters invisible SHOW : Makes emitters visible Oscillate on : Makes the prims of a cloud emitter shift slightly from their base position in the x-y plane a few times a minute, to create more random looking clouds. Oscillate off : Cancels oscillation mode sound on : Enables sound of rain and thunder thunder off : Enables sound of rain but disables sound of thunder sound off : Disables both sound of rain and sound of thunder RandomHeight : Makes cloud emitters (that are already rezzed) to distribute themselves in terms of altitude EmitterType : Brings up EmitterType menu for user to choose type of emitter. (Does not rez emitters) Pause : Pauses weather scene without derezzing emitters 4. More weather commands (accessible normally through Extreme Weather menu or Advanced menu) blizzard : Heavy snowfall (for best results, make area small and lower altitude of emitters as much as possible) sleet all : Rain + Snow Hail : Falling hailstones tornado : Rezzes tornado Rez Aurora M : Rezzes medium aurora borealis Rez Aurora L : Rezzes large aurora borealis Derez Aurora : Deletes aurora borealis apples! : Falling apples oranges! : Falling oranges bananas! : Falling bananas mixed fruits! : Falling apples, oranges and bananas catsndogs! : Falling cats and dogs sakura : Falling cherry blossoms (EmitterType has to be set to Fujin first) fall leaves : Falling autumn leaves 5. SimCloud commands (only if you have the SimCloud / SimCloud II) simcloud on : Turns on SimCloud simcloud off : Turns off SimCloud toggle cloudspeed : Changes speed of SimCloud texture moving simcloud fullbright : Makes SimCloud full bright simlightning enable : Turns on SimLightning simlightning disable : Turns off SimLightning 6. Fog commands (only if you have Mega Ground Cover Rezzer) *fog light : Turns on Evaporation Fog *fog medium : Turns on Valley Fog *fog heavy : Turns on Frozen Fog *fog off : Turns off fog 7. Other commands 15 min cycle : auto-cycles through weather scenes in 15 min cycle 60 min cycle : auto-cycles through weather scenes in 60 min cycle Randomcycle : randomly changes weather scenes every few minutes MANUAL : cancels Auto-Cycle / RandomCycle and reverts back to manual control REPORTLOC : reports location of the Rezpoint Marker Hovertext ON : turns on floating text above Rezpoint Marker Hovertext OFF : turns off floating text above Rezpoint Marker
- Skin Effects setup | Really Needy HUD
Skin effects for Really Needy HUD hangover sickface breast-veins gunshot blood bruises flush farming FAQ Skin Effects Skin Effects setup This page describes how to setup Skin Effects for the Really Needy HUD. The Really Needy HUD will activate the addition of layers automatically to your avatar using RLV if certain conditions are met as described here . (Note: your viewer must support RLVa and your avatar body/head must be BOM-ready). SKIN EFFECTS PACK Installation Instructions skinfx-setup Follow these steps to setup the following skin effects to work with your Really Needy HUD: Waterdrops - Steps 3 to 7 Dirty Face & Body - Steps 8 to 9 Tired Face - Steps 10 to 11 Chapped Lips - Steps 12 to 13 If you bought the Skin Effects Pack from Marketplace, you can jump to the Express Setup Instructions below. Unpack the box you received from your purchase. Open your Inventory window (Recent tab) to find the folders you unpacked. There should be 5 folders: Open a new (second) Inventory window. Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. Create a subfolder in the #Izzie’s folder and name it “Wet ”. (Optional) Copy the “Underwater” source folder and contents to the “Wet ” folder you created. Explanation: Contents of "Underwater" subfolder will be auto-attached (added) to your avatar when underwater, and auto-detached when not underwater. Create a subfolder in the “Wet” folder you created, and name it “Waterdrops ”. Copy the tattoo layer “Izzie's - Face & Body Waterdrops ” from the source folder into the “Waterdrops” subfolder you created. (Choose the version appropriate for your skintone) (Optional) Copy the “Really dripping wet” object from the source folder into the “Waterdrops” subfolder you created. If you have followed steps 1 to 8, it should look something like this: Explanation: Contents of "Waterdrops" subfolder will be auto-attached (added) when your avatar enters and then exits SL water or compatible scripted water. Attached items will self-detach after a short period of time to simulate skin drying. Create a subfolder in the #Izzie’s folder and name it “Dirt ”. Copy the tattoo layer “Izzie's - Face & Body Dirt ” from the source folder into the “Dirt” subfolder you created. (Choose the version appropriate for your skintone) Create a subfolder in the #Izzie’s folder and name it “Tired ”. Within it, make two more subfolders called “Tired Eyes” and “Tired Face”. Copy the tattoo layers "Izzie's - Tired Eyes " and "Izzie's - Tired Face combined " from the source folder into the subfolders within “Tired”. You can customise your own mix by choosing multiple layers for Tired Face instead of using the combined layer. Also, choose the version appropriate for your skintone. If you have followed steps 9 to 12, it should look something like the following: Create a subfolder in the #Izzie’s folder and name it “Chapped Lips ”. Copy the "Chapped Lips " tattoo layer from the source folder into the "Chapped Lips" folder. Choose the appropriate version for your skintone. It should look something like this: I am going to refer to these folders as the source folders This is a snapshot of my inventory window. I use Firestorm. It may look a little different if you are using a different viewer. Explanation: When your avatar's Thirst meter drops to 40% or below, the contents of the Cracked Lips folder will be auto-attached (added). When Thirst meter is higher than 40%, the contents of the folder will be auto-detached. Congratulations, you are done! If you have finished the above steps to install the Skin Effects Pack, it will look like the pic below, if you collapse the subfolders. EXPRESS SETUP INSTRUCTIONS (FOR MARKETPLACE DELIVERY) Copy and paste the #Izzie's folder in your SKIN EFFECTS PACK delivery folder into the #RLV folder in your Inventory. If you already have a #Izzie's folder in your #RLV folder, copy and paste the contents of the #Izzie's folder from the SKIN EFFECTS PACK into the #Izzie's folder under #RLV. Check that you have a folder structure like the picture on the left. Choose the tattoo layers you want to use by deleting the extra layers in the subfolders on the left. You should still have a copy in your delivery folder. express-setup Installation instructions for other system layers made by Izzie's The Really Needy HUD v2.4 and related add-ons can also work with other tattoo layers created by Izzie's. However, you need to follow the instructions below to put them in the correct folder structure. Your viewer must also support RLVa. Make sure that your avatar is also BOM-ready. Click any of the following links to jump directly to the section below. Hangover Face Sick Face Breast Veins Gunshot wounds Blood Bruises Flush Hangover Face hangover Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Hangover ”. Browse through the different tattoo layers in your "Izzie's - Hangover Face Tattoos " folder in your inventory. (Bought separately) Copy the desired tattoo layers into "Hangover" subfolder under #Izzie's. For example, I would like my avatar to have light eyebags, smudged mascara and smeared lipstick, so it looks like this: Explanation: Contents of "Hangover" subfolder will be auto-attached (added) when your avatar reaches Blood Alcohol Content (BAC) level of 0.14 and above, and auto-detach when your avatar is sober. Sick Face sickface Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Sick ”. Create subfolders in "Sick" called "Cold" and "Flu". Browse through the different tattoo layers in your "Izzie's - I've Got The Flu " folder in your inventory. (Bought separately) Copy the desired tattoo layers into "Cold" and "Flu", depending on how sick you want your avatar to look. For example, it might look like this after I set it up for my avatar: Explanation: Contents of "Cold" and "Flu" subfolder will be auto-attached (added) when your avatar gets infected with the Cold disease and Flu disease respectively. When your avatar recovers, the contents of the subfolder will be auto-detached. Breast Veins breast-veins Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Breasts ”. Create subfolders in "Breasts" called "Baseline", "Cycle" and "Pregnant". Browse through the different tattoo layers in your "Izzie's - Breast Veins & Stretch Marks " folder in your inventory. (Bought separately) Copy the desired tattoo layers into "Cycle" and "Pregnant". If you would like your avatar to have slightly larger breasts due to hormonal changes in the female cycle, or due to pregnancy, make copies of your avatar's shape with different breast sizes. Put the normal shape into "Baseline". Put the shape with slightly larger breasts into "Cycle". Put the shape with enlarged breasts into "Pregnant". For example, my avatar's normal breast size is 55. During Days 18 to 20 of the Cycle, I would like the breast size to slightly increase to 60. If pregnancy button on the HUD is pressed, breast size will increase to 70. To set this up, this is what my folders would look like: Explanation: Contents of "Cycle" subfolder will be auto-attached (added) when your avatar reaches Day 18 of your Cycle, and auto-detach when your avatar reaches Day 21. Contents of "Baseline" subfolder will be auto-attached (added) during other days of the Cycle other than Days 18, 19 and 20. Contents of "Pregnant" subfolder will be auto-attached when pregnant mode is on, and auto-detached when pregnant mode is off. Gunshot wounds gunshot Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Gunshot ”. Copy either the tattoo layers or the underwear layers from the Injuries add-on folder into "Gunshot". The layers must be organised in subfolders as indicated in the snapshot below. Blood blood Blood layers from Really Dangerous Explosives Pack Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Blood ”. Copy one or more desired tattoo layers in the folder from your purchase of the Really Dangerous Explosives Pack into the "Blood" folder you created in Step 2. There are 5 tattoo layers corresponding to Face, Chest, Back, Legs, Pelvis, depending on where you want blood to appear on your avatar when injured. If you are using the LeLutka Evo X head, use "Izzie's - LeL Evo X - Face Blood Splatters" instead of "Izzie's - Face Blood Splatters". Your RLV folder might look something like the following structure when you are done: Explanation: Contents of "Blood" subfolder will be auto-attached (added) when your avatar receives explosion Fragmentation damage to Health. (Injuries add-on v2.5 is required). Contents will be auto-detached if Health meter is restored to 100%. Blood layers from "Face & Body Blood & Wounds" set from Izzie's Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Blood ”. Browse through the different tattoo layers in your "Izzie's - Face and Body Blood & Wounds " folder in your inventory. (Bought separately). Copy the desired tattoo layer into the "Blood" folder you created in Step 2. Explanation: Contents of "Blood" subfolder will be auto-attached (added) when your avatar receives explosion fragmentation damage to Health. (Injuries add-on v2.5 is required). Contents will be auto-detached if Health meter is restored to 100%. Bruises bruises Bruise layers from "Face & Body Bruises" set from Izzie's Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Blood ”. If you already have this subfolder, go to step 3. Create another subfolder in the "Blood" subfolder and name it "Bruises ". Browse through the different tattoo layers in your "Izzie's - BOM Layers Face and Body Bruises " folder in your inventory. (Bought separately) Create 5 subfolders in the "Bruises" folder you created in Step 3. Name them as Body01, Body02, Body03, Body04 and Body05. These 5 subfolders correspond to 5 levels of internal bleeding, with 01 being minor bruising to 05 being severe bruising. Copy the desired tattoo layers from your purchase into the subfolders. For example, this is what I chose for my avatar: If you have dark skin tones, you may also try putting in more than 1 layer in the subfolder, as wearing multiple layers will raise the intensity. Explanation: Contents of "Bruises" subfolders will be auto-attached (added) when your avatar receives explosion Shock damage to Health. (Injuries add-on v2.5 is required). Depending on the extent of damage, a different subfolder will be auto-selected by the HUD, with Body01 being the lowest and Body05 being the highest damage. Contents will be auto-detached if Health meter is restored to 100%. Flushed Skin Pack - Alcohol Flush, Blush , Exercise Flush, Sex Flush flush Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Flush ”. Copy the contents of 4 sub-folders from the "Flush" folder in your Marketplace delivery folder for Flushed Skin Pack into the "Flush" folder you just created. The folder structure should look like this: The full set of layers copied over to the Flush folder in your #RLV directory would look like the following. Now delete the layers that are not required. You should still have the original copy in your MP delivery folder. For example, for Alcohol Flush, 1. There is one layer for 'Face & Neck' and one layer for 'Ears'. You can choose to have either or both depending on where your avatar would turn red when drunk. 2. There are 3 levels of redness you can choose from - 70%, normal, and stronger. 3. If your avatar has a Lelutka Evo X head, choose from the layers with "LeL Evo X" in the name. Delete the layers that are not required from the folder. Explanation: Contents of "Alcohol", "Blush", "Exercise" and "Sex" subfolders will be auto-attached (added) when your avatar triggers it. Please see the Skin Effects page for the triggering conditions. Farming - Really Dirty Hands & Legs farming Instructions if you bought this through in-world store vendor Make a #NeedyHUD folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #NeedyHUD folder, go to step 2. Create a subfolder in the #NeedyHUD folder and name it “ Agriculture ”. If you already have a Agriculture folder, go to step 3. Create a subfolder in the Agriculture folder and name it “Dirt ”. Under the Dirt , create another 2 more sub-folders and name them "Hands" and "Legs" respectively. In the "Hands" sub-folder, create 3 sub-folders named "1", "2" and "3". In the "Legs" sub-folder, create 3 sub-folders named "1", "2" and "3". Copy the relevant layers from your delivery folder for Really Dirty Hands & Legs into the various sub-folders you just created. Refer to the snapshot on the right for a sample configuration. Instructions if you bought this through Marketplace Make a #NeedyHUD folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #NeedyHUD folder, go to step 2. Copy and paste the folders (including contents) from the MP delivery folder into your #NeedyHUD folder. Check that the folder structure looks like the snapshot on the right above. Explanation: Contents of the numbered subfolders will be auto-attached (added) when your avatar triggers it by planting seeds, starting with 1. As your avatar plants more seeds, it will move from 1 to 2 and lastly to 3 to represent increasing dirtiness of hands and legs. The BOM layers numbered "Level 1" are the lowest intensity of garden dirt, while the layers numbered "Level 3" are the highest intensity of garden dirt. You can configure how dirty your avatar gets by copying the chosen layer into the folders, and whether both the shins & knees, or only knees etc. By showering and restoring your avatar's Hygiene to 100%, the layers will be automatically removed. (You can also manually detach any layer). FAQ Frequently asked questions Q1. Can you list out all the subfolders in the #Izzie's folder, if I have everything? A1. Yes, here you go: Q2. You mentioned "BOM" several times on this page. What is BOM? A2. BOM or Bakes On Mesh is a feature that has been introduced in 2019 by Linden Labs. It allows system layers to show on mesh body parts. Read much more about it here . Flushed Skin Pack - Alcohol Flush, Blush , Exercise Flush, Sex Flush Make a #Izzie’s folder within the #RLV folder in the root level of your inventory. If you don’t already have a #RLV folder, create one. If you already have a #Izzie's folder, go to step 2. Create a subfolder in the #Izzie’s folder and name it “Flush ”. Copy the contents of 4 sub-folders from the "Flush" folder in your Marketplace delivery folder for Flushed Skin Pack into the "Flush" folder you just created. The folder structure should look like this: The full set of layers copied over to the Flush folder in your #RLV directory would look like the following. Now delete the layers that are not required. You should still have the original copy in your MP delivery folder. Q3. Are there any known issues? A3. These are 2 known issues outside of my control. If these occur when you try the demo with your Really Needy HUD, do not buy unless you do not mind them. 1. Avatar turns grey (rebake) for a split second when layer is being applied. No fix known. 2. In some occasions when multiple BOM layers are being worn (by RLV), layer added is not visible. There is also currently no way a script is able to change the order of BOM layers on an avatar. Fix : right-click on avatar, choose Edit Outfit and exit. The layer should become visible. TIP: Do you know that you can also disable your avatar going into the automatic pose when you select Edit Outfit? Go to Preferences > Move & View > Uncheck the box for "Appearance" under "Automatically pose avatar during". Ideas, suggestions and feedback Please leave your comments on this page .
- Consumables | Really Needy HUD
Consumables Hunger Thirst Making consumables Restaurants Mesh Creator Partners Ready-made consumables Supermaket Suggestions and feedback Consumables Consumables Consumables are scripted food and beverage items which can replenish your Hunger and Thirst need meters. A food item with Nutrition value of +20 will decrease your Hunger by 20%. A beverage item with Hydration value of +20 will decrease your Thirst by 20%. Here are some example consumables with their values: Donut: Nutrition +20 Short latte: Hydration +10; Toilet -10 Tall latte: Hydration +20; Toilet -20 You can make your own consumables too. Or visit a restaurant that serves food and drinks that replenish your needs. NEW Photo by Engelsstaub Resident Hunger Hunger This is a basic need that is required for survival. If the Hunger meter drops to 60%, your avatar's stomach will growl. If the Hunger meter drops to 0%, your avatar will suffer health damage (if in damage-enabled zone) and the Health meter will start to drop. Eventually your avatar can die of starvation. Consuming food will restore your avatar's Hunger meter. If you have the Really Needy [CONSUME] script, you can drop it into your own food items to make it compatible with the Really Needy HUD. You can configure if your scripted food item can only be consumed by your avatar or also by other avatars. If your avatar is pregnant, the Hunger meter drops twice as fast. If your avatar is sitting, the Hunger meter drops half as fast. Some food items (for example, juicy fruits) can simultaneously satisfy Hunger and Thirst. Design principles for the Hunger meter: Too much urgency can be a bad thing. Hunger can provide the motivation for roleplay scenes - having to steal food, find work or allies to share food. The threat of starvation can create tension and a sense of urgency, but it should not be a constant grind where you are always looking for food, which would take the fun out of roleplaying. The default rate is set at a rather forgiving pace, though sim-owners can customise it to be faster if the sim is survival-themed. Always hungry? In real life, when you eat a meal, you don't immediately start getting hungry again. There are games or HUDs where the Hunger meter starts dropping shortly after you fill it to 100%. While it is unrealistic, there are players who also wish to see the meter drop gradually rather than a chunk. To balance this, the Hunger meter drops gradually but the owner emotes (eg. "You are feeling hungry") only appear at 80%, 60%, 40%, 20%, 0% intervals of the meter. Nutritional value . Some types of food may be more nutritious than other foods. Besides filling your stomach, it may take you longer before you get hungry again. To simulate this, it is possible for your Hunger meter to go beyond 100%. Photo by Engelsstaub Resident Design principles for the Thirst meter: Realistically, dehydration will kill you far faster than starvation . The Thirst meter should not be dropping at the same rate as the Hunger meter. Depending on climate and surroundings, humans can die from dehydration within a few days, but can last longer without food. Caffeine and alcohol have diuretic effects . Hence beverages containing caffeine should decrease your Toilet meter even as they quench your Thirst. Alcoholic beverages will probably just decrease your Toilet meter without quenching your thirst. Thirst Thirst This is a basic need that is required for survival. If the Thirst meter drops to 40%, your avatar will have chapped lips If Thirst meter drops to 0%, your avatar will suffer health damage (if in damage-enabled zone) and Health meter will start to drop. Eventually your avatar can die of thirst. Consuming water or beverages will restore Thirst meter. If you have the Really Needy [CONSUME] script, you can drop it into your own beverage items to make it compatible with the Really Needy HUD. You can configure if your scripted beverage item can only be consumed by your avatar or also by other avatars. If your avatar is pregnant, the Thirst meter drops twice as fast. If your avatar is sitting, the Thirst meter drops half as fast. Making consumables Making your own Consumables If you would like to make your own consumables which are compatible with the HUD, you can buy the [CONSUME] script, which can be used for restoring Hunger and Thirst. You can buy a pack of 20 [CONSUME] scripts from my in-world store for L$20. (Reference on box sticker: C1 ). Each script is good for making a consumable with 1 feed. To increase the number of feeds to 2, 3, 4 or 5, buy a box of 20 [FEED] scripts (reference on box sticker: F1 ) for L$80 and drop it inside your consumable object with the [CONSUME] script. ⚡ INSTRUCTIONS FOR INSTALLING *Really Needy [CONSUME] v4.0 (C1) SCRIPT TO MAKE CONSUMABLE ❶ Preparing the configuration card Create a notecard in your inventory. Rename it so that it starts with an asterisk * and is followed by the name of your object. For example if your object is named Yummy Burger , then name your notecard as * Yummy Burger In the notecard, insert the line "TYPE 0" if it is food, or "TYPE 1" if it is a beverage. (Without the quotation marks, in capital letters) TYPE 0 are items which will be found by the HUD if the user says "/eat". Main property of the item should be to restore Hunger TYPE 1 are items which will be found by the HUD if the user says "/drink". Main property of the item should be to restore Thirst Next insert the line "HUNGER 20" or "THIRST 20" to restore 20% of your Hunger or Thirst meter. Change the value as required. Insert the line OWNERONLY if you want the item to be restricted to consumption by the owner only. Save the notecard. SAMPLE CONFIG CARD If the user clicks on the item, it will show Nutrition: 20, which means the user can eat it to restore 20% of the Hunger meter. TYPE 0 HUNGER 20 SAMPLE CONFIG CARD If the user clicks on the item, it will show Hydration: 40, which means the user can drink it to restore 40% of the Thirst meter. TYPE 1 THIRST 40 TYPE 1 THIRST 20 FEEDS 5 SAMPLE CONFIG CARD This beverage can be drunk 5 times* , and each time will restore 20% of the Thirst meter. (Rule of thumb: 250ml of water = 20%) ❷ Preparing your food / beverage item Right-click on your object and choose Edit. Go to the "Contents" tab of the Edit window. Drop the configuration notecard you have prepared into the Contents of your object. Drag the [CONSUME] script from your inventory into the Contents of the object. At this point, your consumable has a Feed of 1 and can be consumed once. Optional: to add more feeds, read the next section. ❸ Using your Consumable Wear your Really Needy HUD. Type the command in chat or use the shortcut For Type 0, say "/eat" within 10m of your object. (Or press F6 key on your keyboard if the gesture is activated). For Type 1, say "/drink" within 10m of your object. (Or press F7 key on your keyboard if the gesture is activated). Click on your object and your avatar's Hunger/Thirst meter should be restored. * See section below on making consumables with multiple feeds ⚡ MAKING CONSUMABLES WITH MULTIPLE FEED S Drag the [FEEDS] script (sold separately) from your inventory into your consumable which contains the [CONSUME] script (C1). This increases the maximum allowed number of Feeds stored in the object to 5. The script will self-delete after updating your object. In the configuration notecard, insert the line "FEEDS 5 " to allow the food/beverage to be consumed 5 times. (Change the value to a lower number than 5 if you like). Save the config notecard. The [CONSUME] script should reset itself and read the config notecard again. You should see a message "➤ FEEDS initialised as 5 ". ⚠ If you drop the [FEEDS] script into an object which has not been installed with the [CONSUME] script before hand, it will not work. ⚠ If you move the [CONSUME] script out of the object after you have added the feeds, the feeds remain with the object, but the object cannot be consumed without the [CONSUME] script. ADVANCED CONFIGURATION PARAMETERS These are additional configuration options available for advanced users to make Consumables. The following parameters are new in version 4.0: CONSUME_ON_HOLD, ANIMATION_CONSUME, ANIMATION_HOLD, CONSUME_DURATION, STEAM ON, STEAM OFF. Insert this line in the config notecard CONSUME_ON_HOLD CONSUME_ON_TOUCH CONSUME_ON_ATTACH REZ_OFFSET 0.01 REZ_ROT HAND_ROT HAND_POS ANIMATION_HOLD anim1_name ANIMATION_CONSUME anim2_name CONSUME_DURATION 10.6 STEAM ON STEAM OFF Effect Item can be consumed by clicking on it with left-mouse button and holding for ~1 second without needing to say /eat or /drink. Item can be consumed by touching it without needing to say /eat or /drink. Item can be consumed by attaching it without needing to say /eat or /drink . Item would set itself to a z-position 1cm higher when rezzed to table/ground. Change the value as required. Item would set itself to a rotation of when rezzed to table/ground. Change the x, y, and z values as required. Item would set itself to a rotation of when attached. Change the x, y, and z values as required. Item would set itself to a position of when attached. Change the x, y, and z values as required. When item is attached, this animation will be played (animation need to be put into Contents of item). Change anim1_name to the name of your animation as required. When attached item is consumed, this animation will be played (animation need to be put into Contents of item). Change anim2_name to the name of your animation as required. When attached item is consumed, the above animation (anim2_name) will be played for 10.6 seconds.This simulates the process of eating so that it doesn't vanish instantly upon consumption. Change the value to the duration you want to play the animation, as required. Turns on steam particles. Turns off steam particles. The last 5 parameters in the list above enable you to make a consumable with your own holding and eating/drinking animation without needing to include an object attachment & animation script or script for adding steam to your item. SEEKING CONTENT CREATORS If you are a mesh creator who makes your own mesh food / beverage items and are interested to make Consumables for selling to Really Needy HUD users, please use message submission box here to apply for an Associate License . If you have an existing store, please provide a landmark and MP link. Thank you. Associates will be provided copy+transfer versions of scripts for making consumables. Restaurant Partners Restaurants This section lists restaurants that serve food and drinks that replenish Hunger/Thirst meters of the Really Needy HUD. If you wish to rent my Restaurant Ordering System to serve Needy-compatible consumables in your restaurant/cafe, please contact me. If you buy a Community Package or Sim Package , the Restaurant Ordering System rental fee for the first year is included. MONTLAUR RESTAURANT Montlaur is a vibrant public hang-out with spas, sports center, restaurants and more in a lively small-town urban setting. Really Needy HUD users are welcome to use it for your roleplay. You can order Needy-compatible food and drinks at the Restaurant here: SLurl Other Needy-compatible facilities you can use in the sim include Olympic Swimming Pool, Yoga Mat, Incline Treadmill, Dance Barre and Wrestling Ring. There is also a Supermarket, and a Pharmacy with a Paramedic Bag. RISTORANTE ARMASTUS Bear Lake Mountain Resort offers elegant dining at the Ristorante Armastus. Needy-compatible food and drinks are also available at the restaurant here: SLurl A resort nestled in the heart of the mountains, Bear Lake Mountain Resort Hotel is part of a small community sim to live quietly or to visit for adventure and vacation. There is also a Fitness Centre and Supermarket for Needy users. Mesh Creator Partners Mesh Creator Partners This section lists mesh creators that make food and drinks that replenish Hunger/Thirst meters of the Really Needy HUD. If you make original mesh food items, and wish to become a partner, please contact me. BUY THESE ITEMS @ NEEDY ZONE Ready-made Consumables Ready-made consumables BREAKFAST Continental breakfast Cream cheese bagel, orange and hard-boiled egg Hunger +30 Thirst - Feeds 1 Buy American breakfast Toast, two strips of bacon, sausage and fried egg sunny-side up Hunger +40 Thirst - Feeds 1 Buy Light breakfast A muffin and a glass of orange juice Hunger +20 Thirst +20 Feeds 1 Buy Pancakes Three pancakes with strawberries and whipped cream Hunger +40 Thirst - Feeds 1 Buy BRUNCH Baked stollen Fruit bread made with candied citrus peel, raisins, almonds , cardamom and cinnamon spice. Hunger +20 Thirst - Feeds 5 Buy Strawberry jam toast Toast, two strips of bacon, sausage and fried egg sunny-side up Hunger +20 Thirst - Feeds 3 Buy Heavy breakfast Bacon, eggs, potatoes, toast and coffee Hunger +50 Thirst +20 Feeds 1 Buy Blueberry pancakes Stack of pancakes with blueberries and raspberries Hunger +40 Thirst - Feeds 1 Buy LUNCH Hamburger With cheese, lettuce, tomatoes and a sesame-seed bun. Served on a plate Hunger +30 Thirst - Feeds 1 Buy Vegetable Salad Green and black olives, tomatoes, feta cheese, onions, lettuce and cucumbers Hunger +20 Thirst - Feeds 2 Buy Pepperoni pizza Hot oven-baked pizza with pepperoni, green and red bell peppers Hunger +50 Thirst - Feeds 1 Buy T-bone steak T-bone beef steak with bread roll, carrots and deviled egg Hunger +40 Thirst - Feeds 1 Buy Cannelloni pasta Cylindrical shaped lasagna baked with minced beef filling and covered by a sauce Hunger +40 Thirst - Feeds 1 Buy Sushi handrolls Sticky vinegared rice with fillings of smoked salmon, shrimp, avocado, scallion and cucumber wrapped in thin sheets of nori seaweed Hunger +40 Thirst - Feeds 1 Buy DINNER Turkey dinner, family serving Roasted turkey platter Hunger +40 Thirst - Feeds 5 Buy Turkey dinner, single serving Roasted turkey leg, with cranberry sauce, stuffing, mash potato, french beans, and bread roll Hunger +40 Thirst - Feeds 1 Buy Croissant and cheese Sides for dinner Hunger +10 Thirst - Feeds 2 Buy Grilled steak with potato and greens Grilled sirloin steak with baked potato, tomato and brussel sprouts Hunger +40 Thirst - Feeds 1 Buy Basket of bread rolls Sides for dinner Hunger +10 Thirst - Feeds 5 Buy Honey-roasted ham, family serving With baby carrots, roast potatoes and cherry tomatoes Hunger +20 Thirst - Feeds 10 Buy Ham with potatoes and carrots With baby carrots, and roast potatoes Hunger +20 Thirst - Feeds 1 Buy Corn on the cob Summer sweet corn, slathered with butter Hunger +40 Thirst - Feeds 1 Buy Bowl of fruits Apples, oranges, bananas Hunger +20 Thirst - Feeds 4 Buy Pumpkin pie Dessert pie with spiced pumpkin-based custard filling Hunger +10 Thirst - Feeds 5 Buy Holiday dinner setting Round dining table, fork, knife and napkin, turkey stuffing, french beans, cranberry sauce, gravy, apple cider, mash potato, ice bucket with wine bottle, wine flute, candlelight. (Note: food & drinks are for display only and cannot be consumed) Hunger - Thirst - Feeds - Complimentary Romantic dinner setting Place setting for two, ice bucket with bottle, champagne flute, candlelight, petals scattered on table-top, basket of croissant, chairs. (Note: food & drinks are for display only and cannot be consumed) Hunger - Thirst - Feeds - Complimentary BEVERAGES Really Good Green Juice Fruit juice in a bottle Hunger - Thirst +20 Feeds 2 Buy Really Good Berry Juice Fruit juice in a bottle Hunger - Thirst +20 Feeds 2 Buy Really Good Mango Juice Fruit juice in a bottle Hunger - Thirst +20 Feeds 2 Buy Really Good Red Juice Fruit juice in a bottle Hunger - Thirst +20 Feeds 2 Buy Really Good Protein Juice Smoothie Fruit juice in a bottle Hunger +10 Thirst +20 Feeds 2 Buy Tequila Sunrise Mocktail Non-alcoholic version of Tequila Sunrise cocktail, in a big glass Hunger - Thirst +40 Feeds 1 Buy Coca-cola Soda in a can. Includes bento animations for holding and drinking. Contains caffeine (Toilet -20) Hunger - Thirst +20 Feeds 1 Buy Pepsi Soda in a can. Includes bento animations for holding and drinking. Contains caffeine (Toilet -20) Hunger - Thirst +20 Feeds 1 Buy Mountain Dew Soda in a can. Includes bento animations for holding and drinking. Contains caffeine (Toilet -20) Hunger - Thirst +20 Feeds 1 Buy Dr. Pepper Soda in a can. Includes bento animations for holding and drinking. Contains caffeine (Toilet -20) Hunger - Thirst +20 Feeds 1 Buy 7-Up Soda in a can. Includes bento animations for holding and drinking Hunger - Thirst +20 Feeds 1 Buy Fanta Orange Soda in a can. Includes bento animations for holding and drinking Hunger - Thirst +20 Feeds 1 Buy Glass of water Drinking water in a glass. Includes bento animations for holding and drinking Hunger - Thirst +20 Feeds 1 Buy Quart of milk Reduced fat milk in a one-quart carton Hunger +10 Thirst +10 Feeds 4 Buy Quart of chocolate milk Chocolate milk in a one-quart carton Hunger +10 Thirst +10 Feeds 4 Buy Water dispenser Water dispenser with top-mounted carboy and hot & cold water taps Hunger - Thirst +20 Feeds 76 Buy Supermarket Supermaket If you prefer to buy food and beverages in retail quantities rather than in bulk, Big Louie's Supermarket has ready-to-eat and ready-to-drink items compatible with your Really Needy HUD. Some products are not found in the Breakfast / Lunch / Brunch / Dinner Menu. Some ingredients for Cooking can also be bought here. FOOD Bunch of Bananas Carton of Pomelos Box of Mikans Bowl of strawberries Buttermilk Pancakes Blueberry Pancakes Instant Oatmeal - cherries, blueberries & raspberries Instant Oatmeal - blueberries & raspberries Meal Kit - Seared Lemon Tuna Meal Kit - Paprika Chicken Meal Kit - Tokyo Ramen Meal Kit - Spicy Korean Chicken Chips - Sea Salt & Vinegar Chips - BBQ Chips - Chipotle Chips - Salt & Pepper Chips - Sea Salt & Garlic Chips - Cheddar Chips - Nacho Chips - Limon Chips - Classic Cookies - Mini Oreos Cookies - Choc Chip Cookies - Fudge Sliced Baguette Assorted Fruits (with Bowl) Carton of Dozen Eggs BAKERY Bagels - Sunflower Seed Bagels - Plain Bagels - Whole Wheat Cupcakes - Strawberry Cupcakes - Chocolate Cupcakes - Vanilla Cupcakes - Blueberry Donuts - Long john Donuts - Fritter Donuts - Cream-filled Donuts - Flower-dip Donuts - Sprinkled Donuts - Chocolate-dip Donuts - Plate of assorted donuts Muffins Baked stollen bread Bread rolls basket Baguette loaf Pumpkin pie OTHER Box of Vaigra (male aphrodisiac) Box of Niagara (female aphrodisiac) Face Masks Bathroom Soap Tampons Iron Supplement Tablets First-Aid Antiseptic Really Non-Stick Frying Pan ALCOHOLIC BEVERAGES Bottle of Beaujolais (Red Wine) Bottle of Champagne Four bottles of champagne with ice bucket Bottled Beer - No.5 Bottled Beer - Triple Voodoo (Really Strong Beer) Bottled Beer - Pure Old Larl Piss (Really Good Beer) Canned Beer - Payette pale ale Canned Beer - Nitro imperial milk stout Canned Beer - Theory Canned Beer - Odin brown ale Canned Beer - Finch pale ale Case of Beer - No. 5 NON-ALCOHOLIC BEVERAGES Box of Coffee Triple Pack of Coffee with Coffee Pot Dancing Cow Bottled Milk - Whole Dancing Cow Bottled Milk - Skim Dancing Cow Bottled Milk - Chocolate Dancing Cow Bottled Milk - Strawberry Carton of Milk - Chocolate, Reduced Fat, Almond Canned Soda - Pepsi Canned Soda - Coke Canned Soda - 7-Up Canned Soda - Dr. Pepper Canned Soda - Fanta Orange Canned Soda - Mountain Dew Bottled Juice - Really Good Green Juice Bottled Juice - Really Good Berry Juice Bottled Juice - Really Good Mango Juice Bottled Juice - Really Good Red Juice Bottled Juice - Really Good Protein Juice Smoothie Carboy of distilled water (refill for Water Dispenser) Bottled Mineral Water Suggestions and feedback Ideas, suggestions and feedback If you are interested in Cooking, please join our Discord server and leave a specific suggestion on what you would like to cook or what features you would like to see for Cooking in the #idea-bank channel. Related Items
- Jobs | Really Needy HUD
Jobs For customers who wish to take the roleplay of their avatars deeper into a self-sustaining lifestyle, it is possible through the introduction of Jobs @ Rainy City . Really Needy HUD users can earn N-Coins through the job, which can be used to exchange for food and beverages in the city. The most active users can also have the option to live in Rainy City. To get started.. Join the Really Needy Roleplay group for 1L$ (to keep out spammers and scammers). Decide which job your avatar is interested in For skilled jobs, submit the application form below. For unskilled jobs, no application is necessary. You / your avatar may be interviewed (for skilled jobs). Once your job application have been accepted.. You will be given an additional role in the Really Needy Roleplay group. Turn up for work any time on Saturday or Sunday SLT. Make sure you are wearing your Really Needy HUD. Make the Really Needy Roleplay group is active and wear the correct group tag. Login to the job by clicking the jar at the job location. Watch the video for highlights of the following jobs: Garbage Collector, Janitor, Barista, Bartender, Tattoo Artist. Skilled Jobs Bartender Pay Max duration Max coins per day What you need to do 1 coin per 6 min 30 min 10 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Bartenders are able to organise and send Group Notices for events held at Le Lotus Bleu for Really Needy HUD users. Bartenders can also purchase or redeem the Bartenders Pack with N-Coins for making your own drinks. Roleplay as Bartender at Le Lotus Bleu. Encourage customers to buy beer. Barista Pay Max duration Max coins per day What you need to do 1 coin per 6 min 24 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info None Roleplay as Barista at Sunbucks. Receptionist Pay Max duration Max coins per day What you need to do 1 coin per 5 min 30 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info None Roleplay as receptionist at Wolf Apartments lobby. Answer questions about Rainy City. Tattoo artist (apprentice) Pay Max duration Max coins per day What you need to do 1 coin per 5 min 20 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info None Roleplay as tattooist at Ainare Ink Tattoo Studio. Answer questions about custom tattoo services. Pharmacist Pay Max duration Max coins per day What you need to do 2 coins per 10 min 30 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Y ou are required to interview for the position. You will need to pass a test on your knowledge of M edicines and Pregnancy related items to be hired. If you are hired, you are eligible for 20% discount when you buy the Pharmacist Pack . Roleplay as Pharmacist at The Chemist Pharmacy (or at your own own location). Guide customers on pregnancy supplements, fertility drugs, pregnancy kits, and medicines. Fill prescriptions for contraceptive diaphragms and cervical caps. Physician Pay Max duration Max coins per day What you need to do 2 coins per 10 min 30 min 20 Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Y ou are required to interview for the position. You will need to pass a test on your knowledge of Medicines , Contraception and Pregnancy to be hired. You need to own a Physicians Bag to have the Physician role in the group. Roleplay as Physician at HankMed (or at your own location). Provide servi ces related to weight, pregnancy and other conditions (using the Physician Bag). Adv ise patien ts on contraceptive option s, perform medical examinations and write prescriptions for femidoms /diaphragms /cervical caps. Sex Therapist Pay Max duration Max coins per day What you need to do Not applicable Not applicable Not applicable Available working hours Anytime on Saturday and Sunday SLT (24 hours) Additional info Y ou are required to interview to become a freelance Sex Therapist. You will need to pass a test on your knowledge of Procreation to be given the role tag in the group . You are allowed to charge (in L$ or N-coins) for services and/or for house-calls. Please share your service offering/pr icing/fee schedule in a notecard when requested by customers. Payments to be settled between you and customers directly. Roleplay as Sex Therapis t. You can use the H ankMed office or your own location, or make h ouse visits. Advise customers on the use of Aphrodisiacs (Vaigra and Niagara) and pheromone enhancers (Really Seductive Perfume). Guide customers on the use of Really Erogenous Zones to raise arousal. While you are on the job.. You need to stay within a certain distance of the login jar. If you move out of range, you will be logged out. You will be paid N-Coins as per the rate shown in the “Pay” column above. Once the max duration is reached, you will not earn any more N-Coins, so please logout and let anyone else waiting to have their turn. If there is nobody else waiting, you may login again or take a break and come back. You can login more than once per day, but there is a limit of how many N-Coins you can earn in a day, as per the “Max coins per day” column above. What you can do with N-Coins.. You can buy food and drinks from the vendor in Big Louie’s Supermarket , to replenish your Hunger and Thirst. You can pay for rent in selected Rainy City residential units (coming soon). You can bribe certain NPCs (coming later). What you cannot do with N-Coins.. You cannot use N-Coins to buy Linden dollars. You cannot use Linden dollars to buy N-Coins. You cannot use N-Coins in other sims. Unskilled Jobs Garbage collector Available working hours Anytime, any day of the week Benefit 1 coin per garbage bag disposed Details There are a number of trash cans in Rainy City, which will gradually fill up every 4 hours. To do this job, change your role in your titler to Garbage Collector, and touch a trash can that has filled up. Bring the garbage bag to the green dumpster behind the public toilet, and throw it in by pressing PgUp. Janitor Available working hours Anytime, any day of the week Benefit 1 coin per 5 puddles cleaned Details Janitor uniform preferred Go to Wolf Apartments reception lobby area. Get a mop from the mop cabinet. Your Really Needy Roleplay group needs to be active, and Titler role needs to be Janitor. Touch the mop bucket and it will start rezzing dirty puddles in the vicinity. Use the mop to clean up the puddles by facing your avatar to the puddle (do not stand too far or too near) and pressing Page Down. Newsagent Available working hours Anytime, any day of the week Benefit TBA Details Work at the newsstand [Under construction] The newsagent is a source of information on the secret underbelly of Rainy City Security guard Available working hours Anytime, any day of the week Benefit TBA Details [Under construction] Security guard uniform required Good performers will be promoted to Bouncer Supermarket stocker Available working hours Anytime, any day of the week Benefit TBA Details [Under construction] Good performers will be promoted to Supermarket Cashier, and eventually Supermarket Manager Job application Job Application For skilled jobs only Select Position I have read the Notice / Disclaimer on the right Apply Now Thanks for submitting! NOTICE / DISCLAIMER Do note that the "Job" you are applying is only for roleplay purpose. You or your avatar will not actually be employed by anyone or any organisation. You will receive a tag in the roleplay group if requirements have been met and your avatar may 'earn' a virtual token in-world for performing certain tasks as a reward.
- Procreation | Really Needy HUD
Procreation Pheromones Integration with genitalia Aphrodisiacs Really Wet Pussy Really Orgasmic Vibrator Lovense integration Procreation Procreation Procreation is one of the Needs in The Really Needy HUD Lifestyle Edition Adult and Lifestyle Edition Lite . It is not available for Lifestyle Edition Junior and Lifestyle Edition Novice . Procreation has 2 modes Arousal mode - for both Males and Females Cycle mode - for Females only QUICK TIP Use "/arousalon" and "/arousaloff" in chat to switch between the modes. Or the shortcut keys. The Lifestyle Edition Adult and Lifestyle Edition Lite incl udes the PHEROMONES add-on and support for APHRODISIACS Also, the Really Needy HUD has partnered with popular mesh genitalia brand, VAW in addition to The Physics Cock, The V Bento and Aeros , to bring more realism and pleasure to your Second Life. The enhancements are listed in the section on "Integration with Leading Mesh Genitalia Brands" below . AROUSAL MODE In Arousal mode, the meter will display five levels of arousal and clicking the icon on the meter will increase the level of arousal slowly. Male Your experience can be enhanced with the Really Erogenous Zone (Male) * Touching of your Ero-Zones will also elicit arousal. Self-touching or touching by others are both possible. Arousal level is measured from 0 to 100, where 0 indicates no arousal and 100 indicates orgasm. Integration with The Physics, VAW and Aeros genitals Stroking of the Ero-Zone which you wear over your mesh cock will raise Arousal meter Your mesh cock will grow erect as Arousal meter rises When Arousal reaches 100 (orgasm), the mesh cock will ejaculate. Arousal drops to a low level post-orgasm Pee button on cock HUD restores Toilet need * Sold separately Buy Now Female Your experience can be enhanced with the Really Erogenous Zone (Female) * Touching of your Ero-Zones will also elicit arousal. Self-touching or touching by others are both possible. Arousal level is measured from 0 to 100, where 0 indicates no arousal and 100 indicates orgasm. Upon orgasm, arousal level drops moderately, such that continued stimulation could result in multiple orgasms. Integration with The V Bento and VAW Vagina Masturbation animation in your The V Bento / VAW Vagina HUD increase your avatar's Arousal level Pee button restores Toilet need 'Squat pee' gesture restores Toilet need * Sold separately Buy Now CYCLE MODE Female : In Cycle mode, the meter will simulate 28 days of the female cycle, through owner emotes. Note: If you activate Pregnancy mode, the Cycle mode will be automatically turned off. There are effects on Needs on specific days of the 28 day cycle, as follows Day 1 to 4 : Hygiene will drop by 40% at the start of each Day, unless a Tampon is worn Day 1 to 2: Energy will drop by 20% at the start of each Day Day 5: Hygiene will drop by 20% unless a Tampon is worn Day 27: Hunger will drop by 20% at the start of the Day Buy Now Other features relating to your avatar's Cycle & Pregnancy Automatically apply BOM layers for breast veins due to menstrual cycle and/or pregnancy. Automatically increase breast size due to menstrual cycle and/or pregnancy. Automatically wear a different avatar shape if pregnancy mode in Really Needy HUD is activated. Sync the days of the Cycle and pregnancy status with the Mama Allpa (a third party pregnancy HUD) by wearing a relay . Male : Should there be an equivalent feature for males related perhaps to testosterone or sex drive? Your suggestions on how this feature might work will be most welcome. Integration with genitalia Really Wet Pussy v4 Integration with VAW XTC Vagina (v2.26 and up)** "PLAY" button in the VAW Vagina HUD will slowly increase your Arousal level, until your avatar cums "PEE" button in the VAW Vagina HUD will restore Toilet meter Integration with The V Bento (v1.51 and up)* "Fingering Self" animation in The V Bento HUD will slowly increase your Arousal level Pee button of The V Bento HUD will restore Toilet meter 'Squat pee' gesture will allow you to relieve yourself and restore Toilet meter* (even if you cannot find a toilet :p) If The V Bento is worn, the V Bento pee particle stream will be used instead of the default particle stream* If the VAW Vagina is worn, the VAW Vagina pee particle stream will be used instead of the default particle stream** Drip anywhere on the grid (even if you can't rez) NEW Supports urination restriction, when used with the Needs Restriction Controller. (Note: *Requires Really Needy HUD v2.5 or up. **Requires Really Needy HUD v2.6) Really Erogenous Zone v4 for Males Integration with VAW XTC Cock (v3.31 and up)** Your avatar's cock will grow more erect as the Arousal level increases and ejaculate when Arousal level reaches 100 If you rub the Ero-Zone worn on the groin vigorously, the masturbation animation of the VAW Cock will play for 12 seconds, and Arousal level increases PLAY button on the VAW Cock HUD increases Arousal level every 6 seconds PEE button on the VAW Cock HUD restores Toilet meter Integration with The Physics Cock (v2.3 and up)* Your avatar's cock will grow more erect as the Arousal level increases, and ejaculate when Arousal level reaches 100 If you rub the Ero-Zone worn on the groin vigorously, the "casual wank" animation of The Physics cock will play for 12 seconds, and Arousal level increases "Casual wank" animation on The Physics Cock Animation HUD increases Arousal level every 6 seconds Pee button on the The Physics Cock Animation HUD restores Toilet meter Integration with Aeros Cock Your avatar's cock will grow more erect as the Arousal level increases, and ejaculate when Arousal level reaches 100 Using the pee button on the Aeros cock HUD to pee restores Toilet meter* NEW Supports urination restriction, when used with the Needs Restriction Controller. (Note: *Requires Really Needy HUD v2.5 or up. **Requires Really Needy HUD v2.6) Really Erogenous Zone v3.1 for Females Integration with The V Bento (v1.51)* Rubbing the Ero-Zone for the left Chest vigorously will activate the animation for playing with the boobs Rubbing the Ero-Zone for the right Chest vigorously will activate the animation for playing with the nipples Rubbing the Ero-Zone for the Groin vigorously will activate the animation for playing with the pussy Playing the "Fingering Self" animation in The V Bento HUD will slowly increase your arousal level Integration with VAW XTC Vagina (v2.26)** Rubbing the Ero-Zone for the Groin vigorously will activate the animation for playing with the pussy Activating the "PLAY" button in the VAW Vagina HUD will slowly increase your arousal level (Note: *Requires Really Needy HUD v2.5 or up. **Requires Really Needy HUD v2.6) It's Not Mine (INM) If your avatar is wearing the Really Erogenous Zone for Male, and orgasms from Arousal level reaching 100, this should activate the INM cum system menu worn by your partner's avatar if your avatar has an Aeros Cock, Physics Cock or VAW Cock. Integration with leading mesh genitalia brands Pheromones Pheromones A pheromone is a secreted chemical substance that triggers a biological response in members of the same species. While various types of pheromones are well-documented in the animal kingdom, the existence and role of pheromones in the human species has been debated by scientists, particularly whether pheromones that trigger a sexual response are fact or fiction. Animal attraction? The existence of pheromones in humans has been re-imagined in the Really Needy HUD's Pheromones add-on, where humans have not only re-awakened their dormant vomeronasal organs to detect those primal scents from other individuals, the chemical signals will also trigger physiological responses in them, like in some animal species. PHEROMONE BEHAVIOUR OF FEMALES Releases female pheromones that attract males during certain days of their Cycle Subconsciously detects the presence of male pheromones and gets aroused, especially during ovulation Detects which male is fittest based on their pheromones to facilitate mate selection PHEROMONE BEHAVIOUR OF MALES Releases male pheromones in their perspiration after sustained physical activity (eg. a fitness workout) Subconsciously detects and get aroused by female pheromones CUSTOMISE YOUR AVATAR'S PHEROMONE SETTINGS You can customise the pheromones feature by double-clicking the small triangle in the corner of the Procreation icon to bring up the Pheromone Settings menu. You can change: which gender your avatar is sexually attracted to (male, female, both, or neither). (for females) whether to automatically release pheromones on reaching Day 13 and Day 14 of the Cycle (for females) whether to automatically detect which male is fittest on reaching Day 14 and Day 15 of the Cycle which specific avatars to exclude from attracting (by adding their name to an exclusion list) DID YOU KNOW? Dogs possess up to 300 million olfactory receptors in their noses, compared to about 6 million in humans. A dog’s sense of smell is estimated to be 10,000 to 100,000 times better than that of a human. It has been reported they can smell things as far as 20km away. Many insects produce sex pheromones to attract potential mates from a distance. Silkworm moth males are noted to travel nearly 30 miles to a female, following a sex pheromone trail in the air. If your avatar is attracted to males, nasal detection of male pheromones will trigger Arousal. If your avatar is attracted to females, nasal detection of female pheromones will trigger Arousal. If your avatar is attracted to both genders, detection of male or female pheromones will trigger Arousal. The mechanics of triggering Arousal depends on Pheromone Strength in the originator and Pheromone Sensitivity in the recipient or target, and are further explained below. PHEROMONE STRENGTH Pheromone strength is expressed in terms of how much Arousal it can potentially generate in the target mate . Your avatar's Fitness Level affects the strength of his / her pheromones produced. Starting at a base of 6% (if your avatar is physically inactive), the strength will increase by 3% for each Fitness Level. For example, if Scarlett is Level 4 in Fitness, her pheromones strength will be 18% . (Refer to table on the right). The pheromone strength will diminish the further the distance between the origin and the receiver. For example, If Scarlett is right on top of Frank (distance = 0m) when her pheromones are released, Frank's Arousal level will increase by 18% (full strength), assuming Frank is attracted to females. If Scarlett is a few metres away from Frank, his Arousal level will not increase by 18% but proportionally less, depending on his pheromone sensitivity (see below) and the distance. Fitness level Pheromone Strength 0 6 1 9 2 12 3 15 4 18 5 21 6 24 7 27 8 30 PHEROMONE SENSITIVITY Pheromone sensitivity is expressed in terms of the range in which one can detect the presence of pheromones. Your avatar's orgasm experience (OrgasmXP) affects how sensitive or how far away he/she can be from the originator and still be able to detect the pheromones. (Each time your avatar orgasms, OrgasmXP will increase by 1 point). The distance between the pheromone originator and receiver, compared to the receiver's maximum range will determine how much the pheromone strength is affected. Range of sensitivity is between 1m to 11m for females, and 0m to 10m for males. (Refer to the table on the right. Yes, women have a keener sense of smell than men! ) OrgasmXP Range (m) - Male Range (m) - Female 0 0 1 1 - 5 2 3 6 - 10 4 5 11 - 15 6 7 15 - 20 8 9 More than 20 10 11 WHAT ARE AXILLA AND WHAT DO THEY DO? The axilla (otherwise known as the armpit or underarm) is the soft tissue concave space at the junction of the arm and the torso which houses important vascular and lymphatic structures. The skin covering the lateral axilla contains many hair and sweat glands. In humans, the formation of body odor happens mostly in the axilla, more so than the pubic region. The Really Needy HUD Lifestyle Edition Adult or Lite comes with 2 axillary attachments for your avatar which work with the Pheromones feature. They are invisible objects for optional wearing at the shoulder joints. Each Axilla will generate a purple mist (particle effect) as a visual indicator when pheromones are being released by your avatar. Refer to the README notecard in your HUD delivery folder for configuration options. Female avatars can use the Really Seductive Perfume to stimulate the release of pheromones and boost pheromone strength for a period of time. Aphrodisiacs Aphrodisiacs An aphrodisiac is a type of drug that triggers Arousal in your avatar. This is a prop to spice up adult roleplay only. If your avatar is interested to work as a Sex Therapist, who is licensed to prescribe aphrodisiacs, please apply through the Jobs page. Vaigra is an aphrodisiac for use by adult males. After consuming the drug, some physical stimulation* may be required to elicit an erection (just like in RL). * For example, physical touch with the help of Really Erogenous Zone Aspects of physical and mental health can contribute to erectile dysfunction (ED). While drugs can help manage ED, a physician may recommend trying making lifestyle changes before taking medication. Vaigra may not be suitable to a person who has a cardiovascular health issue. Vaigra 40 is available over-the-counter at the supermarket . Say "/eat" in chat and touch it to consume It will increase your avatar's Arousal level by 40% Stronger dosages require a Physician, Pharmacist or Sex Therapist to prescribe. Female sexual desire is complex and involves various factors including biological, psychological, interpersonal and socio-cultural factors. Research shows that Niagara changes the brain’s serotonin levels in adult females. When low sexual desire or arousal is linked with serotonin levels, Niagara may be effective. A person who may benefit from Niagara is someone who feels that their sex drive is low and wants to have more sex. On the other hand, medication may not treat all causes of low sexual desire. Niagara 40 is available over-the-counter at the supermarket . Say "/eat" in chat and touch it to consume It will increase your avatar's Arousal level by 40% Stronger dosages require a Physician, Pharmacist or Sex Therapist to prescribe. Really Wet Pussy Really Wet Pussy Simulates your female arousal fluids (or urine) dripping from your vulva, and a growing puddle at your feet. Compatible with the Really Needy HUD Procreation meter. In AUTO mode: it will only start to drip if your arousal level is above 10%. the volume and frequency of drip will increase as your arousal level hits 40% and 60% and 80%. a puddle will start to form at your feet when your arousal level is above 90%. it will squirt 'juices' (droplets) when your arousal level hits 100% (orgasm). it will stop dripping if your arousal level falls below 10%. Many configuration options - frequency of drip, volume of drip, transparency of drip and more Compatible with the Really Needy HUD Toilet meter . When your Toilet meter reaches 0%, a stream of droplets will start to dribble from your Really Wet Pussy. a pee-puddle will start to form at your feet. Comes with animation gesture for omorashi play (full bladder desperation, your avatar wetting herself) ♥ The Really Wet Pussy also works as Really Erogenous Zone. That means that if you rub it (or your partner rubs it), your arousal level indicated in the Really Needy HUD will increase! Buy Now ⚠️ IMPORTANT NOTE Despite the name, this product is NOT a mesh pussy or mesh vulva. It is an invisible sphere to wear over your mesh vulva or the crotch of your classic/mesh avatar body. Really Orgasmic Vibrator Really Orgasmic Vibrator Buy Now OVERVIEW A multi-speed, dual-mode vibrator to give your avatar mind-blowing orgasms Comes with remote control app on smartphone, with "bluetooth" connectivity (ability to set a PIN to pair your devices) Compatible with the Really Needy HUD Procreation meter, and Really Wet Pussy Comes with smartphone prop which you can rez in-world or hold in your avatar's hand for roleplay realism Transfer permission so you can pass the iRemote to someone else! INSTRUCTIONS FOR USE WITH REALLY WET PUSSY Wear/Add the Really Orgasmic Vibrator and Really Wet Pussy (Attachment point: Groin) Wear the Really Needy HUD and say /arousalon to switch Procreation meter from Cycle mode to Arousal mode Turn the vibrator on. Your avatar's Arousal meter will increase gradually. The higher the speed setting, the faster the arousal climbs. Your Really Wet Pussy will drip more and more as the vibrator buzzes away. When the arousal meter hits 100%, your Really Wet Pussy will squirt as your avatar climaxes. Lovense (RL vibrator) integration Lovense integration Get demo now OVERVIEW A multi-speed, dual-mode vibrator to give your avatar mind-blowing orgasms Connectivity to Lovense vibrator in RL so that you and your avatar can enjoy simultaneous pleasure in both lives Compatible with the Really Needy HUD and Really Wet Pussy to raise Arousal level and be dripping wet Owner Remote control app (HUD looks like smartphone), with "bluetooth" connectivity (set a PIN to pair devices) Includes 2 Partner Remotes (look like smartphones) that attach to left hand of your partner(s) for roleplay realism. Range increased from 9m to whole region NEW Customisable LeLUTKA head animations / facial expressions NEW Allow other people to control your Vibrator for a limited period specified by you (3 min to max 3 hours). Max range: anywhere in same region NEW Optional EXPANSION PACK sold separately with different Vibrator shapes, sizes, and colour options - see pics below PLEASE TRY THE DEMO BEFORE PURCHASE. No refunds will be entertained. If the demo does not work for you, do not buy. For instructions how to connect to your Lovense vibrator in RL, refer to User Guide or Marketplace listing (click image above). Ideas, suggestions and feedback
- Level 6 | Really Needy HUD
Level 6 Free weights
- HOME | Really Needy HUD
Comparison of HUD editions Needs About Lifestyle Edition LITE / ADULT Customisation Lifestyle Edition NOVICE Enquiries Buy ready-to-eat food or make your own START FREE TRIAL ABOUT About OVERVIEW PHYSIOLOGICAL NEEDS RESTORING METERS Enhance your roleplay immersive experience by simulating the following physiological conditions of your avatar: Hunger Thirst Energy Health Hygiene Toilet Procreation To satisfy the Need, your avatar needs to eat, drink, rest, shower and use the toilet The HUD interacts with scripted food / drink / furniture / items that will restore the Needs meters. Each of the 5 physiological needs (Hunger, Thirst, Energy, Hygiene, Toilet) has a meter will decrease from 100% to 0% over a period of time. The speed at which each of these 5 meters drops is called the consumption Rate, measured in number of seconds where it will drop by 20%. You can customise * the Rate for each meter. You can customise * the emotes for each Need per 20%. Emotes are owner-only to avoid chat pollution. When any of the Hunger, Thirst, or Energy meters reach 0%, it will have an adverse effect on your avatar's Health. * For authorised users (eg. sim owner) for RPG Edition only To restore Hunger / Thirst meters, your avatar needs to consume food and drinks. To restore Energy meter, your avatar needs to rest. To restore Hygiene meter, your avatar needs to use the shower or bath or amenities for washing. To restore Toilet meter, your avatar need to relieve himself/herself. To restore Health meter, your avatar needs medical treatment. NEEDS Needs Hunger Thirst Energy Health Hygiene Toilet Procreation I REALLY NEED IT NOW ! USING THE HUD Using the HUD To minimise the space that the HUD takes up, click the arrow icon to slide the meters off-screen. (Not available in version 1) STATUS INDICATORS REST INDICATOR Click on the Rest Indicator to check your current consumption Rates. While you are sitting on an object (regardless of any pose or animation), it is assumed your avatar is at rest, so your consumption Rates will be halved. The Rest Indicator will light up. When your avatar stands up, your Rates will go back to normal. PREGNANCY MODE INDICATOR If you click the button with the pregnant icon at the top of the HUD, the HUD will go into pregnancy mode. In pregnancy mode, consumption Rates will be doubled. This button will be disabled if you have the Conception add-on (ie. Lifestyle Edition Adult) CHAT COMMANDS /resetpos /resetsize Resets the position / size of the HUD on your screen (please wear/attach it first) /pause /resume The meters will stop dropping for a period of time. The meters will continue dropping as per their Rate /statson /statsoff Displays / hides the value of each meter as hovertext /stealthon /stealthoff Makes the HUD semi-transparent / opaque /rlvon /rlvoff Enable / disable RLV functions (eg. blurred vision) /male /female Hide / show the pregnancy mode button /restmsgon /restmsgoff Turns on / off the status message on consumption rate when you sit or stand /eat /drink Search for something to eat nearby (to satisfy HUNGER) Search for something to drink nearby (to satisfy THIRST) /rest Search for something to rest on nearby (to restore ENERGY) /treat Search for something nearby to treat a medical condition (to restore HEALTH) /use Search for amenities nearby to clean or relieve yourself (to restore HYGIENE or TOILET) /arousalon /arousaloff Change the PROCREATION meter from Cycle mode to Arousal mode, or vice versa /checkupdate Check for updates CUSTOMISATION CUSTOMISING CONSUMPTION RATES Authorised users (ie. the Game Master) for RPG Edition are able to customise the speed at which Hunger, Thirst, Energy decreases. A QUICK OVERVIEW OF THE HUD Customisation Role Playing Game (RPG) Edition For the RPG Edition of the Really Needy HUD, authorised users (eg. sim owner, Game Master) can adjust how fast roleplayer need meters decrease and what the emotes say. CUSTOMISING NEED EMOTES Authorised users (ie. the Game Master) for RPG Edition can customise the owner emotes when a need meter is at 100%, 80%, 60%, 40%, 20% and 0%. The HUD (and Needy Roleplay Titler) will be auto-attached as part of an Experience. Multiple players can use the HUD without having to acquire/purchase it individually as the Experience will automatically attach the HUD if they are wearing the roleplay group tag. The HUD will detach automatically when they leave the sim. Note: Keyboard shortcuts are available for the common chat commands by using gestures. Refer to notecard in your delivery folder on shortcut keys. Lifestyle Edition For the Lifestyle Edition of the Really Needy HUD, the emotes and rates are not customisable. STANDARD CONSUMPTION RATES The default SL day cycle (if region owner does not set custom time of day or custom day cycle) is four hours long, with three hours of daylight and one hour of night. The following are the standard consumption rates for the Lifestyle Edition (Adult and Lite) which correspond with the SL day of 4 hours RL time. HUNGER consumption rate has been set to 1 hour (3600 seconds), so that roughly speaking your avatar needs to eat 3 times in the SL day. The meter would have fallen to 40% by the end of the SL day if your avatar had not eaten at all. HYGIENE rate is set to 4 hours (14400 seconds). So that you feel the need to take a shower if you have not done so for one SL day. THIRST rate is set to slightly shorter than the Hunger rate (3000 seconds). Usually death by dehydration happens faster than by starvation. TOILET rate is set to slightly more than 1 hour (4000 seconds). Your avatar will need to relieve himself/herself if he/she has not gone to the loo for 3 hours. ENERGY rate is set to 3 hours (10800 seconds). If your avatar does not sleep for 1 SL night, he/she will be tired can still function. If he/she does not sleep for 3 SL days and nights, he/she will be exhausted. CYCLE (PROCREATION) rate is set to 4 hours (14400 seconds) which is one SL day. These Rates (with the exception of Procreation) will become halved when the avatar is resting, and will double if the avatar is pregnant. Rates for the Lifestyle Edition Junior will be faster than the Adult/Lite, depending on their virtual age. Comparison of HUD editions The Lifestyle Edition Adult comes with the Conception add-on, and is thus capable of impregnating a female. The Lifestyle Edition Lite does not include Conception . However it can be purchased & installed separately later. The Lifestyle Edition Junior does not include Procreation need and any of the add-ons. The max values and rates of the meters are lower than grown-ups for players who are roleplaying kids/tweens/teenagers. It works with the Age Controller. The Lifestyle Edition Novice does not include Procreation need and any of the add-ons and is priced at 1L$. Comparison of HUD editions Lifestyle Edition LITE & Lifestyle Edition ADULT Lifestyle Edition LITE / ADULT The Lifestyle Edition LITE or ADULT is for SL residents who desire an immersive experience in Second Life living as their avatars, with a complete set of needs including Procreation. Lifestyle Edition JUNIOR The Lifestyle Edition JUNIOR is for SL residents seeking to roleplay humans of biological ages between 1 to 16 years old, where the needs meters are scaled down from an adult's. The Really Useful Age Controller (sold separately in the store) can be used by another SL resident roleplaying as the parent to change the age setting on the Junior HUD. The maximum needs meter values, and the rates are shown in this table below. The Really Useful Age Controller (Kids) is for ages 1 to 9 . The Really Useful Age Controller (Tweens/Teens) is for ages 10 to 16 . ⚠️ Please note that the HUD is only a roleplay tool for simulating physiological needs. It does not include any avatar shapes. You should note that many of the Really Needy products that have animations may not be customised to kid avatars as well, with a few exceptions (eg. Really Durable Feeding Bottle and Really Comfortable Feeding Pillows). There are also certain products and aspects of the Really Needy ecosystem which have adult themes, so please exercise caution to avoid where required if you have a child avatar and adhere with Second Life Terms of Service at all times. Lifestyle Edition NOVICE Lifestyle Edition NOVICE The Lifestyle Edition NOVICE is for SL residents who do not require the Procreation need or are not ready yet to purchase the LITE or ADULT version. For a detailed comparison with other versions, see here . In addition, Lifestyle Edition NOVICE has the following special features: Earn Sustenance Experience Points (SXP) by eating and drinking. 1 SXP is earned per 20% of Hunger and/or Thirst restored. Earn rewards at each SXP Level when your avatar unlocks a new level on the Novice Leaderboard *. SXP 10 20 50 100 200 400 600 800 1000 1200 1400 1600 SXP Level 0 0 1 2 3 4 5 6 7 8 9 10 Reward Unlock Hygiene need Unlock Toilet need Basket of bread rolls or Plate of bagels or Plate of donuts Really Comfy Teak Chair (with REST script) Really Handy Bathroom Soap Healing potion Unlock ability to take Jobs [Farming - Crop Agriculture] Pack of 5 seeds for beetroot, carrot or spinach [Culinary Arts] Recipe for waffles with strawberries, pancakes with syrup or french toast Lemon sapling, orange sapling or avocado sapling [Farming - Animal Husbandry] Hen Win a Lifestyle Edition LITE HUD * The Really Needy HUD LE Novice Leaderboard is located in The Needy Zone in my in-world store. Note that to receive the reward, your avatar needs to stand within 1m of the leaderboard when the SXP is eligible for reaching the next level. If a level is skipped before going to the board (ie. you did not claim the reward for one level but the SXP is now eligible for a higher level), the reward for the previous level(s) cannot be claimed anymore. Requests for exceptions will not be entertained. Each level reward can only be claimed once. If you lose SXP and gain it back, you cannot claim a reward again. Limitations of the Novice version (1) No Procreation need (2) Cannot install Add-ons (3) Sustenance XP will be lost upon death (4) No RLV features (eg. automatic wearing of BOM layers) (5) Cannot use the Needs Recharging Station (6) Max need is 100% (7) Can only take Jobs from SXP Level 5 onwards Enquiries Enquiries or suggestions? Thanks for submitting! Submit
- Drugs | Really Needy HUD
Drugs Drugs The Really Needy [DRUG] script can be used for making Alcohol Toxins and antidotes Medicines and supplements Ready-made medicines and supplements are listed below. More may be added over time, based on customer feedback. Alcohol Alcohol The Really Needy [DRUG] script or [ETHANOL] script will enable you to "make" your own alcoholic drinks . This illustrates what the contents of a configuration notecard for a Glass of Wine may look like: TYPE 1 DRUG ETHANOL,15,8 TOILET -10 The first line means that the Glass of Wine is a beverage that can be found and consumed when a user types "/drink". The second line specifies the drug type as alcohol with further characteristics represented by the two numbers the first number represents the alcohol content the second number represents the volume of the beverage in ounces In this example, this glass of wine is 8 oz in volume, and alcohol content is 15%. The third line means that consuming this glass of wine will decrease your avatar's Toilet meter by 10%. NOTE: For the drinker of the beverage to "feel" the effects of intoxication, he or she needs to have the Really Needy HUD, plus the Blood Alcohol Content add-on . Some ready-made alcoholic beverages are listed below. IS ALCOHOL A TOXIN? When we talk about alcohol, most often we are referring to a broad category of drinkable liquids like wine, beer and liquor. Ethanol is the active ingredient in these liquids and is the actual “alcohol” we are referring to. Ethanol is responsible for the symptoms of intoxication and the potentially harmful effects on the body. Alcohol is a toxin in large doses, with various physiological effects on the body including the liver and brain. The liver is directly affected by alcohol consumption. When we drink, an enzyme in our liver converts the alcohol to acetaldehyde, a chemical more toxic than alcohol, which is responsible for many hangover symptoms. Another liver enzyme called acetaldehyde dehydrogenase converts the acetaldehyde into acetic acid (vinegar), rendering it harmless. In short, when we consume more alcohol than our liver can handle in a short amount of time, acetaldehyde can build up. We feel intoxicated and the next day we can feel pretty bad. Over time, if acetaldehyde lingers in the liver too long or too often, it can cause severe health problems. BLOOD ALCOHOL CONTENT (BAC) Blood Alcohol Content (Novice Drinker) is an add-on included and pre-installed in the Really Needy HUD Lifestyle Edition. It is an optional add-on for the Really Needy HUD RPG Edition . You also have the option of purchasing the Blood Alcohol Content Power Drinker add-on at the store. The Blood Alcohol Content (BAC) script calculates the alcohol content in your avatar's blood and interacts with the rest of your Really Needy HUD to simulate different levels of intoxication. Refer to the table at below right for the effects of intoxication. Your avatar's BAC level is determined by the amount of alcohol consumed, body weight, and gender (male / female), using the Widmark formula. Yes, your avatar can get drunk to the same degree in SL as one might in RL ! The default avatar weight for BAC calculation is 120 pounds for females and 150 pounds for males. Your avatar's weight can be customised by a Physician using the Physician Bag. By drinking alcoholic beverages over time, your avatar is able to accumulate Alcohol Experience Points, or Alcohol XP. Alcohol XP > 60: High alcohol tolerance Alcohol XP > 30: Medium alcohol tolerance Alcohol XP > 10: Low/mild alcohol tolerance Alcohol XP of 10 or less: No alcohol tolerance NOVICE DRINKER alcohol recovery rates High alcohol tolerance: 6x as fast as RL Medium alcohol tolerance: 4x as fast as RL Low alcohol tolerance: 2.8x as fast as RL No alcohol tolerance: 2x as fast as RL POWER DRINKER alcohol recovery rates High alcohol tolerance: 20x as fast as RL Medium alcohol tolerance: 16x as fast as RL Low alcohol tolerance: 12x as fast as RL No alcohol tolerance: 8x as fast as RL SUPERHUMAN / SUPERNATURAL alcohol recovery rates Not known DEMI-GOD alcohol recovery rates Not known READY-MADE ALCOHOLIC DRINKS Glass of Shiraz (16 oz) Generous pour of red wine Volume 8 oz per feed Alcohol Content 15% Feeds 2 Really Refreshing Mojito Traditional Cuban highball consisting of white rum , sugar , lime juice , soda water , and mint Volume 6 oz Alcohol Content 13.3% Feeds 1 Really Good Beer Pure Old Larl Piss Volume 6 oz per feed Alcohol Content 5% Feeds 2 Really Strong Beer Easy to get drunk with. Be careful ! Volume 6 oz per feed Alcohol Content 22% Feeds 2 0.0 No alcohol in the blood. Sober. 0.03 Talkative, decreased inhibition, mild euphoria. 0.05-0.06 Warm and relaxed. Emotion and behaviour exaggerated. Reaction time and fine-muscle coordination slightly decreased. 0.07 Tipsy. Speech, balance, hearing and vision is noticeably impaired. Feelings of elation or depression or confidence. 0.11 Drunk . Coordination and balance is becoming difficult Distinct impairment of mental faculties and judgment. May become loud and boisterous. 0.14-0.17 Very drunk . Mental and physical control severely impaired. Speech may become slurred. Possible emotional swings, nausea, vomiting, and memory blackout. 0.20 Loss of consciousness. (Anyone who says your name can force-tp you.) BAC LEVEL DESCRIPTION / EFFECT The above ready-to-drink alcoholic drinks are included in the starter pack in the Blood Alcohol Content add-on. For more wine , check out the Sommelier Pack below. Includes 81 glasses which are ready-to-drink, as well as scripts for making 20 glasses of your own wine. If you wish to make your own canned beer , check out the Bartender Pack below. Buy Now The Bartender Pack can be purchased at The Needy Zone. Buy Now Buy Now Buy Now Toxins Toxins & Antidotes Toxins are a type of Drug that will harm your Health . Toxins can be described in terms of Strength Damage Speed For example, this is in the configuration notecard for a poisoned Really Large Banana: TYPE 0 DRUG TOXIN,5,-20,40 The first line means that the banana is a food item that can be found and consumed when a user types "/eat". Set to Type 1 for beverage item to be consumed by "/drink". The second line means that the toxin has a Strength of 5, and will decrease your Health meter by 20% every 40 seconds. To neutralise a toxin, the antidote's Strength must be at least equal to the toxin's Strength. If the name of your food item does not suggest there is anything wrong or different about it compared to a regular food item (eg. calling it "Poisoned Banana" will give it away), AND there are no visual cues that it is toxic, AND your config notecard does not allow a non-owner to read it, then there is no way that someone else can tell the item will poison them if they eat or drink it. This is a sample configuration notecard to make an antidote which will neutralise the above toxin. (Type 0 is for "/eat" while Type 1 is for "/drink"). TYPE 0 DRUG ANTID,5 Meds Medicines & Supplements Medicines are a type of Drug taken orally for the treatment of Diseases . Supplements are products taken orally for supplementing the diet, including minerals, vitamins or other natural biological substances. (Supplements will have some effect on the behaviour of one of your Needs). Temiflu, Emodium, Amoxicillin requires a doctor's prescription, while the other items listed below are available over-the-counter. (This is just a roleplay guide). INSTRUCTIONS 1. Rez the medicine bottle on the table. 2. Say "/eat" in chat. (You should be wearing the Really Needy HUD) 3. Click on the medicine bottle to consume one feed (dose). PANAMOL Anti-Pyretic For controlling fever and pain. TEMIFLU Anti-Viral Recover more quickly from the Flu. ZERTEC Anti-Histamine For effective suppression of cold symptoms (running nose and coughing). EMODIUM Anti-Diarrheal Fast relief of diarrhea, nausea, stomach pain and churning. AMOXICILLIN Anti-Biotic Used to treat a wide variety of bacterial infections, including stomach and intestinal infections like Montezuma's Revenge. IRON Supplement Iron is a mineral critical for the growth of all cells and to produce red blood cells. Take during pregnancy to keep Energy rate normal and avoid fatigue.
- Media | Really Needy HUD
Video tutorials, blog articles, and links about the Really Needy HUD Media Videos USER GENERATED TUTORIALS (not paid review) SecondLife Roleplay Food Scripting Consumables, Scripted Food Needs: Hunger, Thirst SecondLife: I'm on my P3R10D!|Roleplay tutorial Needs: Procreation / Cycle SecondLife: Stat Boosting SEAFOOD BOIL!| EASY TUTORIAL Consumables, Scripted Food Needs: Hunger, Thirst SecondLife: I got the Flu!|Find out how Diseases Add-on PRODUCT VIDEOS Blog links Get Wet When It Rains In Second Life! New Weather System Update Works With Items From Izzie’s, Salt & Pepper, Mina Hair -- And Blueberry! Give Your SL Avatar Realistic Wounds With The Really Needy HUD’s New Explosive Pack! Second Life Meets The Sims: Roleplay System Makes Your Avatar Look Wet, Sleepy, Dirty, Or Even Drunk Based On Your In-Game Behavior SL Roleplay System Adds Jobs For Players Who Want To Make A Virtual Living As Barista, Tattoo Artist, Etc. -- Sim Owners Can Use It To “Hire” SLers! Just In Time For Tokyo, Dive And Compete In The Really Olympic Swimming Pool Really Needy HUD Seeking Food-Related Brands In Second Life Add Combat To Your Really Needy HUD Roleplay System With An Injuries Add-On & Futuristic Gun For Taking & Giving Damage Really Needy Fitness Game Launches 2nd Season Competition -- Win L$ Prizes For Exercising The Most In Second Life! Level Up By Exercising & Exploring Second Life With The Really Needy HUD Fitness Game Really Needy HUD Brings Sims-Like Roleplay Gaming To Second Life
- Level 3 | Really Needy HUD
Level 3 Boxing (punching bag)
- Level 7 | Really Needy HUD
Level 7 Wrestling
- Level 2 | Really Needy HUD
Level 2 Swimming
- Level 4 | Really Needy HUD
Level 4 Protein shake
- Packages | Really Needy HUD
Packages FAMILY PACKAGE The Family Package is suitable if you have a family roleplay of 5 members* or more in your household. The package includes: 5 Really Needy HUDs (Lifestyle Edition). Cost for Injuries and Disease add-ons are waived. [USE] scripts you can put into 9 of your own furniture eg. 5 beds, 2 toilets, 2 shower/bath 20% discount for food and beverages included in the pack, and some other items Needs Rate Setter (for the head of the family) to control the consumption Rates for your family members All in all, the price of the package represents a 30% discount from the store price! * Note: The Lifestyle Edition LITE has no Conception add-on while the Lifestyle Edition ADULT has Conception add-on pre-installed. Both have the Procreation meter. For Really Needy HUD without Procreation meter, check out the JUNIOR Edition. NA = Not available for sale COMMUNITY PACKAGE If your sim is not quite ready yet for the Sim Package, you can start first with the Community Package. Enjoy a 44% discount from the store price, save the hassle of buying individual products separately, plus get several additional items not available for sale. Lift your roleplay community to the next level by using the Really Needy HUD system as your community roleplay tool. * I will rez a system where your roleplayers can rez food/drinks which are compatible with the Really Needy HUD. Rez rights required. Number of orders per day will be capped. ** I will rez a supermarket selling consumables in your sim. Rez rights and prims required. NA = Not available for sale SIM PACKAGE Sim-owners can enjoy a massive 54% discount off the store price by buying the Sim Package, save the hassle of buying individual products separately, plus get several additional items not available for sale. The Really Needy HUD system is a versatile roleplay system that can be used for different roleplay genres, and does not cost much more than a week of tier, for a much more immersive experience. ^ 5 Male and 5 Female. * I will rez a system where your roleplayers can buy food/drinks which are compatible with the Really Needy HUD. Rez rights required. ** I will rez a supermarket selling consumables in your sim. Rez rights and prims required. NA = Not available for sale
- Female contraceptives | Really Needy HUD
Barrier methods for female contraceptions - contraceptive diaphragm and cervical cap. Female contraceptives BIRTH CONTROL METHODS - For Really Needy HUD Conception add-on Male contraception methods include: Condom Coitus interruptus (the withdrawal method) Female contraception methods include: Diaphragm Cervical cap Pill As the male contraception methods depend on the male, the female methods provide some more options for the female to avoid unwanted pregnancies. Originally the plan was to develop a female condom (fe midom), but the mesh seems difficult to make , so this was replaced with the diaphragm and cervical cap. T he Really Needy HUD v3.0 re fers to both of them generically as "femidoms" when inserted. The rest of this page covers General information on the usage of contraceptive diaphragms and cervical caps . Product description on Really Comfortable Diaphragm and Really Comfortable Cervical Cap . Click here to jump ahead. DISCLAIMER: The information on this page is for roleplay in Second Life only, and is not intended to be medical advice and should not be relied on for any RL situation. GENERAL INFORMATION ON USAGE OF DIAPHRAGMS AND CERVICAL CAPS Diaphragms and cervical caps are vaginal barrier methods of birth control. Each type is manually inserted into the vagina and placed over the cervix, to prevent sperm from entering the uterus and fallopian tubes. Diaphragms and cervical caps serve the same function. They differ slightly in size and in fit. The amount of time you can leave them inserted also differs. Diaphragms and cervical caps have similar success rates for preventing pregnancy (79% for purpose of roleplay using Conception add-on). cervical_cap WHAT IS A CERVICAL CAP? Cervical caps are a barrier method of contraception. They are made from silicone rubber that is hormone-free. Their shape is sometimes referred to as a thimble or sailor’s hat. They are inserted into the vagina in the same way as tampons. Cervical caps comes in three sizes. Your avatar will need to be fitted for a VAYA c ervical cap by a physician. It is only available by prescription. Once inserted, a cervical cap should fit snugly over your avatar's cervix. This prevents sperm from entering the uterus and fallopian tubes. To be effective, cervical caps must be used with spermicide. (This is not simulated by the product). Cervical caps can be inserted 15 minutes up to 2 hours prior to having vaginal sex. For the cap to be effective, leave it inside your body for at least 6 hours after sex. This helps ensure that the captured sperm outside the cap have time to die and cannot enter the uterus. Cervical caps can remain in place for up to 2 SL days (8 RL hours) . It has a removal strap you grip with your finger when you are ready to remove it. (To remove it, just detach it from your avatar). Leaving it in too long may result in vaginal irritation, discharge or infection. Cervical caps are reusable and typically last for about a year. Your avatar should get refitted for a new cervical cap by a physician annually. WHAT IS A DIAPHRAGM? Like cervical caps, diaphragms are a reusable form of barrier birth control. They are dome-shaped and foldable. You insert a diaphragm into your vagina the same way you do a tampon. The VAYA diaphragm comes in three sizes. It is best for your avatar to be fitted for a diaphragm by a physician. It is available for purchase with or without a prescription. Diaphragms fit over the cervix and surrounding area. Once inserted, they are meant to remain lodged behind the pubic bone. Like cervical caps, they stop seminal fluid from entering the uterus and fallopian tubes. Use a spermicide along with your diaphragm (not simulated by the product). Diaphragms can be inserted 15 minutes up to 2 hours prior to having vaginal sex. Your avatar can wear a diaphragm for up to 1 SL day (4 RL hours). Leaving it in for a longer period of time may lead to a bacterial infection or toxic shock syndrome . Diaphragms typically last around 2 years. diaphragm Really Comfortabl Diaphragm and Cervical Cap PRODUCT DESCRIPTION The Really Comfortable Diaphragm is available for sale at the Pharmacy without any prescription. Works with Really Needy HUD v3.0 Lifestyle Edition Adult 79% chance in preventing insemination Re-usable (copy permissions) Sold in 3 different sizes for roleplay purpose. Size has no functional difference Wear for up to one SL day HEC panties will automatically be 'taken off' while inserting diaphragm (see below) The Really Comfortable Cervical Cap is available for sale at the Pharmacy with a prescription*. Works with Really Needy HUD v3.0 Lifestyle Edition Adult 79% chance in preventing insemination Re-usable (copy permissions) Sold in 3 different sizes for roleplay purpose. Size has no functional difference Wear for up to two SL days HEC panti es will automatically be 'taken off' while inserting cervical cap (see below) * Prescription can be given by a Physician (just roleplay) SPECIAL FEATURE When the diaphragm or cervical cap is being inserted, the following panties from HEC will be 'taken off' (made invisible) automatically. After 10 seconds, the diaphragm / cervical cap would be attached, and the panties will be 'put on' (made visible) automatically. Lorie Animal-Print Thong Kristie Lace Thong Becky Lace C-String Kate Multi-Sheer C-String These panties are available for sale at the Partners Corner @The Needy Zone